Huntress hum radius equivalent for Deathslinger?
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Never knew Huntress could reload her single hatchet by pressing a button. It's a pretty big strengths DS has over Huntress, and that's not needing to find a locker when he wants to use his power. Not to mention he gets the full travel speed of the redeemer the moment he can fire and Huntress has to charge her hatchet for a lot longer to get it to the same speed.
It'll still be hard to dodge, near Impossible at some ranges, but the Deathslinger would then have to think if he wants to play that kind of game, which yes is a lot like Huntress but I don't really see the problem with that. Huntress' whole gameplay design is fantastic and personally I would love to see it done again on another killer but in a slightly different way, so I kinda disagree with that being a negative but I can understand that you probably want Deathslinger to be a lot different to Huntress and that's fine. I'd like to hear what you'd change about him, or if you'd just wanna leave him as is.
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Huntress is pretty much regarded as a better deathslinger. More range, hitting means a guaranteed injured/downed state (whereas deathslinger's chain can get survivors stuck out of range), being able to counter pallets, faster healthy state to down state time, stronger add-ons, etc. Huntress needs at least something to hold her back compared to deathslinger.
Huntress main btw, so I can't even consider myself biased.
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she has more range but ds has guaranteed injured/deep wound every hit regardless of whether he pull them in which can be better or worse depending on the circumstances
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