Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Felix’s perks have allowed me 3 new favourite builds.
”ALL THE INFO I NEED” - Open Handed, Bond, Visionary, and WoO.
- Lets me see all I need at perfect ranges. Can always know where a chase is even when I DON’T see the chased survivors aura. I can know where my escape options are, and never accidentally run into pallet dead zones. And Visionary is touted as a beginner perk, but I LOVE being able to always plan which gens to jump onto to avoid the team 3 gen’ing, and this perk is a GODSEND on indoor maps.
“FULL MEDIC” - Bond, BK, Desperate Measures, and Leader.
- can always find and heal others fast, and can always find someone when I’m injured, and be healed faster with Leader.
“SUPER MEDKIT BROS.” - Built To Last, Streetwise, BK, and Self Care + Medkit.
- self explanatory really...
Comments
-
I have to try that first one. You don't find all the yellow auras everywhere distracting?
0 -
Not at all.
I love that I can keep track of so much while working on a gen.
1 -
Personally, I think there are better perks for that Aura build than Widows of Opportunity.
Namely, Better Together so teammates can get some information from you to coordinate better. (plus its secondary effect is budget Kindred so you'll get 10 seconds of map wide aura reading when a Survivor goes down).
Or Detective's Hunch because Hexes are becoming much more common since Undying released. And knowing where chests are is always nice.
1 -
Idk why people keep saying his perks are garbage. Visionary is good for new players, and a good perk to prevent yourself from being three gen'd. Desperate measures is an amazing anti slug build, that has amazing synergy with other perks like borrowed time, botany and resilience. Built to last is the best item perk in the game, and is always fun to play around with. I love these perks.
5 -
I do sometimes swap out WoO for better together or Buckle Up (usually Buckle Up), but I find WoO fairly reliable. I can be in some games where it’s saved my life because it got me turning around from heading to seemingly safe structures due to seeing that all the pallets are no longer there.
0 -
Desperate measures is my new favorite survivor perk, its just so handy and comes in clutch in many scenarios.
1 -
Exactly. Like I said about Visionary, it doesn’t matter how experienced a survivor you are. Being able to quickly find gens, and plan which ones to repair next on Lery’s, Hawkins, Gideon, and Midwich saves HUGE amounts of time.
2 -
I think the best maps for Visionary are the ones that have chokes in the middle and most of the gens on either side. Suffocation Pit, Azarov's Resting Place and Sanctum of Wrath.
Knowing the distribution of those gens is crazy important because finishing one side too early in the match can be devastating.
1 -
This is why I like running Open Handed + Visionary + Bond. I could be on a gen that I thought would help create division amongst the remaining gens, only for my perks to highlight that survivors are working on a nearby gen, and if I were to pop my current gen I’d be contributing to a 3 gen. So I can now instead quickly find a different gen.
0 -
Also, Kindred is extremely good with Open Handed. Although there is some overlap with Bond it might still be worth it. The range you can see the Killer from gives you loads of information. Plus, it helps make sure you get saved since sometimes solo queue teams can't coordinate very well
1 -
Because they are garbage. Every single one of them.
A perk that's only good for people who are bad at the game is a perfect example of what a good perk is not.
DM is just Botany Knowledge without consistency. And no matter how many "cool 'fun' builds" get posted smashing DM and BK together, BK is just straight-up better because you don't need to have multiple people injured for it to have a reasonable effect, and you're not SOL when your teammates start dying. And the problem with insisting on using them together is that dedicating two to four perk slots to accomplishing one specific thing, like all of the OP's builds, is just... not worth it. There's a reason few people bothered using just two slots on BK and SC before now, and it's because even spending two perk slots to do one specific task is pretty hard to justify. Also, if you actually insist on healing your teammates, WMI is still the king.
And BtL is terrible, lol. Best compared to what? Plunderer's? AITH? No way. Better than Streetwise, maybe, but no one ever said Streetwise was good either.
2 -
My favourite build with Desperate Measures is Desperate Measures + Borrowed Time + No One Left Behind + Botany Knowledge (or DH).
Sometimes I use Built To Last + Purple Medkit + Charge Add-ons (+28) + Botany Knowledge + Self-Care + Streetwise. I can basically heal others for like 7 health states or so.
Purple Medkit 32 charges + Add-ons 28 = 60 charges
60 charges + (60÷4) from Streetwise = 72 charges
72 + (72:2) from Built to Last = 108 charges
The new 72 charges from Built to Last : 4 from streetwise = 18 charges
108+18=126 charges in total, that's 7.87 healthstates very fast (33% from botany knowledge + 50% from self-care + idk% from medkit)
0 -
I made a small mistake there, it was 36:4, not 72:4. It would be 7 healthstates anyways + a bit
0 -
The thrid build is actually evil
If 4 ppl ran that and you ain't plague that might as well be immortality
Luckily I'm a legion kinda guy who runs blood echo so I'll make you deplete that #########
0 -
The argument is why is a perk ment for new players on a paid DLC character? And if you want to avoid three gen you already have a free perk called deja vu, which does what visionary does but kinda better, but both perks are useless for medium to expert players who know how gen spawns work
EDIT I do like his other two perks however they do have some neat synergies
0 -
Healing Speed caps at 100% faster healing just 4 info :)
0 -
b-but... it's not Meta! Therefore it's BAD!!!
sorry, had to let my inner Survivor Kill Squad out for a second
0 -
The first build is a great one. I use that build myself sometimes too. Its really nice to get all that information and just make the right decision accordingly. Also WoO is wildly underrated. It really made my running efficient.
Even better when your teammates has kindred. My goodness. Pink Aura for days.
Post edited by Inji on1 -
What perk is WoO again?
0 -
Windows of Opportunity
1 -
Felix is my favorite build...😌
1