The Legion changes idea
FATIGUE
Now fatigue lasts for 3 seconds (before 4 seconds)
HITTING A DEEP WOUNDED SURVIVOR WHILE IN FERAL FRENZY
- Decreases the survivor's Deep Wound timer by 25% (5 seconds)
- Depletes your entire power gauge and ends your power immediately
MISSING ATTACKS
Missing an attack while in Feral Frenzy ends your power immediately but doesn't deplete it. ( So if you missed an attack when you had 50% of your power, Feral Frenzy ends but you save that 50%)
KILLER INSTINCT
the Killer Instinct Notification will scale up/down depending on how far the Survivors are.
DEEP WOUND
- Reduced the bleed-out timer to 20 seconds from 30 seconds.
- If Deep Wound status effect is applied to an injured survivor, he starts with 15 seconds of Deep Wound timer instead of 20 seconds (so if survivors decide not to heal, they have less time to mend.)
ADD ONS
You will see here only changed addons.
RULERS
Reduces Feral Frenzy recovery time by 3/5 seconds. (From 2/3.5 seconds)
PINS
- Hitting a Survivor highlighted by Killer Instinct while in Feral Frenzy applies the Blindness/Mangled/Broken Status Effect for 60 seconds.
- Hitting a Deep Wounded Survivor while in Feral Frenzy applies the Blindnees/Magnled/Broken Status Effect for 60 seconds
Killer instinct addons
-increases movement speed while in Feral Frenzy by 0.1/0.2/0.4 m/s
-increases vault speed while in Feral Frenzy by 0.05/0.1/0.15 seconds
FATigue addons
-Decreases terror radius while not in Feral Frenzy by 2/4/8 meters
-Increases terror radius while in Feral Frenzy by 4/8/16 meters
blades
- Increases Survivors' mending time by 1.5/2.5 seconds.
- For each Deep Wounded Survivor all Survivors receive a stackable penalty of 4/8% to their Repair, Healing, and Sabotage speed.
Stab wounds study
- Considerably reduces the Deep Wound timer of all survivors. (5 seconds)
(If you apply Deep Wound to healthy survivor he starts with 15 seconds instead of 20)
(If you apply Deep Wound to injured survivor he starts with 10 seconds instead of 15)
- Mending action doesn't make any noises
Frank's mixtape
-Hitting a Deep Wounded Survivor doesn't deplete your entire power gauge anymore.
-Allows The Legion to see survivors' Deep Wound timer.
Fuming Mixtape
-The Legion can start Feral Frenzy when the gauge is charged above 10%.
the END
Tell me what you think guys. I hope you like it.
Comments
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as a legion main I LOVE IT but maybe u should keep FUMING MIXTAPE the same because i dont want old legion back(hitting a survivor.. 4 times with this addon is gonna be rlly fast...it feels not balance in my opinion) ...still this changes are amazing :).
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Yeah I was thinking about that somewhat later after publishing the post. Thank you so much for your opinion :)
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These would be great changes!
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thank you :)
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I personally can't stand that Legion's power completely depletes upon a missed attack. Considering that it's not an insta-down ability, this never made any sense to me.
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Thanks for a comment :D
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and I know why the power is ending when you miss. It's done like that because when the Legion came out people abused the lunge of Feral Frenzy and they were making more distance than without lunging. But I don't know why it's depleting it entirely.
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I think the devs were right to make Feral Frenzy end when trying to attack the same survivor twice, and I'm also fine with the power ending upon a missed attack. I just never understood why the entire power bar has to deplete. I think what you suggested is perfectly fine in that the power ends, but it doesn't deplete the entire bar.
