Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Kill rush = gen rush
If kill rush doesn't exist, then gen rush doesn't exist too, lol.
Comments
-
I don't think they're bad, just dumb things to do in terms of pipping and getting more BP
5 -
No such thing as either. Its called doing the objective (if killer) helping you to do your objective (if survivor)
0 -
Kill rush = survivors all stood in one place and let the killer hit them because the W key was to hard to find.
Gen rush = survivors just doing their objective efficiently because their objective is to quick and easy in comparison to ending chases. Swf compounds this by not letting gens regress when you chase someone off it and no gen time being wasted for saves.
One is the survivors fault. the other is bad game design.
13 -
Alternatively:
Kill Rush = Killer ended the game fast because their only objective rewards using unfun and frustrating gameplay mechanics.
Gen Rush = Killer wasted all his time tunneling and/or poorly providing pressure and let the other Survivors easily complete their only objective.
It's a non-argument either way, but there you go.
11 -
Alternatively to your alternative:
Kill rush: survs got two alteristic and got slugged
Gen rushed: swf shenanigans happened.
0 -
I mean, is it a survivors fault that the killer can't keep anyone off a gen for long enough? Is it a killers fault that they were able to down survivors fast? No, because it comes down to individual skill. You can't say 'OMG GEN RUSH' because a survivor did their objective faster than a killer could end chases, and you can't say 'OMG SWEATY KILLER' because again, it's not their fault that someone they were chasing messed up quickly.
1 -
its the objective your basically saying "playing the game is bad for the game "
0 -
Alternatively:
Kill Rush= Survivors didn't do gens
Gen Rush= Survivors did gens
Don't take this point seriously. While it's technically true, it ignores several possible variables.
1 -
Alternatively.
Kill rushed: killers killed
Gen rushed: killer didnt kill
1 -
Kill rushed: killers killed to fast which only handful can really do
Gen rushed: survivors do gens in under 4 mins happen alot more offend
0 -
Gen rushing would impley that thier is more then 2 ways to power the gates to escape but since thier isnt gen rushing term dosent exist
has for kill rushing killer, killers need to get kills quickly befor the survivors can escape its pretty simple i dont know why people make big deal off the 2
0 -
Unfun and frustrating mechanics like what?
0 -
The problem is that killer is one person it cant apply pressure on 4 persons.
0 -
Gen rush is just the killer failing to apply pressure. It's not necessarily gen times being too short or anything like that. It's usually because the killer had a terrible first chase and were never able to snowball to come back. That first chase is massively important to the outcome of the game, especially without CI. Gens go way slower once the first person gets hooked and they go even slower once the first survivor dies. You just need to hit those milestones early or you'll be on the forum complaining about gen rush :)
0 -
^ This.
DbD is a game where you win actually by scoring, not by killing or escaping.
I could start doing 4 man slug, but that's just boring and hurts my score.
Some people really want to hurt their score by gen rushing and leaving.
2 -
If you legitimately think thats the only condition for gen rushing then you clearly haven't seen gen rush squads/Tournament squads who will get those gens done no matter what the killer does unless its someone like forever freddy.
Even then I have seen those squads gen rush some forever freddies just depending on how many pallets spawned.
0 -
Gen rush = rush squad, newbie killer, survivors not running into chases on purpose and alternating gens when pushed off one
Kill rush = Really potato survivors, overly altruistic survivors, killer who knows what their doing.
There are several explanations for each, probably more than what I put here. It amazes me how many people scramble for the explanation that makes their opposing side look bad.
You can't boil these things down to "Grrrr survivor / Killer bad" Especially when blood points and pips don't matter to some people, and while the playstyle might seem boring to some, to others, it's just fine.
2 -
How can people say genrushing doesn't exist?
It takes 80 seconds base to repair a gen with one survivor. With good toolboxes and appropriate perks, 3 gens can be done in close to one minute if the killer finds and chases a survivor in that time that is. If the killer for whatever reason doesn't, then four can be done in the same time.
You can find a survivor 20 seconds into the match, chase and down in 20 seconds (good luck), have them hooked and move on in another 20 seconds and have 3 gens pop. You have one hook, two gens left, and three survivors able to repair gens, or save their buddy.
This is rare in my experience, but it does happen and is really unfun.
3 -
0
-
Considering how hard certain killers can snowball, I'm surprised to see some blind replies that the so called "kill rush" isn't a thing.
Especially with Infrectious builds.
0 -
most of the time when a survivor team dies fast is from dumb plays by that team. even if the killer does his best to pressure gens you will still get gen rushed against good survivors. your point is invalid as survivors have control in both cases.
0 -
Unfortunately, it is absolutely true that generator speeds trump literally anything the killer can do. I'm genuinely surprised that that is even a point of contention. You cannot blame a killers loss on poor tactics when most killers don't even use those tactics outside of brown ranks. The idea of "genrushing" comes from a genuine problem: no matter what the killer does in any way, a good team will finish all the generators and open the gates. The same cannot in any way be said for killers getting kills, because survivors always have this win-by-default option.
1 -
You're right; if the killer is not running CI, the survivors all split up and go on their own gens, and they don't find and chase someone for 80 seconds + however long it took for the survivors to get on the gens, they will lose 4 gens really fast. This doesn't show that gen rushing is a thing, though; it just shows that the early game is really important.
Let's assume no CI. The game usually starts with most of the survivors getting on gens. Let's say for the sake of argument that all four get on separate gens. Now, within 10-15 seconds you approach a gen that's being repaired and start chasing. During that chase, 3 gens are getting worked on. Once you get your first hook, though, that math changes. For much of the rest of the game, provided you're chasing well, you will have 1 person on the hook, 1 person going to save, 1 person getting chased, and 1 person doing gens. You'll also start being able to Pop gens after getting hooks, which will seriously limit their progress if you're chasing well. In theory you will have pressured the most important gens more too, meaning that the more gens get finished, the harder it will be for them to do gens without you pressuring them, and the easier it'll be for you to start chases and land Pops.
Once you remove a survivor from the match, the math gets even easier. 1 person on the hook, 1 person saving, 1 person in a chase, no one really on gens. If you have a slow chase or can't find someone for a bit, they might get a bit of progress on gens, but especially with Pop gen progress should be really slow once one person is out of the game.
That is why CI is such an outstanding perk. It gives you a better chance of getting your first hook without the other three survivors pounding out gens the whole time. If you get your first hook quickly and then just get into your normal loop of hook, BBQ/Thrilling, possibly pop the gen, chase, down, hook, repeat, you will see that gens will not get rushed unless you have a bad chase that allows the survivors to save, heal, and find gens before you get another down.
0 -
How can a killer kill rush the survivor unless they are afk i dont see how you can do it
0 -
Isnt kill rush just tunneling? Which survivors have 2 perks to prevent and the killers wasting time chasing said survivor. Killers lost their gen rush perk because ruin forced you to look for it new ruin just do the entire gen and its useless.
0 -
Got kill-rushed last night. Everyone was chainsawed before the first hook. 😏
0 -
watch ardetha play nurse, his play-style is literally the definiton of kill rushing,
0