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Some small perk changes/reworks I thought up for DS, Insidious, and Adrenaline
Decisive strike
Using whatever is at hand, you stab at your aggressor in an ultimate attempt to escape.
After being unhooked or unhooking yourself, Decisive Strike will become active and usable for 40/50/60 seconds, as well as inflicting the terrified debuff for that duration.
While Decisive Strike is active, when grabbed by the Killer, succeed a Skill Check to automatically escape the Killer's grasp and stun them for 5 seconds.
Succeeding or failing the Skill Check will disable Decisive Strike.
Whilst in a locker, entering, or exiting a locker, Decisive Strike will be temporarily disabled.
Successfully stunning the Killer will result in you becoming the Obsession and inflicts the terrified debuff for 30/25/20 seconds.
Increases the odds of being the Obsession.
The Killer can only be obsessed with one survivor at a time.
Terrified debuff:
Unable to work on generators or heal others (but can be healed). All other actions available.
Insidious:
Standing still for 4/3/2 seconds will grant you the Undetectable Status Effect until you act or move again. Whilst standing still the auras of injured survivors within a 16/24/32m radius are revealed.
Adrenaline
You are fuelled by unexpected energy when on the verge of escape.
When the exit gates are powered, adrenaline activates for 30/60/90 seconds.
If you are healthy or injured when it triggers, whilst under the effects of adrenaline, your speed is increased by 5%, and medium vaults become fast vaults.
If you are in the dying state when it triggers, you instantly heal 1 health state
If you are hooked when it triggers, the struggle timer will pause for 20 seconds. If you are unhooked while adrenaline is still active, you will suffer from the deep wounds effect and are unable to gain the endurance buff. You have 20s to mend. If successfully mended, gain the endurance buff for 10/15/20 seconds.
Causes exhaustion for 60 seconds.
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Thoughts?
Comments
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Adrenaline doesn't need any changes.
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I believe it does. In it's current state it's extremely powerful alone, let alone with other perks, as well as it's ability to straight up ruin a chase for a killer alone.
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Your insidious would be too OP, it would make all the other tracking perks redundant. Two seconds is way too little time to see all auras like that. But I like your DS idea, though
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Lmao. Thats the downside to it. If its actually useful, it's no issue. If it's not, then you pay for the protection it could have provided.
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lol basically you want it to where your own perk prevents you from doing your own objective?? lmao why would they do something like that? come on guys...
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Decisive needs something different I think.
Make it last 30 seconds. It will pause while in a chase or pause while Dying on the ground, if you get picked up by another Survivor or you get up yourself DS deactivates.
DS can now be used multiple times.
The stun duration is increased to 5/6/7 seconds, tunnelers deserve to be punished.
Now it's a true anti-tunnel perk.
Why buff Insidious? It's camping perk, nobody likes being camped.
Instead, I would make it anti-camp perk.
While 48/40/32 meters away from hooked Survivor get the Undetectable Status Effect until the hooked Survivor is rescued.
Just to clarify, you get the Undetectable while outside of the 32 meter range, when stepping in the 32 meter range you lose the Undetectable and when going outside of the range you are Undetectable again.
About Adrenaline, I think it's fine, I would just make it so it gives you perma exhaustion.
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Because it also temporarily makes the killer unable to do their own objective if they chase you.
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That sounds like a super odd idea to me. It's going to punish the team more than the DS User. And it will incourage DS users to run into the killer to get rid of the debuff sooner and because getting chased is the most useful thing they can do in that scenario.
I'd rather have ds deactive when working on a gen or unhooking other survivors.
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Adrenaline is fine. As survivor you are basically playing with 3 perks all game.
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I agree fully with the Adrenaline one, currently it is used so often with zero downside despite the huge effect.
Insidious is good, but the aura range could be lowered to like 24m or lower as it would make Nurses obsolete with that big of a range.
DS is also good, but you should still be able to jump in lockers.
I honestly just want changes to Monstrous Shrine, I love the idea of making the basement a true death trap.
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