Gen regression and Kicking Gens
One thing I feel like that need to relooked or rebalanced is Gen regression. Currently a regressing Generator loses 0.25 charges per second, while a standard solo survivor creates 1. So it takes 4 times longer to regress the process of a single survivor. Additional to that kicking gens takes time and a regression can be stopped by one simple click of a survivor makes the act of regressing very unattractive.
This gives you only a few reasons to kick a gen. Having Pop goes the Weasel, Overcharge, or you are quite certain that no survivor won't be able to touch it, which makes regressing worth it.
I think what's the most frustrating scenario is, if the gen is part of a loop, and that survivor even uses it immediatly when you reach it. Why? Well if a survivor loops you close to a hook, then he is most likely killing the hooked one by making unhooking completely unsafe for a while potentially brining him to the next hook stage. But in such a scenario you can't kick the gen as a killer to punish him looping there with the regression, because they can stop it with one single click during a loop with zero downsides.
And I still don't understand how it was said during one of the latest streams that it's more fun that way? Really limiting the options to use a basic game mechanic is fun? If kicking a gen itself would already make a mini Pop goes the weasel regression than it might be more fun. But that. I don't understand.
Comments
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As a survivor, I usually negate the kick in gen using a click but I think that's way too OP... survivors should repair kicked gen for at least some seconds (let's say 5) to remove the regressing stat on Gen
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Yes, this needs to be reversed. It should take a single Survivor 4 times as long to recover the generator as it does for the Killer to regress it.
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My problem with this is that you can't stop survivors from pressuring a generator you can't do anything to stop it because they will just go do another gen if you sit right next to it. I think they could just add a 5% regression every time you kick a gen. I would be happy with that. When you kick it/hit it, it looks like it would damage it at least some.0
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So what about a new perk that would allow the killer to slow repair speed x amount per kick. lets say like 3/5/7 first one slows it by 3% second by 5% and third by 7% this way the looping survivor will have to spend that much extra time to repair and it makes it a little more rewarding for the killer.
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Orion said:
Yes, this needs to be reversed. It should take a single Survivor 4 times as long to recover the generator as it does for the Killer to regress it.
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