Why do I get gen rushers at night
I haven't gotten a single match yet tonight where there is only one toolbox. Why do people play like that. It doesn't seem fun at all and when I play survivor I take fun in looping not holding m1 as fast as possible
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Tbh, this game faces dire circumstances.
After a lot of tweaks on Gens, Survivor Perks, Killer Perks and last but not least, HEX:Ruin, We have this weird feeling that gens are way faster now.
But the speed hasn't changed for years now, (unless if you're talking about multiple survivors doing the same gen, that speed was nerfed a few months ago along with the toolboxes). In my opinion, what changed is the mindset of every single survivor.
Now that people doesn't have to look for ruin at the beggining of the trial, they can INSTANTLY hold M1 as soon as they spawn. If the killer doesn't come to them, they'll end a gen in 80 seconds (alone). If you take 80 seconds in ONE chase you have potentially lost 3 gens (it happens a lot tbh at high ranks) So, if one survivor alone, completes all 5 gens, that means 400 seconds, which is rougly 8 minutes (considering the time it takes to traverse to all 5 gens [+100s] ). THAT IS ONE PERSON OUT OF 4. That's why Corrupt Intervention is such a meta right now.
Now let's do the math: Considering just 1 gen is being worked = 80 seconds, and 1 gen is 1/5 of the survivor's objective, and 1 hook is in theory 1/12 of the killer's objective [ 3x for each surv ], putting that into the same proportion, means that if one gen pops, you should've hooked 3 survivors already to keep up the same pace. But it's not that simple, 80 seconds means 3 hooks. Considering you need something like 10 seconds to grab/hook them, and finish the action, that leaves 50 seconds to spend on 3 chases, but you never hook someone and instantly start a new chase if you're facing a good team. Let's consider 10 seconds to find someone, in that case, you have 20 seconds to spend in 3 chases. You also won't spawn near survivors.. Got my point? good.
So, if survivors keep doing gens no matter what it's mathematically impossible to win a game. I've done several impecable nurse chases at rank one, chases that lasted very few seconds, and good survivors will escape if i don't slug. Slugging is becoming more and more common, if you don't slug YOU LOSE. Even if your skill matches your opponent's that still means that survivors are in great advantage.
It's easy to find a gen rushing team, but go back just one single year in time, and you'll see that gen rushers were EXTREMELY rare, even in red ranks.
Sorry for the essay, but if you made it this far, thanks for the consideration. <3
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It's when people have the free time to play with their friends and there's no potato teammate or lack of coordination to exploit. It's a pretty huge flaw in DBD, but it's just how the game works.
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There was 3 toolboxes so that countered the coop penalty.
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Cause this game is no fun with inexperienced potatoes who dont know how to play.
So at night when most people are free get together and play with friends.
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When I play at night I get teams of green and yellow ranks. My last two games:
1) a “red rank” Freddy who spammed pools and was face camping someone who did nothing to them
2) a Nea who just stood there, while letting myself and a Bill die on hook (she wasn’t stuck or afk)
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FeelsBadMan
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more survivor wif friendsies play at night is my guess because they have to job during the 9to5...
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IMO any game that has a multiplayer aspect gets more intense after dinner time leading into midnight. That's usually when school/work is over, people have had their food and they are killing time till they go to bed.
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I cant speak for everyone but when I play survivor I always play with items, sometimes a medkit and sometimes a toolbox. In my case its to make up for the fact that I am playing solo and I want to have some advantage going in.
As for when I play with Friends it depends. Sometimes its just fun seeing how stupidly fast some gens can go, and other times its to compensate for the fact we are a bunch of potatoes just trying to have fun. As for "gen rushers" you gotta explain what you mean by this term because a lot of people no longer use its original meaning, and I think you are one of them.
Originally gen rushing was escaping so fast you all depiped, both killer and survivors.
Now people just use it to mean "Why are survivors doing gens" which is a really silly quesetion. They do gens because its their main objective, luckily after the toolbox nerf they cant do it nearly as fast as before. They can do 1 gen faster than ever. But not all 5. Before the nerf true gen rushers would use 4 commodius toolboxes and still have charges left when they escaped. The new one has 32 charges, the old one had a whopping 180 charges.
Its still not easy to play against but it can be beaten. Using corruption can save your bacon, but unfortunately the way spawn works it can just as easily spawn survivors behind you ontop of a gen thats not blocked, or spawn you in the middle of the map and basically do nothing, since it just blocks 3 random gens around the map instead of 3 gens in the opposite side end of the map.
So in my oppinion the biggest current problem that the devs should fix is the spawns. Because what you usually lose a lot of gens on is that survivors just spawn on 4 different gens, start doing them, 1 gets found after 20 seconds, he gets chased for 50, you hook him after 10 and 3 gens pop. Thats an unfortunately rather common scenario, and one of the reasons why more and more killers are starting to just play spirit, freddy, using a mori etc. I played around 15 games or so yesterday with a friend of mine, and we face 3 moris, 2 freddys, 1 spirit and 1 iri huntress. Not to mention a couple of face camping pigs of all things.
Now I cant say with any certainty that the reason I was facing them was because they all got tired of getting ######### by what im talking about. Some of them were clearly bad, ignoring people on gens right next to them just to try and down one specific player. Or just holding W around loops, never even attempting to mindgame. But that should be something the mmr system could potentially fix. That people that arent that good at the game shouldnt be facing people they cant deal with.
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This whole pacing argument isn't really as straightforward and linear as this comment makes it seem. When the match starts, if survivors are gen rushing, four survivors are working on gens. In theory you'll quickly find one, chase, down, hook. Through all that time, the other three could still be on gens. Shortly after you get the hook, though, the math changes. One will be on the hook, one will be saving, one will be getting chased, and only one will be doing gens. You can limit that one person's progress with perks like Pop and by securing downs very quickly so the person on gens is forced to come help. The second you kill one survivor, though, it becomes much harder for survivors to do gens. They basically need to get a save and/or heal and get on a gen before you're able to down the next survivor, or Pop will offset most or all of the progress they've made.
Gens feel like they fly by when you blow the first chase. Let's imagine someone escapes are running you for a minute, and it takes you another 90 seconds to find and down someone. For most of that time, three people were on gens because you never got your first hook. You'll almost certainly have no more than 2 gens left, and could be close to 1. At that point, unless there's a good three gen and the survivors really blunder, you're screwed.
So, basically, the first chase is hugely important for killer. This is incidentally also why CI is such an amazing perk. It massively reduces the time survivor will get to spend on gens before you get your first hook, which is huge for keeping gens up.
TL;DR The first chase is hugely important to the outcome of the game, especially if survivors are trying to rush gens. Have a good first chase and gens won't fly.
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School/work is usually over by that time.
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