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pyramid head needs to be tweaked he is to weak

batmanscar
batmanscar Member Posts: 466
edited September 2020 in Feedback and Suggestions

when survivors walk on his rites of judgment their speed should be reduced by 50% and when they leave the trail their speed reduction should persist for 3 seconds . so far this ability of his feels useless and it has almost no effect on survivors besides to avoid getting ds'd and if the survivors don't have ds then you are just slowing yourself down by putting the trails with zero advantages .



punishment of the damned tweaks



- it should have twice the thickness then it has now as it is completely ineffective at hitting survivors since they can dodge it so easily 


- it should take half the time to fire by the time you impale the ground with your sword ready to fire the survivor will have gained enough distance to hear you when you prepare the attack and quickly dash left or right 


- it should be almost silent so survivors can not predict it is coming because now they can dodge it without any effort making it completely ineffective 

Post edited by batmanscar on

Comments

  • batmanscar
    batmanscar Member Posts: 466

    you only play ghost face so why don't you stop talking garbage unless you actually understand my post

  • SCP_FOR_DBD
    SCP_FOR_DBD Member Posts: 2,416

    What told you that? I play PH on the side because I like Silent Hill and am a fan of his power, the fact you instantly went after what I play rather than any of my points really doesn't help your case for buffs here.

  • Raven014
    Raven014 Member Posts: 4,188

    I have to agree with @SCP_FOR_DBD, as PH in the right hands can be devastating. If they try to loop, they will be downed quickly. And, it can hit through walls. People need to remember that, because it is his biggest strength.

    I agree the sound shouldn't be map wide for it, as the sound does not sound loud enough when you are by it.

  • EntitledMyersMain
    EntitledMyersMain Member Posts: 832

    PH is fine.

  • NekoGamerX
    NekoGamerX Member Posts: 5,298

    is this really a buff PH thread why?

  • batmanscar
    batmanscar Member Posts: 466
    edited September 2020

    scp in one of his posts said " Ghost Face is for me. I love mind gaming at loops. I love stalking unsuspecting survivors and downing them without issue. I love getting cheeky gen grabs. " so he plays mostly ghost face . I made this post not to buff PH but to make his abilities usefull . it takes him 1 second to grab his sword with both hands , 2 seconds for him to prepare his attack by impaling his sword in the ground , and another 2 - 3 seconds to aim his sword and another 2 seconds for the punishment of the damned to reach the survivor , which is impossible to aim if they are behind a wall or tall objects which happens 50 percent of the time . so in total that is 7 seconds for the survivor to dodge his attack with only PH having a 50 percent chance of hitting the survivor . that is far to weak odds against a killer . any PH main would agree that he got nerfed way to much since the ptb . in the ptb he was normal but he has gotten progressively nerfed and now his abilities are almost useless . if there are any players that main killer and used PH and think that my suggestions are not necessary tell me your reasons why and why PH should stay the way he is . if you just going to say "PH is fine" without any reasons to why you reply that or defending another post without them stating any reasons as to why they are opposing my suggestions who just want to keep the killer mains weak because they don't want them to have fun playing their main killer roles get a life and don't reply . 

    Post edited by Rizzo on
  • CalamityJane
    CalamityJane Member Posts: 487

    I disagree that he's too weak, he's just poorly balanced.

    I'd like to see nerfs to his ranged attack so it isn't so easy to spam it, and not so easy to cancel and attack almost instantly.

    On the other hand, I find his cages are basically worthless, and as killer I so rarely want to use them at all. I think since cages now relocate if you stay close to them that caging a survivor should cage them exactly where they are, rather than as far away from you as possible. Caging a survivor loses all of your momentum because 9 times out of 10 they're uncaged before you can even blink.

  • FellowKillerMain
    FellowKillerMain Member Posts: 858

    I think he's fine. Here's some tips to your suggestions...

    1. It goes through walls, so that really wouldn't be fair. It's thickness as it is now is about as wide as a regular two way corridor, making the ability require the user to have some skill. If it's not working for you, you need to try new things. Like, until you get better with it, try using it only when a survivor is stuck in a corridor. Sure, you can miss, but often times you will hit.
    2. The cast time is another thing that requires a bit of skill, or at least knowledge of how to use. One of the greatest strengths of POTD is that you can do a basic attack very quickly after releasing rites of the damned. So, if you get good at faking you can use the ability to that advantage, making the casting time a non-issue. Again, save POTD for specific times, or know that you're taking a risk by using it if you're not certain of landing a hit.
    3. If it were completely silently, and went through walls I don't think any survivors would have a chance. As it is now, the animation is around a second. The average person takes 150-250ms to respond. The wave of the ability is propagating so it has to travel, meaning the further away they are, the easier it is to dodge. However, it's still fairly easy for survivors to screw up and run back into it. Generally, the best times to use it is when the survivor has very little room to run perpendicular to the direction you're facing.
  • FellowKillerMain
    FellowKillerMain Member Posts: 858

    Spamming POTD is a great way to lose a match.

    The ability to cancel ROTD and basic attack seems to be part of the balancing of his power. The cooldown of POTD is intense, like 4-5 seconds? So, for it to be fair, it has to have something that allows it to be useful, and feinting with ROTD then doing a basic attack is a great way the devs have implemented that balance. I think if they changed it, it would give survivors too much control, which they already have a lot of.

