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New Chapter Idea: The last War
-Information-
Name: Zach Darwin
Sex: Male
Ethnicity: German
Age: 27
Height: 6 ft
Quote:
"The blood marks on his clothes tell the entire story itself."
Background:
Zach was involved in WWI when he was at the western front during the time of his death. He was very a smart individual and could handle most situations with ease but one day he went berserk. Upon flanking and surrounding his enemy's, the killing of humans drived him insane and killed many U.S, France, and British troops. Later he was found in the backline of the allied army and was killed by Roger Bolts.
Power: Turret
Animation time: 1sec beginning and ending.
Setting Time: 5 seconds.
Total Time: 7 seconds.
Zach will start the trial with 3 available turrets that he can place on any slope that's less than or equal to 15 degrees. Upon finishing the process of setting up the turret, the turret will now monitor an area of 24m and will fire 1 bullet every second when a survivor is in LOS (line of sight) from the turret. The turret will remain in the selected location for 1 minute or until the turret uses all 5 bullets of it's ammo. Survivors that are hit by the turret will suffer a 60 second bleed out timer and every bullet after will keep decreasing the bleed out timer by 15 seconds. Survivors that take damage directly from the killer while the survivor has a bleed out timer will remove the bleed out timer and will deal one state of damage.
Add-ons:
Bag of bullets (Common): Increases the turret's maximum ammo capacity by 5.
Gears (Common): Turret will remain activated for a additional 30 seconds.
Scope (Common): Increases the range of the turret by 4m.
Gloves (Common): Decreases setting time of the turret by 25% (Including animation which equals 5.25 total seconds).
Enhanced Barrel (Uncommon): The turret will now decrease the survivor's bleed out timer by 20 seconds per bullet. Decreases total time of the turret being activated by 15 seconds.
Bag of bullets (Uncommon): Increases the turret's maximum ammo capacity by 10. Decreases total time of the turret being activated by 15 seconds.
Polished Gears (Uncommon): Turret will remain activated for a additional 45 seconds.
Micro Scope (Uncommon): Increases range of the turret by 8m. Decreases total time of the turret being activated by 15 seconds.
Heavy Duty Gloves (Uncommon): Decreases setting time of the turret by 35% (Including animation which equals 4.55 total seconds).
Overdrive (Rare): Decreases the fire rate by 25% (Which 1 second between shots will now be 0.75 seconds between shots). Decreases total time of the turret being activated by 20 seconds.
Supplies (Rare): Start the trial with 4 turrets instead of 3. Decreases total time of the turret being activated by 20 seconds. (+1 additional turret)
Tracker (Rare): Once per turret, when a survivor is seen by the turret, the survivor's aura is revealed to you for 5 seconds. Decreases total time of the turret being activated by 20 seconds.
Recycle Materials (Very Rare): When any of the turret's activation timer expires, you'll gain a new turret after 1 minute.
Semi-Automatic Overdrive (Very Rare): Decreases the fire rate of the turret by 50%. (Which 1 second between shots will now be 0.5 seconds between shots)
Delivery (Very Rare): Start the trial with 5 turrets instead of 3. (+2 additional turrets)
Marker (Very Rare): When a survivor is seen by the turret, the survivor's aura is revealed to you for 5 seconds.
Sniper Turret (Ultra Rare): Increases the range of the turret by 12m, reduces the turret ammo capacity to 1, and will now inflict the dying status on any survivor. (If the survivor is in dying state and the turret has the "Tampered Turret" addon. The turret will decrease the survivor's bleed out timer by 25 seconds while in dying state.)
Tampered Turret (Ultra Rare): Turret will now attack dying survivors.
Perks:
Punishment: The thrill of killing your prey fills you with determination! Gain a additional 5/8/11% speed bonus for every Bloodlust tier.
"Just die already!"
Hex (False Hope):
-A hex rooting it's power of the deception of escaping. When the exit gates are powered, if there's any dull totems in the trial, this hex will be applied to a random dull totem. Exit gates will now have hex skill checks that appear every 5 seconds and will have the following effects until the related hex totem is destroyed:
-Failed skill checks will cause a 55/65/75% regression penalty and will cause a 5 second cool down to progress the exit gate.
