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The Current Braindead Killer Meta...yawn
Ruin + Undying + Tinkerer
Slap this on a killer, particularly a high mobility one, and you got yourself the most boosted player you will ever see.
These players do not know what pressure is to save their life. You can feed their build and try to cleanse totems to get rid of their perks, or you can just get a gen high progressed and lead them away, go back to it when they leave you (because they will) and bam, the player is exposed as the bot they are. The fact this is a build to vs almost every game is ridiculous. The calibre of player skill level in dbd is utter garbage XD this builds proves it to be that way.
Comments
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yep
6 -
Is it meta? Maybe I´m lucky but I haven´t come across a Killer that uses these together.
I use Undying+ruin on Oni but none of my other roster members. Maybe I´ll give it a go some time.
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Ruin really only gives you good value if you know how to apply pressure though. So I don't quite get the argument that its only for killers that don't know how to pressure gens. Sounds like just a salty comment of someone who got beaten by killers with that combo.
I do think Undying should have a limit of 2 times to its hex perk transferral, so survivors don't have to cleanse ruin 4 times if they get unlucky and don't find Undying. But other wise I am just happy we have another meta build in the game. More meta perks are always welcome.
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What about your small pp build? You know you run it, don't lie. 😁
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Ruin + Undying has brought the most stale, boring gameplay I've ever experienced in Dead by Daylight since I began playing in 2016. I miss old Ruin right now.
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Spot the sheep.
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Sorry, but if survivors are having a hard time taking these perks out relatively early in the game (besides tinkerer) then I have to disagree with the killer being the brain dead bot in this situation.
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Atleast now the survivors feel how the killers have been feeling for the past year.
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Well it's either this or Corrupt + Pop meta. Take your pick.
By the way, Map + Detective's Hunch hard counters that build.
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I've yet to play against a killer that wasn't running Undying with Ruin and/or Haunted Grounds, NOED, Devour Hope.
I instantly laugh when I tap a generator at the start to check for Ruin, and it shows up. Boosted guy playing an easy-mode killer incoming.
Want to cleanse totems? Nah, thanks to the aura reading of Undying, the killer is coming towards me the moment he sees me on a totem.
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Because Tinkerer combos with it, meaning effortless gen pressure. Combo that with high mobility and it's the most braindead thing ever
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Lol because that's a valid argument...my survivor build is WGLF, DS, Breakout, Bottany Knowledge. So whatever, love
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You mean having free aura intel with a high mobility killer makes the survivor a bot for struggling to cleanse it? Lol most of the time the rotation between totem and gen with this build is shat wind the killer the game, it's cmstant easy intel. This is why in my post I pointed out how you beat it is by focusing the gens only and making them panic anout bouncing between them constantly. They can't pressure if you never let up. They're bots who rely on survivors that panic
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Two perks and an item seems excessive as to counter perks a killer probably isn't even running. Might as well say "just run Calm Spirit" for countering Doctor. Like, yes, but you can't proactively counter a killer's perks with your perks. If a perk was used almost every game, like old Ruin, sure, you could roll out your Stake Outs and your Detective's Hunches. If not, you could well just be wasting perk slots. That's fine btw - I actually like running weaker builds - but it won't help you if you're having a hard time winning.
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26
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DS, that’s a meta perk you’re obviously a filthy survivor main /s
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Now were survivor have to put in more effort and can not so easily gen rush they get upset because they don't get carried by a unbalanced game. Get rekt.
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i do wish there was a tell when Undying was active / which totem Undying is and which the respawned other Hex is...
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DS is there to make sure a killer doesn't get a free pass by seeing no one is an Obsession. Plus it's free points vs killers that don't give a crap about tunneling and focusing the 'vulnerable' people. But sure, you keep spouting the generic responses, love
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So, basically, you're complaining about ruin + Undying, where you have to actually get survivors off of gens to get the effects, and calling it braindead, instead of actually braindead perks like noed?
I disagree. Ruin + Undying isn't that bad to deal with, and the only thing that makes it unbearable is Tinkerer but that's still very similar to how surveillance functions in a build like this so there would still be options for an incredibly similar, overbearing effect.
Right now my best advice is to focus on totems whilst two people keep the killer distracted and swap in and out of chases, preferably in a structure with a totem. If the killer leaves them to chase you, on the totem, then they get right onto the totem. They can't defend all of them at once, and whilst yeah this needs coordination (hi bhvr pls buff solo thanks) if you're playing with friends you can easily overcome this.
