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Is there any way to slowdown the gen rush
Without corrupt I'm starting to think there isn't a way for me to slow down the gen rush
Comments
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Corrupt and pop is really the only way right now. Ruin is useless. Thanataphobia is only really half way decent on Plague or Legion.
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not without perks. Basically pop ruin bbq are sadly a must on every red rank killer if you want to have a chance of winning.
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Prioritize getting survivors off of gens over getting downs in the early game. Helps a LOT. It seems counter-intuitive, but it works.
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Correctly predict the spawn locations of the survivors and head in that direction.
You will still likely lose a generator, maybe even two, before you get a down even if you're doing well.
This is why any good build will include 1-3 slowdown perks. Your early game is so dogshit that you need to make sure the later gens go slowly.
Without those, tough luck.
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Not true. Pop yes. Rest no.
Okay. This is gonna sound weird and counter productive. Slug some instead of hooking. If you slug one then one has to come off gen to heal. If you get in a chase after you slug thats 3 off gens theoretically of course.
Also. Try to get a 3 gen scenario.
Lastly and most important. Learn when to drop chase and when to commit. Just cause gens pop doesnt mean its over.
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I would highly recommend running Discordance. It's the best perk to prevent gen-rushing.
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You want a slowdown build? Thanato + Sloppy B + Corrupt Intervention + PGTW. Now, add Freddie's addons to slow down and you've got a no gen rush Killer who is gonna make the game boring AH for survivors but you'll get the 4k
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Do gen pressure.
I mean choosing OP killers with meta-slowdown perks like Corrupt, Pop / Ruin, Thana will help :D
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Me a myers main when someone tells me to pick a different killer:
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Discordance helps but a good swf will always 2 man gens because you can't get much done in 45 seconds.
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Kill them
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Yeah because literally I got like 2 downs and hear 3 or 4 gens pop. Literally couldn't do anything because I'm myers on Macmillan so that match sucked in general. Then the matchmaking gave me red ranks as well who I no doubt think is a 4 man. It really wasn't fun it's the reason why I slowed down on playing the game. As soon as I hit purple everyone starts gen rushing like crazy
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I see no problem
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Lol no problem nice bait though
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It really does depend on your killer, Assuming you're myers corrupt is about your only real option to stop gap those first few gens from going off while you build your power. Thrilling Tremors is a slept on perk in combination with Ruin. And it'll give you free information on who's working on a gen while you're hooking your first few people. If you don't want to crutch Corrupt you can swap it out for tremors+ruin its not as strong as tremors in the front half of the game but usually by mid game its still pretty powerful. And Don't sleep on thanatophobia plus dying light.
If slowing the game down is a priority any combination of those 4 perks is enough give you some gains. But as Michael you got it pretty rough at the start of the game not gonna lie.....
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All jokes aside, try to play the long game and perhaps do a 3 gen?
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I'd say note down a few gens that are extremely close and decent them at all costs. Make sure you slug when you get to 3 or less gens left if you need pressure. Pop is an excellent perk and on some killers like Legion and Doctor I find it works extremely well with Ruin.
I'd also say on instadown killers bring Infecrious Fright and Save The Best For Last on ability killers like Demo, Deathslinger and Pyramid Head. This way you can chain downs extremely quickly which will help you get lots of pressure.
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Ok for starters I'm a myers main. Secondly I have no teachables other than ruin, pop,monitor,bbq,agitation,brutal,stridor. And I have every base perk and teachable i have tier 3. So those perks that band aid issues aren't really helpful. I am trying to get corrupt because my m8 said he would game share as long as I had the bp to instantly buy the teachable which is about 800k to 1 mill
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3 gen strat aren't that fun unless they 3 gen themselves then its hilarious.
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Same thing I said to killer main
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Are you facing survivors that see you and run and hide for the next 5 minutes? Because a smart survivor will run until he's not chased any more, and go right back to the gen. I regularly repair gens in the terror radius of killers when I know they're chasing someone else because there's nothing they can do to stop both of us
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Mainly it's the early game I have an issue with if I get tier 3 99ed before yall do 3 gens it's over since I'm making sure one of you die before that final gem is popped. Last game today I ended the game at 3 gens with a merciless. It's mainly if they starve me or if they gen rush me is when I get destroyed
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I faced survivors who played stealthy all game until I found one. Then they hopped on gens and just held m1 in groups. By the time of my second down 3 gens had popped and the 3 gen strat wasn't possible. Might I mention it was myers so getting to the first few gens was a trial on it's own. Really I think I'm not gonna be able to slow it down until I get corrupt intervention
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I mean it sucks don't get me wrong, for any killer right now that needs a strong early game wind up we're stuck with using corrupt. But I will say this though you're maining Myers you could technically bank off the fact that you see a team rushing and drop in a NoED, the haste+the second wind on exposed....if they don't all book it out of the gates you can cause some serious damage. Or hell maybe even change it up a bit and bring knock out for quick slugs assuming they aren't in an SWF. Pop Goes the weasel is always good for mid game. Its tricky. I don't play Myers atm for some of these very reasons, but if you can get a decent snowball rolling by mid game and can consistently lock ######### down at 2 gens, thats the sweet spot....if we only had 5 perk slots.....
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Yes, a smart survivor will run until he's not chased anymore. And then he'll either waste time healing, or he'll work on the gens injured, and be an easy down later when you run into him when he's not in as good of a position. You have to spend your chases wisely.
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it dumb when people say that I mean what the point in having all these killer if only 3 can handle a match.