-Good skill checks will cause a 15/25/35% regression penalty and will cause a 3 second cool down to progress the exit gate.
-Great skill checks have no regression penalty.
"Are you ready for war?"
Chaos Wonders:
-You'll become obsessed with a survivor. Any damage that would put your obsession into dying state will instead cause a 25 second bleed-out timer. Every time you attack your obsession, you'll receive a token up to a maximum of 5/4/3 tokens. When you have the maximum amount of tokens, every survivor will suffer from the exposed status effect until you do a offensive action which will reduce your tokens back to 0.
"Get down!"
New Survivor: Roger Bolts
-Information-
Name: Roger Bolts
Sex: Male
Ethnicity: American
Age: 20
Height: 5 ft, 8 in
Quote: "All I seen was the evil in his eyes and it dragged me in to a whole new world."
Background:
Roger Bolts is a American solider who was in WWI at the western front, unlike other soldiers who attempted to cross no man's land and gave their precious life's to the axis powers. He had a different idea to keep his allied forces one step ahead of the war, which was his intelligence! He knew that the enemy must be thinking exactly what he's thinking, which was to ambush the other side without any notice but he didn't know when they would attempted such action. Eventually Roger decided to send soldiers to the backline as a safety precaution and warn the allied powers for any attacks or unusual activities. Roger was the leader of the safety group and was on guard ready for any threat to arise. 7 days later, men were spotted and shots were fired between both the attacking group and defending group. Roger was having a hard time defending until he seen why the attackers were so strong. Covered in blood and guts was Zach Darwin, he was on a killing spree. Roger had only one choice, kill Zach before he does anymore damage to his defense group. So Roger aimed, took a deep breath, and fired... The body fell to the floor with blood splashing around the falling body. Roger had won the ambush and stopped Zach's army of troops but something stood out to Roger. Zach's eyes were purely black and this caused Roger vision to slowly go black when looking at Zach. Roger didn't know what was going on until he opened his eyes beside a campfire.
Perks:
Death Dash: You don't want to the first one to suffer. When taking damage from the killer, you'll continue to keep the speed bonus from the attack for a additional 1/2/3 seconds.
"I just experienced what it's like to look at death in the eyes!"
Faith: The pure heart inside you makes the Enity want to give you an extra life force but only at a cost. When unhooking an ally, gain a additional 20 more seconds to your second phase of sacrifice up to a maximum of 20/40/60 additional seconds. Increase your chances of becoming the killer's obsession.
"Don't take me yet!"
Last Wish: You want the best for your friends when you pass away. For the next 2/3/4 minutes after your eliminated from the trial any damage that would put any survivor into dying state will instead trigger a 60 second bleed out timer.
"Hopefully something will watch over us."
Comments
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To decide, whether a killer is good or not, there is one central question to answer.
Does the power help in a chase?
In this case, the answer would be no. However, the power is based around finding and hurting the survivors without doing it yourself. So you could use one turret to monitor a specific area while hunting another survivor. That seems to be very strong. And with the addons, it seems to be even stronger and maybe too strong, because the better addons don't seem to have a downside to them.
Questions about Turrets
- I don't understand the way the bleedout timer works. If a survivor is hit by a bullet, will he be injured directly or will he enter the injured state after the timer has ended?
- Will a turret see survivors who are hiding in grass?
- What happens if you mine the exit gates with the turrets?
- Can Survivors sabotage the turrets?
Suggestions
Some addons, especially the Sniper Turret, seem to be too strong. It increases it's range and inflicts the dying state. This one should also have a downside. Maybe the increased range should be completely removed and maybe an additional penalty e.g. a delayed shot.
I could go on forever, but I want to keep this short. What do you think about the idea that Last Wish should have a similar length as borrowed time? So for example a 25 second bleed out timer instead of a 60 second one.
