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Nurse's rework didn't change much

IMO I disagree with people saying her rework is a huge nerf. I feel like she still needs a bit more tweaking.

The implementation of charges to her power really didn't affect her a lot. Not only do they replenish at a fairly fast pace, but they start replenishing as soon as the Nurse enters fatigue, meaning she can instantly blink and catch up to you after landing a first hit even without her second blink.

Mind gaming a decent Nurse in open areas is near impossible. Because she has a lot of room for reaction time. If you run towards her, she'll look down. If you keep running forward, she'll get to you, and even if you manage to mind game her first blink, she'll just readjust herself and get you with the second blink, because the survivors' speed obviously isn't enough to make decent distance with how fast she can re-blink. AND in the rare cases that you succeed at mind gaming BOTH of her blinks, she'll use her lunge and get you anyway. She basically has triple chances at hitting you // double chances at correcting her mistake.

I feel one, or two of the following changes should be applied to her:

  1. Give her Tier One Myers lunges when she blinks (regular lunge when she's moving normally).
  2. Only allow her to "mega blink" when she has full charges. If she blinks with the gauge being incomplete, she can only perform a short blink. (If she's running 1 blink nurse, she can always mega blink, if she's running triple blink nurse, she has to wait for all charges to be full, same thing if she's running 2 blink nurse, she has to wait till both charges are full to mega blink.)
  3. Make her charges start regenerating AFTER she exits fatigue. That way, she'll have to wait for a bit, and it'll give survivors a chance to get to another tile.

I'm asking for simple, doable changes, that don't affect her too much and don't make her unplayable. This'll just make Nurses truly have to time their blinks and get ACTUAL "precise blinks" to hit survivors.

I'm not asking for ALL of these changes to be applied, that would just make her unfun, just one or two of them should be enough.

Comments

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    Mega blink?

  • lazerlight
    lazerlight Member Posts: 355

    The long blink. The blink that lets you travel farthest. I'm not talking about the infamous "omega blink".

  • bjorksnas
    bjorksnas Member Posts: 5,602

    nurse was nerfed in a few ways, 4 meme / training addons, no extra blink addons without a large drawback because old 3 or more blink nurse was so easy to play and nearly impossible to play against even if the nurse is just mediocre, the cooldown drastically lowers the potential because while you might be able to catch up with one blink against good survivors they will either run the entire speedburst 12 meters and the cooldown 3 seconds for one blink 3.5 for two and gain 16-18 meters, the charge time cannot go faster than 2 seconds for 20 meters so the survivor can get about 4 meters out of range, making it nearly impossible even with the lower cooldown to catch up in a single blink unless the survivor messes up. Also a 3 second cooldown still ensures at least 6 seconds for two blinks for a default nurse to use their full power meaning on average you always get 2-3.5 seconds of unrestrained running in fatigue and an extra 4-2.5 where the nurse has one or zero blinks available

    A small lunge on nurse is terrible for absolutely no reason nurse is already plenty hard to play and build muscle memory for and making a high risk high reward EVEN higher risk for the same reward is just wrong.

    "mega blink" isnt a thing and nurse should be able to always use her first blink to its max potential even if the other one is on cooldown

    if her charges start regenerating after fatigue that means with no addons a wiffed or hit double blink swing will take 9.5 seconds before you can use both blinks again which is ridiculous for a killer that can really only secure downs with their power

  • lazerlight
    lazerlight Member Posts: 355
    edited September 2020

    You guys are focusing too much on the word "mega" I just used it to refer to the blink that lets her blink the farthest. So, it IS a thing.

    She is incredibly hard for new players. After using her for a couple times I was able to get some consistent 4k's, because of the points I made in the first post. Nurse is easy as pie to players who are used to her. No amount of mind-gaming survivor's do will secure their health state against a good Nurse. I still stand with my opinion.

  • bjorksnas
    bjorksnas Member Posts: 5,602
    edited September 2020

    well it takes more than muscle memory to play nurse, if a nurse can get consistent hits through walls and tiles they can't see through or even hear through if the survivor has iron will then they are just too good, they shouldn't be nerfed.

  • lazerlight
    lazerlight Member Posts: 355

    If they're truly too good, then a lunge reduction or charge recovery after fatigue shouldn't be a problem for them. And when they get downs, then that means they made a good play, and didn't get the down because the lunge or the other points I made gave it to them.

    It's just like Billy's change. Good Billy's are still good Billy's. They just can't abuse their chainsaw usage.

  • bjorksnas
    bjorksnas Member Posts: 5,602

    bruh it just makes the killer less fun to play, you know who would play a extreme high risk, high reward and zero fun killer, probably the 3 people who like playing against old legion

    billys changes were gut 80% of the things that didn't need changed, slap a new terrible mechanic, make him stare at the ground for using his power, remove the only reason anyone would run enduring thats not spirit fury all because 2 of his green addons needed to be nerfed and he needed his addons to be the assortment the devs strive for of 2,4,5,5,4

  • BuggyNurseMain
    BuggyNurseMain Member Posts: 38

    This is probably the most entitled survivor post I've seen on this forum. You get smacked by one nurse out of every 10 and you come on here to complain about how busted it is. Grow up.