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Maybe changing fuming Mix tape to something like:
When you manually cancel the power your fatigue cooldown reduces in 0.5 seconds
So we can't do the old legion instadown
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Yeah i know that i have to change this addon, but i think 0.5 is not that much noticable to be a pink addon. If it will reduce more thank 0.5 it will be to op. I will have to think about something. Still thanks for your opinion :D
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Okay I've changed the Fuming Mixtape. The idea is from one of my previous post. I think this addon will find some fans :D
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Not bad..however..I feel this may not fix the issue with legion which Is his lack of a chase tool, his pressure is decent but his chase is non existent
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His power is created to pressure survivor and gain some kind of control on the map. But if you want to help yourself in chases you can take franks mixtape and a yellow ruler. That will for sure help you in some chases, especially when survivors are starting to mend when they are under 25%. Also thanks for your comment :)
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Well..the issue is
..making normal frenzy have lethality is oppressive and not really efficient, that could be a problem
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The lethality of the changed Frenzy is not really good and can help you in a very few situations. It's actually making one of the worst addons in game (Frank's Mixtape) base kit. With changed Frank's Mixtape skill of the survivor and the killer depends on how fast you will be able to down someone.
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I just gave Frank's Mixtape (which is one of the worst addons in the game) base kit. It won't be so oppressive in my opinion. If killer will try to down with this he will be genrushed very fast. Actually with this change I wanted to make Deep Wound more threathning so survivors won't start to mend at 1%. And I don't really think it will be oppressive. I really would like to play against legion with frank's as it is in current stage :P. That would be a pretty fast and easy win :).
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Good job well done. Hope devs read it.
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Thank you :). I'm glad you like it.
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Doesn't this make Legion a bit add on dependent? I wouldn't mind seeing some of the blade effects in their basekit.
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I don't think so. Legion even now is not that much addon dependent and with buffs he will be even better. And i gave the blades a new effect because they are not worth picking right now imo. This slowdown effect in base kit could be to oppressive. Also thanks for your comment :)
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Idk I don't think there would be too much harm in splitting the effects, 5% basekit and +5% with add on. Having to rely on non-pink add ons to access powerful tools as killer never really made sense to me.
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HITTING A DEEP WOUNDED SURVIVOR WHILE IN FERAL FRENZY
Decreases the survivor's Deep Wound timer (5 seconds)
Depletes your entire power gauge and ends your power immediately
Isn't this like old Legion, which everybody hated?
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Yeah you are right but i think Legion doesn't need that much in his base kit. In my opinion i made changes in his base kit that were must have and changed addons that were very bad/not worth picking. I have my opinion, you have your opinion.
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Nope, it's like the current Frank's which is one of the worst addons in dbd :)
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Right but in your opinion a purple add on should have as much impact as a pink one so...
Anyways, I respect your ideas and was just trying to point out a flaw in logic that renders your effort obsolete. These changes are all good and I hope they happen, I just would have liked for Legion to have gotten better. Weird that you point out that we have separate opinions when I did nothing to suggest the contrary.
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I meant that my opinion is that it should be an addon, you pointed out that it should be splitted as addon and base kit. I also respect everything you say. I think that pink addons are usually created to make the killer play a bit in different way. Still I see what you want to say to me here and it indeed makes sense :).
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No, you bring back old legion playstyle that everyone hated.
The reason that causes this add-ons become trash isn't just because the value of Frank's Mixtape was reduced, but dev also nerf his base cooldown and prevent him to see deep wound timer to make the "old legion" playstyle really hard to do as much as possible.
but what are you try to do is...
- make Frank's mixtape base kit
- buff his cooldown reduction add-ons(this will cause player can use "old legion" playstyle easier)
- the missed attack doesn't cause power gauge to deplete (If you missed, you still can reduce the time that required to fully recharge power gauge)
- give add-ons that can cause power gauge not depleted when hit deep wound survivor while using feral frenzy (this add-ons will make "old legion" playstyle completely OP, BROKEN and really boring to go against)
I know that current Frank's mixtape effect is trash but trust me, don't try to buff it to make this playstyle "viable and balance" because it's impossible.
This playstyle can only be "OP" or "trash", just rework it to another playstyle.
//btw I still really like your other ideas.
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Okay so.
1.Making Frank's Mixtape base kit is not bad. This addon is crap and now Legion is not actually getting punished when hitting a Deep Wounded survivor.
2.Cooldown reduction addons are completly reworked. His base kit is 3 seconds and it won't help much in this playstyle
3.Missed attack doesn't cause power gauge to deplete because it's stupid. None of killers is getting punished so badly when he misses an attack. Legion becomes a m1 killer for 20 seconds if he misses an attack It's 25% of generator when someone is repairing it solo. The Power still ends and you get the fatigue, but you save the rest of your power gauge. Still satisfying for survivors and not so punishy for killer.
