Because the animations of the survivors have change when working on a Generator
This would be a great opportunity to change the way gens work as well. Like come on, different animations depending on which side the survivor works on gives a big opportunity to change something for the generators, to fit in and continue on with the updates with the graphical updates.
So lets start it off with this
instead of survivors being able to contribute to the progression pool as a whole, now each side will have its own progression pool instead, which when all sides have been fully repaired, will complete the generator. Now, of course this causes problems, which I know some of you will point out "What if a side of a generator is block?" and that problems is easy to solve.
If either two sides of a Generator is blocked, then the two remaining sides will instead be 50% each.
If only one side of the Generator is blocked, then the three remaining sides will have two sides being 25% and one side being 50%.
If three sides of the Generator is blocked then the only side left is 100% of the progression pool as normal. The fourth panel shows all sides will start off with zero progression (Obviously). Now lets talk about what happens when one side of the generator is done.
Now lets say Survivor 1 started working before Survivor 4 did, then Survivors 2 and 3 come by to work on it and after a little while Survivor 1 is done with the left side. Now Survivor 1 leaves and the left side cannot be work on as it has reach its max pool progression and now the other sides have to be done in order to finish the Generator. If a Survivor fails a skill check, all sides of the Generator suffer the regression. As a side of a Generator gets completed, the repair progression get noticeably slower. And now when it comes to the killer coming to kick the Generator, is there anything difference?
Yes. If two sides of the Generator have been worked on and the killer comes by, the killer will only be able to kick on the side that has been worked on, in this case, the right side and bottom side have been worked on. If the killer tries to the kick the Generator on top, it won't give the prompt to damage the Generator, it has to be on the side that has been worked on. Now of course this causes problems, how will the killer know which side to kick if the Survivors left before the killer could see which side they were working on? With a little bit of animation changes, that can be fixed (If left side of the Gen has been worked on, only the cylinders on the left will move and the right ones will not. If the top side of the Gen has been worked on, the wires will be left sparking and vise versa) Now lets talk about regression.
With the normal progression that the Generators have, when the killer kicks the Gen, it regress the progression pool as a whole. With this new system it works differently and there is more to it, but for now, lets stay on this.
If the killer damages the right side of the Generator (Now bear with me, the numbers are not gonna be accurate to how much it actually regress to that time) then that side of the Generator will have a faster regression rate than that of the sides that were not physically damage by the killers weapon or feet, they will have the normal regression rate. Now its time to talk about Collateral Damage.
(Again bear with me that the numbers are not gonna be accurate to how much progression actually regress in said amount of time) So, Collateral Damage, if you have knowledge about the human body, then you know if one system fails, then the rest will fall with it.
So like with the previous example, this takes it with the whole Generator. As said, if said side was physically damage by the killer, then that side has a faster regression rate.
Now lets take a look at this Generator, both left and top have been completed while bottom and right sides have not yet been completed. Moments later, a killer comes by and damages the right side of the Generator. Now as time goes by top, left and bottom will have the normal regression rates(-2 per X sec), while the right side will have a faster regression rate(-3 per X sec). Now after sometime, the right side has regress the progression all the way down to 0%, this is where the Collateral Damage begins. When this happens, now the other sides of the Generator will start to have a faster regression rate(up to -3 per X sec) and as other sides begin to regress to zero the remaining sides that still have progression will start to regress at an even faster rate.
With this, this will give survivors a bit of a newer and different feel for the Generators and have survivors plan out of how they will do the Generators as well as giving SWF a new challenge when doing multiple Generators. Same with killers, they will have to be quick with which side they need to kick to effectually do the most amount of damage to a Generator over time and with that, use perks like PGTW, TT a more powerful and strategic take on.
With this being said, let me know your feedback on this.
PS. Perks like Ruin and Surge will affect all sides of the Generator with equal/normal regression rates. (Having to repost this because I put it in the wrong place when I meant to put it in GD)
Comments
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I get what you were going for here but i think first of all that this belongs in suggestions and second of all that that gen regression should just be higher, they dont need to change how gens work
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Great idea, but devs won't implement because it's too much coding
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Nah, its better to put it here, more exposure.
And also, just making regression higher won't do any god, while it make be better for killer, it won't be better for survivors, and even worse if perks like PGTW, surge and ruin are into play, yes gen speed are a bit too fast since....forever but making the regression faster is not the simple solution and definitely not the best solution. They need to change how gens work, like im pretty sure if you've been here long enough that playing survivor is getting really boring and survivor mains are getting tired and board of just holding M1 or R2 for console players.
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Im pretty sure, making a new killer with 3 new perks as well with 3 new survivor perks, adding new music, new animations, maps and changing the theme of the lobby, new chase music AND skin for a new chapter takes a lot more coding then this.
if this is too much coding for them, then.....all I can say is laziness
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Agree with you, but the devs don't...
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Nah, its better to put it here, more exposure.
Only to people who have no say in what happens, though. If you want the devs to be exposed to your idea, you should post it in the proper place.
Anyway, this seems overly complicated not just from a coding standpoint, but also a player standpoint. I don't want to have to memorize which sides of the generator are "better" for repairs just so I can optimize my repair speed. This also seems like it'd make gen rush worse.
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You say more exposure but if you want exposure to the devs then it has to be the feedback section because that's where they look.
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No sides of the Generator have better repair speeds, all is same. As for the gen rush problem that you see, you will have to explain that to me, to see what I can change.
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They have so many broken things that I doubt they will touch what still works. :^)
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I completely misunderstood your suggestion. I love this idea, but maintain it'd be overly complicated.
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I mean, even when they try not to, they still end up breaking something else that they didn't touch at all. But Generators working as intended? yes. But balance wise and gameplay wise? not so much
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Balance kinda works, so I believe its marked "OK". Acceptable.
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All is fine, there is a lot to take in, and people might misread something or get the wrong message, but all is good.
But you are right that this is something big, it would take a lot of effort, but we need something new for survivors since the only thrill we get when playing survivors is just being in a chase. I want it so that survivors don't just worry about being chased and being brain dead on Generators. Same with killer, expect I want killer to be more strategic on how they damage and reduce survivors gen progress and survivability and not just bring in PGTW and be like "Okay, hook, goes to this gen and boom"
Generally, I want both survivors and killer to think more strategic on the Generators and how they go about it.
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