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Why are all of Ace's perks purple?
Aren't all characters meant to have 2 purples and a green?
Why are Ace's trashbag perks more expensive than everyone elses?
Comments
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He's just lucky I guess
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check hag, and myers if you don't like that
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Laurie too, it bugs me ( Sole Survivor and Open Handed as green perks pls)
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I feel like BHVR just rolls a pair of dice to determine what gets what rank. There are some awful "high ranked" perks and some pretty good "low ranked" perks...
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Steve has TWO purple tier 3 perks pepelaugh. Camaraderie and second wind. π€£
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What the ######### is even the point of rarity on perks?
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It's based on how often you see the survivor the perks belong to being played in matches.
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Tell that to iron will and quick and quiet.
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No. **** your baseless ideas of consistency. Perk rarities aren't "meant" to be anything but the measure of how powerful a perk is. Perk rarities should be updated depending on how the community places importance, but the developers just decided to ignore that and apply an arbitrary precedent for going forward that has nothing to do with how powerful the perks are, deceiving newcomers into thinking rarities are and have always been meaningless and that they are there just to look pretty and force everything to be conformist when things like powers inherently behave differently in terms of power through the application of different add-ons. This killer power comment still applies to perks, but the issue is just that pervasive throughout the game. All of Pyramid Head's perks except Trails of Torment should be brown->green, and Blight's second and third perk should be swapped in rarities because the Exposed effect is powerful.
LOOK AT MY AVATAR. IT'S GREEN HERE AND IS PURPLE IN GAME. IT DESERVES THE RARITY APPROPRIATE FOR ITS POWER EVEN HERE ON THE FORUMS!!!!!!
No offense to either of you, and I'm sorry if it came across that way; this is just a pet peeve of mine. It's been bugging me for quite some time. You were just there, and I took advantage of you to find an outlet for my aggravations with the devs' design. My sincerest apologies.
Post edited by Kind_Lemon on2 -
It's more so just based on their price. Iron Will is run way more then No Mither yet the rarities are switched.
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They've never been consistent with this kind of thing. Even back when there were still URs, Meg had two URs and a Rare.
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You could have just rewrote your post, instead of *taking a big gulp of air* to tell everyone π
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How many Blood Points you waste on perks that shouldn't be Purple.
Open Handed, Left Behind, Sole Survivor should be Brown Tier perks.
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Cuz theyβre just that good!
/s
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that's so much work, and I'm not doing that for DbD. A deep breath was what I actually took after I was done ranting, but following your successive comment, I've removed it because it seemed to not serve as intended.
Post edited by Kind_Lemon on0 -
*uwu*
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Actually detracts from it. Feels unnecessarily dramatic
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Sole Survivor needs to stay purple. It's one of those perks that offers to little for being a very rare but would offer too much for being rare. Open Handed is far more useful than Up The Ante, so UTA would be the rare one.
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Who really cares...
It's not like you need to buy them multiple times like add-ons/items/offerings.
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Yeah, Sole Survivor, the aura-blocking perk that doesn't counter THE most common aura reading perk at any point in the game. So strong.
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Because you see them Very Rare-ly ingame.
*que laugh track*
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If ine person has died you completely negate Nurse's.
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Oh yeah I forgot Nurse's is meta because it's currently 2018.
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You clearly don't play killer.
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Lucky break: Purple - No blood trail for 180sec while injured.
Iron will: Green - No sound for unlimited while injured.
You can stay still and hide from Killer within 3m with Iron will. You cant with Lucky break.
I mean, if you dont want Killer hear you, you have to walk away, if the speed isnt enough to make further distance so Killer cant hear you. Then you have to run and make scratch mark. No blood trail is pointless.
Its much harder to see blood trail than sound.
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