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My suggests for hex perks and more
I think that at the start of the game, while survivors are finding gens they probably find your ruin or devour hope in the first 10 seconds so... what if every totem (dull and hex totems) will spawn after some time the game started? (Your hex perks will still work in this short time) so survivors won't see their positions and go to cleanse them expect if devour hope reaches 3 tokens it will automatically spawn.
I will suggest another change too, if they cleanse your hex totems they will still do something (expect haunted grounds) for example noed will still give you the speed boost after cleansed and devour hope cannot go further than 2 stacks (if you have 0 tokens you can still get more and if you have more than 2 you lose tokens until you get back to 2), ruin after you damage a gen starts a timer of 30 seconds and if someone stop working on that gen it will regress until the timer expires etc...
I have a suggestion for something to add to ruin (a kind of secondary ability) or a suggestion for a new perk: if the exit gates opening bar is filled more than 75% (I'm not sure about the %) they will regress at the 50/75/100% (or 0/25/50%) speed of their normal opening time until it gets back to 0 (or 25?) If is a secondary ability of ruin it would work without needing the hex totem or if ruin is cleansed it will be like noed that it will respawn after the exit gates are powered (if there will remain only a dull totem aviable noed will have the priority to spawn) and if it will be a new perk it won't need an hex totem to work
What do you think about?
Comments
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The whole point of hex totems is risk-reward. I think this takes the point out of that, and there's already perks like Haunted Grounds, Thrill of the hunt, and the new one from The Blight.
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Yes, I agree but if the hex totem is broken in the first 10 seconds of the game it's kinda unfair
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Did you read what I said? Risk-reward and totem perks
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Yes, risk reward and totem perks,I don't know if you understood what I wrote, the totems spawns near generator or near survivors spawn and they are really easy to see by the way I will use undying because I think that it may fix this
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Ok survivors spawn near them. R I S K R E W A R D
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I know, I'm saying that if the totem is broken you don't lose everything but at least you keep a little part of your perk, it's worse than a normal perk but you still get something, you R I S K E D, you didn't have luck but it's not all lost.
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