4.Give one adddon, not addons which still depends on how good the survivor and killer is. You can juke The Legion on windows, pallets. If you can loop him for even 5 seconds he loses half of his power gauge.
With this changes you need 5 hits to down a survivor. 1 hit to apply Deep Wound and 4 hits while Deep Wound is applied. You will suffer from 3 cooldowns. Each will last for 23 seconds. For 69 seconds you will run with one survivor withour any addons. Still I'm not counting here time that you will loop survivor while your power is ready to activate. So let's say around 80 seconds. It's a one gen that is being repaired by 1 survivor. So when everyone is doing other gen they will repair 3 generators while you down one survivor :). With Frank's you will be able to short this time depending on your and survs skill.
Also remember that The Legion was not only complained about the downing in Frenzy mechanic. Abusing lunge, It was also annoying because The Legion was not not getting punished for missed attacks, Moonwalking, Overpowered Frank's Mixtape, and the survivors where losing progress while mending. Now there is not moonwalking, Deep Wound is not as oppressive as it was before, You are still getting punished from missing attacks in a satisfying way for survivors and downing in Frenzy with Frank's Mixtape is more skilled based. Now a bad legion won't be able to down you without any problem as it was before.
And I made Frank's base kit not to make him tunnel one survivor one match that will still be not effective, but to make survivors mend faster than when they are on 1% of Deep Wound, and to make Legion not getting punished for hitting a survivor.
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I love idea of new Stab Wounds Study. Other add-ons are ok too. Especially Frank's Mixtape. I'm not killer main or even killer side player but gimme reworked legion like this dude did it.
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thanks man :)
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I like these ideas, but like even if it was just reducing that fatigue by a second and not depleting the gauge on a missed attack, I'd be happy.
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Thanks for a comment :). I'm glad you like it.
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Heya, I like your ideas. Great posting. :)
In my opinion, the mending time should be longer in general. Not by add on. And it should regress faster, when the survs do not mend and do other things like gen or hooks instead. It could be a little change with a great effect. But it's just my thoughts. :)
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Hello.
The mending timer could be longer you are right, but devs as I see don't really like the idea when you mend for too long. That's why they nerfed the mending action duration like 9 months ago. Regressing while doing actions is a really good idea :). I actually wrote it in some of my previous posts. Also thank you so much for a comment :).
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Yeah, I know. But I don't understand, why everybody laughs about Legion then everytime. Longer mending and mending regression would makes him stronger and the gamer would take him more serious again. Maybe.
What I often see is that Legions stop firenzy after hitting one surv, when no other is around. I don't know, if that's the way it's ment to be. So firenzy also could be longer.
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Maybe bring back old legion?
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I think that duration of the current frezny is okay especially with addons that i created here (movement speed) and of course duration addons.
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I hope not. The Legion then was really annoying and he had no counterplay.
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I can't discuss design details publicly. But I have read it; that's all I can say. :)
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Thanks for a comment :D. Hope you like it. Have a nice day :)
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Oh god, yes please, I liked every idea in this thread, and the best one definitely is reducing fatigue time, it really punishes The Legion way too much.
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Thanks man :). I'm glad you like it.
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The thing is, Legion has a power that is not that powerful, it injures survivors and that's all. Deep wound is just a bad effect, but I'll guess the Legion gains some time thanks to that so it's an ok tier effect.
And when you missed, your power is off. Why. X) I mean, the Oni's power allows him to close-track hiding and injured survivors, and when active to gain a massive speed boost, and to one shot people. But he can miss, without loosing his power. But Legion can't miss. That's why it annoys me, because the legion's power mechanic is so bad when compared to others. :/ Make the missed attack slows the player like a normal missed lunge attack, I don't know, but immediately stops the power, depletes the gauge, and entering in a fatigue state of 4 seconds ? That's super rude for such a power
I'll take whatever rework for him, he needs love, really, and this one seems good (even if I would not keep the deep wound effect, I think a unique effect like the madness from the doctor would be super cool !) :)
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thanks for a comment :)
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Props to you, this is excellent!
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Thank you! I'm glad you like it :D
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