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ZarStocher said:
- I don't understand the way the bleedout timer works. If a survivor is hit by a bullet, will he be injured directly or will he enter the injured state after the timer has ended?
- Will a turret see survivors who are hiding in grass?
- What happens if you mine the exit gates with the turrets?
- Can Survivors sabotage the turrets?
Suggestions
Some addons, especially the Sniper Turret, seem to be too strong. It increases it's range and inflicts the dying state. This one should also have a downside. Maybe the increased range should be completely removed and maybe an additional penalty e.g. a delayed shot.
@ZarStocher A: When a survivor is hit by a bullet, the survivor will enter a 60 second bleed out timer. If the bleed out timer expires, the survivor will lose one health state and the bleed out timer will disappear.
Q: Will a turret see survivors who are hiding in grass?
@ZarStocher A: If the survivor is in LOS of the turret then yes but as a reminder, the turret only last for 1 minute or until the turret has used all ammunition. Zach only has 3 turrets without any addons so once all the turrets are gone, he's just a m1 killer, his turrets are his backbone. Once they're all gone, the game will become much easier for the survivor's.
Q: What happens if you mine the exit gates with the turrets?
@ZarStocher A: The turret will disappear from the trial when the 1 minute activation timer expires or when all of the turret's ammunition is used. Using more than 1 turret at an exit gate is inefficient for a killer because Zach would've been unable to use any in the early-mid game due to his 3 turret limit.
Q: Can Survivors sabotage the turrets?
@ZarStocher A: No, even if there was such an option, the survivor would've been seen and take heavy damage from the turret.
Concerns: Some addons, especially the Sniper Turret, seem to be too strong. It increases it's range and inflicts the dying state.
Sniper Turret (Ultra Rare): Increases the range of the turret by 12m, reduces the turret ammo capacity to 1, and will now inflict the dying status on any survivor. (If the survivor is in dying state and the turret has the "Tampered Turret" addon. The turret will decrease the survivor's bleed out timer by 25 seconds while in dying state.)
@ZarStocher Remember that the turret has 1 bullet and a 1 minute activation timer and that's it. Once that bullet is used, done, turret has done it's job by punishing the survivor for entering the LOS area. Any addon that would increase the ammunition would be considered useless because the ammunition would be reduced to 1, nothing can change the ammunition for the sniper turret or that would be considered OP. Delayed shot, I've considered this but if the survivor walks in the LOS area of the sniper turret, the survivor has likely not seen the turret which adding delay shot would just slow the inevitable. I wanted fun addons for Zach while not making them powerful with other strong addons if you see where I'm going with this.
Concerns: That seems to be very strong. And with the addons, it seems to be even stronger and maybe too strong, because the better addons don't seem to have a downside to them.
@ZarStocher I wanted the stronger addons to feel strong and not just a joke. Some killer's have weak Very Rare and Ultra Rare addons, such as the pig, I could argue the nurse, but I didn't want Zach to have lame Very Rare and Ultra Rare addons so I wanted them to be something as survivor that you would fear. It's like a EWIII Myers with a tombstone, you'll never know and it adds that scare factor which you don't see much of. To balance his very strong addons, I made it were they're not effective when pair with another very strong addon such as "Sniper Turret" and "Tampered Turret". That combo is the only combo that would render the turret useless after the survivor has been downed, which would make tampered turret a useless addon when there's only 1 bullet in a sniper turret. "Sniper Turret" and "Bag/Box of bullets" would also be a useless combo because the ammunition can only be at 1.
I'm okay with the bleed out timer of Last Wish being reduced to 25 seconds if the time of effect lasted slightly longer.
Last Wish: You want the best for your friends when you pass away. For the next 3/4/5 (Was 2/3/4) minutes after your eliminated from the trial any damage that would put any survivor into dying state will instead trigger a 25 second bleed out timer.
"Hopefully something will watch over us."
Thoughts?
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You have put a lot of effort in this one. As far as it is, it sounds like a pretty good job!
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ZarStocher said:
You have put a lot of effort in this one. As far as it is, it sounds like a pretty good job!
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