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I do thank you all for your input but I also wanna say this. When I play survivors my rank I do not get gen rushed as much. Only when I play red ranks is when everyone starts gen rushing hence my first 2 games of the day. My last match was against people my rank therefore I wasn't gen rushed as heavily.
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Thing is I play more red ranks than purple ranks
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Try out some gen perks or just pressure gens don’t try too hard with winning chases they don’t matter as much
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That could my issue. Since I'm an m1 killer I'm used to actually getting chases and being able to mind game myself into a free hit. Now I'm running pop and dying light so I'll put my obsession on death hook and slug them until I get my uses out of dying light because dying lights with stacks is pretty good. It's the second best slowdown I have behind pop
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alot of times it’s not gen rush it’s usually survivor had nothing else to do but that gen so you want to keep going off and on of survivors most of the time if you hit them then dip they go back to the gen injured and give a free down anyways
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I find I get better traction from discordance than corrupt.
Unless survivors split up continually which can happen.
Sloppy, thana, pop, discordance is a generic slowdown build I find often takes the pressure off.
Typically I throw in BBQ because I like blood points and a couple of chase perks rather than the mentioned build and just try my best to be constantly pressuring people off gens. Most games are ok some games are a write off.
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I do not have discordance but I do have the others I just need to unlock the thana teachable
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I've been playing with this build on Trapper (No gen slow down perks).
It works out for me for the most part, unless I get a bad set up in which case I try to create pressure by slugging them, and with Nurses + Sloppy it can be very lethal against swf teams because of how altruistic they get. If you are playing as Myers (Who is my main btw) Corrupt Intervention is a good perk on him, because the survivors mostly spawn where the blocked gens are, giving you an idea of what kind of path you are going to take when stalking them.
I would also say, outside of slow down perks you have to work with your other perks too. So for instance for me, if I have Sloppy, I don't mind leaving someone wounded trying to take me to a dead area where no gens are in sight. This means they have no gens to work on, and they have to heal unless they want to be injured the next time we meet.
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I may try that build on trapper. And I do not have corrupt
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I think you will like it on Trapper. As for Corrupt, thats unfortunate :|... it's good on him.
Only thing I can say is maybe save up to get Plague with shards, or hang in there I'm sure it will pop up sometime on the shrine of secrets.
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My m8 is already getting me plague I'm just saving up bp but at the moment I do not have it
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The biggest thing I think is committing to chases too early in the game. Unless the survivor is bad, you probably should get the first hit and then immediately go to a generator near where you found them. Survivors tend to spawn in clusters, so where you found one, you probably can find another.
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Imma going to link a god awful game I had where gens were popping like crazy
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You pretty much need perks to slow down the speeds.
Corrupt, pop, surge....etc.
You also can slow down the game by pressuring gens perfectly without perks, but you know, sometimes it's hard if survivors actually have a brain.
I think freddy had add-ons to slow down the speeds If I'm not mistaken tho.
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I play myers, I do not have anything you mentioned besides pop
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Here is the last game I had. This what I mean by my issue with slowdown.
Video: https://youtu.be/kcOyJ3yQqp4
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This is just my insight. You have to incentivize inefficient behavior.
For example,sloppy butcher across an entire game will eat up a ton of time if they heal.
Thanaphobia over a game adds up to a lot of time if they do or dont heal.
Ruin+ undying will add search time, breaking time, gen regression and some vision.
You take perks that will compliment the way you play, not just because they are 'meta'.
Sloppy isnt effective when you find and tunnel 1person till you hook them then search for the next person. Pop is better with this play style.
Surge is really good if you make downs near gens often.
The better and more efficient the survivors the more creative you have to be in stopping their progress.
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It really does go to show how badly balanced the game is for killers though and how "survivor mains" squeal nerfs about the only usable 3 solely because they lose to them(Its not that they have an actual design problem).
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You dont have to 4k and prove anything. Also, if you manage to get 4k you wont prove anything but that you sit too much in front of your pc. Take it easy. :)
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I've been playing around with a surveillance + surge build. Once I've downed someone. Gens in a 32 meter radius explode. It's the same as kicking a gen, so surveillance covers all those gens. Then I can see instantly what gens being worked on. I usually run a killer that can traverse the map decently. (Spirit, Billy, Freddy, Hag, Nurse, Demo, etc)
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Playing as killer is a bit discouraging until you have all the perks unlocked tbh, or at least the main ones.
If you just have pop, actually that's a decent start.
To pressure gens without having all the slow down perks:
- Try to not commit to extremely long chases. If you find that the survivor you are chasing is a god at looping, you better drop the chase.
- Give priority when protecting gens, to the ones in the center of the map. If you do so, they'll end up in a situation with very close gens, and it'll be easy to patrol.
- If you find the typical cocky survivor clicking flashlight, literally, ignore them. They are just attention seekers and good loopers, so if you ignore them, they usually try to follow you = they lose time at doing gens.
- Sometimes, it applies good pressure to have 1 hooked and 1 downed more than 2 hooked. Idk how to explain this, it's just something that I feel in game when I'm playing. The time to unhook is shorter than the time to heal. So if you have 2 hooked your pressure can easily be gone.
I can't remember now more tips for you in order to apply pressure, I hope this gives you an idea. Of course, this tips can be applied also if you are using a full slow down build.
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Myers is one of the weakest killers in the game. So good luck. Most popular killer players tend to place Myers at the lowest tier when doing a killer tier list.
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well not going to stop us from playing him we love him.
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