We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list

My suggests for hex perks and more

Francesco044
Francesco044 Member Posts: 109
edited August 2020 in Feedback and Suggestions

I think that at the start of the game, while survivors are finding gens they probably find your ruin or devour hope in the first 10 seconds so... what if every totem (dull and hex totems) will spawn after some time the game started? (Your hex perks will still work in this short time) so survivors won't see their positions and go to cleanse them expect if devour hope reaches 3 tokens it will automatically spawn.

I will suggest another change too, if they cleanse your hex totems they will still do something (expect haunted grounds) for example noed will still give you the speed boost after cleansed and devour hope cannot go further than 2 stacks (if you have 0 tokens you can still get more and if you have more than 2 you lose tokens until you get back to 2), ruin after you damage a gen starts a timer of 30 seconds and if someone stop working on that gen it will regress until the timer expires etc...

I have a suggestion for something to add to ruin (a kind of secondary ability) or a suggestion for a new perk: if the exit gates opening bar is filled more than 75% (I'm not sure about the %) they will regress at the 50/75/100% (or 0/25/50%) speed of their normal opening time until it gets back to 0 (or 25?) If is a secondary ability of ruin it would work without needing the hex totem or if ruin is cleansed it will be like noed that it will respawn after the exit gates are powered (if there will remain only a dull totem aviable noed will have the priority to spawn) and if it will be a new perk it won't need an hex totem to work

What do you think about?

Post edited by drimmalor on

Comments