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An in-depth rework of Spirit

Easily one of the most controversial killers in the game, Spirit has gained the ire of many a player for how her power forces guesses and interaction on both sides. The most common point brought up when discussing how her power is unfair to go against is how survivors are given very little information when a Spirit starts phasing and have to rely on luck to avoid a hit.

I would argue that there's for more interaction to going against a Spirit than just guessing, but that's not what this post is about. But before I get into how I am proposing to change her, I want to explain why. And in a single word:

Feedback.

I'll use Nurse as an example:

  1. Nurse begins charging up a blink, allowing survivors to know how far she'll teleport.
  2. Nurse blinks to her target location and clear visual and audio indicators.
  3. Nurse reappears and only has 2 seconds to either charge up another blink or attack.
  4. Nurse attacks.

Everything about the Nurse's power is designed to let survivors know what she's going to do. Now take Spirit's:

  1. Spirit stands still, forcing survivors to guess when she starts phasing
  2. Spirit reappears from phasing and attacks

Now granted there are ways to get more feedback from her like running Spine Chill or listening to her footsteps at close range. But otherwise there's very little information that survivors get before they are hit. So the 2 main goals of my changes are to give survivors more feedback that the Spirit is using her power and buff her accordingly so she's more on par with Nurse.

Here is her new power:

Press and hold the power button to leave your body as a husk
  • As a husk you move extremely quickly but cannot attack.
  • Survivors can see you entering husk form but cannot see you as a husk.
After cancelling your power or the duration runs out you will rapidly phase along the path you made a husk
  • Any survivor you touch while phasing will cancel your phase and injure them.
  • You can attack out of a phase to cancel it prematurely


Here's a rough sketch of the Spirit and survivor at the shack showing how it would work.

  • The Spirit moves forward as a husk, shown by the dotted line, and cancels her power at the X.


  • The Spirit starts phasing along the path she made as a husk. She would rapidly twitch forward, similarly to how she sometimes passively phases.


  • The Spirit reaches the end of her trail.


Although obviously taking quite some development time to properly implement, I believe this rework of the Spirit's power would ease the complaints that people have about her power not giving enough information and give a greater layer of depth when playing as her.

What do all of you think? Be as critical as possible about this idea.

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