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Yamoaka Estate ruined
BE giving killers an advantage? Who knew? You took away one of the things that made this map unique. Tall weeds! BE does everything that benefits the killer. That has been proven with every update. I'm getting sick of it.
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Context?
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I wonder who the OP's main is.
Hmmm.
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I lost tracked on how many time I lost a hook.
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Learn to loop and stop hiding
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clearly, a blendette main.
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yep
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Plague vomit and freddy world drop frames as well
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Bro I literally can't see anything on that map as killer. If anything that alone made it infnintely easier for survivor.
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Send me your PayPal so I can give you money to buy better bait
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i think the hooking is intentional since they said they removed vacuum hooks(anywhere near the hook your killer automatically goes the place you were supposed to be, sometimes robbing a survivor of a wiggle escape) but of course they over do it and now we can barely hook
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Theres still tall weeds in the game. As a blendette, I've hidden in them numerous times to escape a chase I didnt want (assuming I didnt just crouch in a patch of grass and look down and become invisible to killers apparently; it's borderline abusive against blight).
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I just don't like the way it looks when you're in the Dream World. It looks extremely dark, almost as bad as Deep Wound towards the later half of the progress bar.
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Yamaoka is a very survivor sided map lmfao.
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Yup, and I love it even as a killer. Actually gives survivors a chance to escape a killer without perks.
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You can escape without perks easily. You can escape chases without perks easily too.
Yamaoka is an issue because of it's sheer size- Sanctum wants to be Azarov's Resting Place but fails in every aspect and Family Residence is a mistake that should be yeeted. It's a blendette heaven, which as a blendie main I love playing on since I know all their hiding spots, but ######### me if it's not survivor sided as #########.
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Only if the killer is bad, or you get lucky, do you ever lose a killer without perks. I've seen people (and have) track uninjured survivors solely by sound, the slight breaths that give them away
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Hard to loop when the killer is faster than you and doesn't give up
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The corn on the farm is pretty damn tall, what I want to know is why do we have an offering to go to coldwin farm when you get that map a lot by default anyway.
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Well, do you want infinite loops?
Also, it's a 4vs1 game, not 1vs1.
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lol
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They didn't take away the ridiculous tall grass, they just changed the texture. What they did take away was a bunch of the pallets, and that couples with the texture update to make non-maze tiles super difficult to scope out mid-chase, because you honestly have no idea if there will be a pallet there or not.
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Survivor speed: 4 /s
Killer speed: 4.6 /s
When u see Killer from just 10m away, if u keep running in straight line. Do u know how much time Killer needs to catch up to u?
10m / (4.6 - 4) = 16.7s
Yep, 16.7s just to able to catch up to u. If u're not able to find a window or a pallets to run into with all that time, sadly its ur fault. Beside, thats mean other 3 already complete 16.7 x 3 = 50s of Objective (400s total)
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Still a ######### killer map lol
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The darkest map in the game was killer sided?
Lmao no it was survivor sided as hell
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Just to add on. Keep practicing looping and you won't need tall grass. Yes tall grass is good for hiding but there are pallets and windows and lockers, killers break pallets, vault windows really slow (unless the have fire up or brutal strength). The devs are trying to make the game overall even. The only problem I'll have is pallet and window placement other than that I'm happy.
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This seems like a bait post.
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Its good that I can finaly play killer on that crap map.
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Ok blendy with spine chill, urbain evasion, fog offering, p3 cloth who camp the hatch.
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Yet another change to this map. They lightened the map up so the Killer can see everyone.
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How so?
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Hiding is part of the game. You can only loop a decent killer for so long.
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