  • lazerlight
    lazerlight Member Posts: 355

    ????? If you dont agree you can share why you dont agree instead of calling me things. Or simply ignore the post. You are doing nothing by just stamping me as entitled and telling me to "grow up".

  • bjorksnas
    bjorksnas Member Posts: 5,602

    hes the same kind of person who though billy changes were good you can't argue with someone like that

  • Avarice10
    Avarice10 Member Posts: 482
    edited September 2020

    Have you ever tried playing Nurse, especially against a SWF who know what they're doing? She's a hard killer to master, you need a lot of patience and wits to play her effectively. Making her have Myers tier 1 lunge would make her even more frustrating to play when you're trying to learn how to play her, and you'd have even fewer nurses. What the Nurse needs is QOL changes so she's more user friendly to beginners, then you can talk about reworking her. Any Nurse player who is super good at her has honestly worked hard for it and they have my respect.

  • OrangeJack
    OrangeJack Member Posts: 464
    edited September 2020

    Nurse's counterplay is blocking LoS and taking unique pathing so she loses you and you can hide which if you do repeatedly along with the nurse players mistake is enough against your average nurse.

    but if you're in an open area and the nurse's blinks are accurate (which btw for most players it's not) then it's on you not the killer.

    The fact that you call running at her blinks "mindgames" is really telling.

  • lazerlight
    lazerlight Member Posts: 355

    Yes. I have. I commented that before.

    Why do you feel the need to talk like that? Getting people "on your side" while talking down about me. If you disagree you can move on. There's no need to attempt ganging up. I just shared my opinion, but many people in these forums just resort to saying "no. You're being [insert disrespectful adjective/noun]." If you're gonna come in with a dismissive attitude then I'd prefer if you didn't interact at all. I didn't make this post to attack anyone or insult anyone. I just want the game to be fun for everyone.

  • bjorksnas
    bjorksnas Member Posts: 5,602

    you want the game to be fun for everyone except for people who play nurse, which just happens to be part of everyone

    if you don't want me to dismiss what you are saying you need to actually use facts and logic here instead of feelings because that doesn't work here

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    Ok, so wanting to nerf Nurse isn't too crazy of an idea, however these specific idea's are all a problem.

    Basically here is the thing about Nurse:

    1. She's really hard to get good with
    2. If you aren't really good at her, she feels horrible to play
    3. If you aren't good at her, then she's #########
    4. If you ARE good with her, then she just feels alright to play as
    5. If you are good with her then she's insanely strong

    If we are going to start making changes to her we should be addressing all 5 problems at once.

    So here's the thing, problems 1-4 are all problems that would be solved through buffs, however problem 5 means that buffing the Nurse would cause an unhealthy effect on the meta, for example: pre-nerf omega blink Nurse. And at the same time, Nerfing her to solve problem 5 like you are suggesting would just kill the Killer since problem 4 means the people that are good at her won't stick around without her insane powerspike on mastery.

    Luckily, we are not limited to making changes 1 at a time. In one way or another, the solution here is sidegrading. Take away a power in a way that disproportionately effect good Nurses, and then re-add power in a way that disproportionately effects bad Nurses.

    For example:

    • Replace the fixed blink charges with a power bar
    • While charging the power bar drains (but not while held at max charge), chain blinking takes 100% more charge per blink and still has all of the same limitations as the current chain blink (half max range, only 1 chain blink)
    • Charging a blink takes 50% of the power bar by default (no addons)
    • Recharging the power bar takes 10 seconds from 0% and starts immediately on fatigue like now
    • Base MS increased to 4.0
    • Plad Flannel is made basekit

    If you are a bad or just alright Nurse this is a buff, since more MS means less power reliance (tho still not fast enough to chase) and the power bar system named here is more forgiving to split second mistakes. However for a Great Nurse this is a nerf, since blinking has a much longer cooldown even if you don't chain blink meaning they can't snowball as hard.

    It doesn't have to be these specific changes, but the point is that no one change is going to cut it here, since the Nurse both needs buffs (for non-balance reasons) AND is overpowered.

  • Kind_Lemon
    Kind_Lemon Member Posts: 2,559

    It did **** other than make her noticeably less fun to play as. All the problems with her remain as they were before her nerf. The devs just made her unpopular enough so that people would stop complaining about her as much.

    Your solutions aren't the answer, though. I can say that with certainty.

  • lazerlight
    lazerlight Member Posts: 355

    Thank you! Thank you for actually taking the time to gather counter arguments. I see what you mean. Thanks to your explanation I can see how my changes would not solve the problem. Yeah, I agree that there needs to be a way to make her easier to play for newer players. Like the gauge working as a guide for the amount of blinks she can use. She needs a whole different approach to make her feel fair for all players, new, old, survivors and Nurses themselves.

    Thank you again. I wish more people actually took their time to counter argue and not start name calling or dismissing or blaming it on your playstyle. You made me feel at ease with your reply.