  • batmanscar
    batmanscar Member Posts: 466

    look at how fast and thick POTD was in the ptb ( 2:40 ) . now it takes 3 times as long to do it and it's thickness was reduced by 2/3rd's . so his power is useless unless like you said the map has very narrow corridors . so you agree with me that his power needs to be tweaked , because the only map with narrow corridors is lery's , thats it . beyond lery's he is a completely useless killer . and there some narrow spaces in the SH map but those where specifically done for the chapter because of his play style but thats it . on any other map his power is completely useless .

    www.youtube.com/watch?v=hlqBB-xlqZg

  • CalamityJane
    CalamityJane Member Posts: 487

    With the duration of his power, he has the exact same issues they've just spent months trying to patch out of Billy; you can just 'rev' for as long as needed unril the survivor is forced into a position where you WILL land your hit. Worse than Billy however, he moves FASTER than survivors and can instantly M1 out of it getting a hit. So the options for survivors are:

    1. Put a pallet or window between you and Pyramid Head so he has to stop 'revving.' Result; you become animation locked so ROTD hits you no matter what.
    2. Run around like crazy trying to dodge the ROTD. Pyramid Head continues towards you at 110 and simply M1s.
    3. Try to fake a window or pallet and bait the ROTD. Literally comes down to luck as to whether the other person guesses you faked or not, and even if they guess incorrectly their power has such high duration and recharge that you're almost instantly playing the same 50/50 guessing game again.
  • SCP_FOR_DBD
    SCP_FOR_DBD Member Posts: 2,416

    To start, just because I main Ghost Face doesn't mean I don't play anyone else, the logic there is flimsy at best. "Survivor Main"? 1 of them is literally named "Entitled Killer Main", I'm almost positive the rest play killer. Did you really say we want killers weak? Really? What gave you that idea? Also, I very clearly stated my points.

  • janemain69
    janemain69 Member Posts: 5

    hes the most braindead killer there is besides spirit and freddy??

  • maderr
    maderr Member Posts: 251
    edited September 2020

    Lol a good pyramid head is almost impossible to counter and you ask for a buff. get gud man...


    And to give some points. Thinking PH abilites are useless means you didn't understand anything on how to play him and you are surely a poor killer.

    No need to bring the downed survivor to a hook ? It's nothing ? You use less time, bodyblock is impossible, you avoid falshlight/pallet saves, you force a survivor to go to the save that is sometimes far from generators...

    Then you can Mori without a mori.

    About the range attack, use your brain and you will hit players. With nurse's calling it's awesome as you can use it without being seen.

    Also, in torment mode, the speed is barely affected, you can fake at windows + pallets & then do a standard hit...

    Well ye it's useless... everytime i come here i'm amazed by how dumb some threads can be...

  • maderr
    maderr Member Posts: 251


    Lol a good pyramid head is almost impossible to counter and you ask for a buff. get gud man...

    And to give some points. Thinking PH abilites are useless means you didn't understand anything on how to play him and you are surely a poor killer.

    No need to bring the downed survivor to a hook ? It's nothing ? You use less time, bodyblock is impossible, you avoid falshlight/pallet saves, you force a survivor to go to the save that is sometimes far from generators...

    Then you can Mori without a mori.

    About the range attack, use your brain and you will hit players. With nurse's calling it's awesome as you can use it without being seen.

    Also, in torment mode, the speed is barely affected, you can fake at windows + pallets & then do a standard hit...

    Well ye it's useless... everytime i come here i'm amazed by how dumb some threads can be...

  • maderr
    maderr Member Posts: 251


    Lol a good pyramid head is almost impossible to counter and you ask for a buff. get gud man...

    And to give some points. Thinking PH abilites are useless means you didn't understand anything on how to play him and you are surely a poor killer.

    No need to bring the downed survivor to a hook ? It's nothing ? You use less time, bodyblock is impossible, you avoid falshlight/pallet saves, you force a survivor to go to the save that is sometimes far from generators...

    Then you can Mori without a mori.

    About the range attack, use your brain and you will hit players. With nurse's calling it's awesome as you can use it without being seen.

    Also, in torment mode, the speed is barely affected, you can fake at windows + pallets & then do a standard hit...

    Well ye it's useless... everytime i come here i'm amazed by how dumb some threads can be...

  • Milo
    Milo Member Posts: 7,383

    You better watch out, it's batmanscar on the case. Buuuut i'm gonna mimick what evereyone else said. I think he's fine.

  • batmanscar
    batmanscar Member Posts: 466

    after replaying PH with your tips and add-ons to lengthen his range I think that he is ok but I still think that him holding the sword in the air for 3 seconds before he impales it in the ground every time should be reduced to 0.5 seconds since currently he does not feel that fluent because of that like it was in the ptb where it was 0.5 - second . 

  • batmanscar
    batmanscar Member Posts: 466
    edited September 2020

    after replaying PH with your tips and add ons to lengthen his range I think that he is ok but I still think that him holding the sword in the air for 3 seconds before he impales it in the ground every time should be reduced to 0.5 seconds since currently he does not feel that fluent because of that like it was in the ptb where it was 0.5 second . 

  • Avarice10
    Avarice10 Member Posts: 482
    edited September 2020

    Are you kidding? He's overpowered. Any window or pallet is unsafe with him. He has a built in mori, and he doesn't even need to hook survivors. This change would make him even more OP and would give him free m1's. The ability to completetly avoid a survivors perk is also strong enough as is.