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This new build actually encourages gen rush. Since you can't afford not to do gens vs a killer using this build. So that response makes zero sense.
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Added /s
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Ruin requires continuous gen pressure and chases to get any value out of it....or for it to do anything at all, really.
If you're complaining about a meta that literally forces the killer into chases, forces them to engage multiple survivors, promotes killers playing the way survivors 'think' they should play, and prevents survivor games from becoming an M1 snorefest, it might really be a good time to take a break or move on, as you'll never be satisfied with survivor gameplay at this point.
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If they dont know what pressure is ruin would do them no good.
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It's braindead because everything about the build is free. Told which gens to pressure while given a stealth function with it. Told where survivors are and if they're busy on totems.
And i'm not pointing out this build because I struggle with it. It's me pointing out the new braindead meta pretty much every players is using on every killer now; but particularly high mobility ones.
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People gen rush anyway. If you can effectively pressure gens it slows the gen rush down, then they say screw it and start popping totems. It doesnt work if you dont pressure gens
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Undying + Ruin is there to encourage the survivors to do the secondary objective. See, i can play that game too.
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This build encourages auevivors to stay in gens because if they don't the active Ruin and Tinkerer will kick their butts. How does no one see this?
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Hmm... you say these players don’t know what pressure is to save their life, yet that build only works if they actually apply pressure.
Ruin doesn’t do anything if the killer doesn’t pressure gens.
Tinkerer means nothing if the info it gives isn’t acted upon.
I get that you’re frustrated vs the build, but its only effective when the killer knows how to pressure.
Anyway... I’m just gonna stick with my Nurses, Coulrophobia, Deathbound, Forced Penance build.
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unless them Meta perks are for survivors eh?
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Well said.
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Love, Tinkerer gives them the easy intel for them to pressure the necessary gens. So in that regard they do get value off Ruin since they are getting people off them. The conplaint I have is that it is a braindeas build. It's lazy and requires no active braincells from the killer player at all. Since most survivors are boosted, this build dominates heavily die to them not knowing how to go against it.
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Called it.
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What the hell are you talking about?
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I disagree about your Undying suggestion. If survivors are ignoring dull totems, thus leaving standing potential hex respawn points, then that’s on them.
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Not really free aura reading so if you have it on billy what are you gonna do?
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You're just leagues beyond the average forum user in terms of meta and game sense.
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Thank you, Mr Sad Fat!
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Idk, I haven't seen this build once yet. I've seen some Ruin + Undying, but not with Tinkerer. I like Detective's Hunch with a map, but otherwise I think you're better off just checking the totem spawns when you get to a new tile. If everyone does that the totems won't last long, Undying or no Undying. I usually only get like 3 maps when leveling from 1-50 actually, so I tend to like to save them for looking for hatch.
Agreed that Spine Chill is great, but I don't like running it because it makes the game a lot less scary. Rather than having to scan your surroundings for the killer when you're on a gen, you just need to wait until your progress bar turns yellow.
At any rate, if survivors are actually trying to win, I still think the small pp build is the best play. This meta would have to be used in like 2/3 of games before I'd want to devote perks to dealing with it.
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And still people complain about any and all suggestions to encourage shaking up builds on either side...
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I mean it is not like it's hard to walk near a gen and then smack someone off, but yes it definitely requires skill if you want to keep it up.
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You mean the game telling a killer where to go is requring them to be good to get something out of it? Lol!
Yeah, a crap player will lose quicker than an experience one if they don't play the build properly. But that does not mean thw argument is faulted. Since experienced players are still hard carried by this build. Now, that definitly gives the argument about it being braindead solid validity.
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It's not about irgnoring dull totems though, but about having to look for and find so many totems to get rid of Ruin. Especially the newer maps have much better totem spawns so having to find all totems can waste a lot of time.
If you are getting too unlucky and have to cleanse Ruin 4 times, that's a lot of time wasted not working on gens while they regress when nobody is working on them. I don't think the combo is really op, but in those scenarios it's a bit much, which is why I think a limit of having hex totems transfer twice and no more would be good.
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at least killers do change the meta but survivors? been using the same perks since 2017/2018. wich are the most boosted perkws they could of invented. there is nothing left to invent for survivors they already have the most op perks they could potentially have without (or even actually ) breaking the game into pieces.
you dont like the new meta? then go and run a map, or detectives or small game, because as any other totem build has very simple counters still, survivors will complain. in fact if they are coordinated they could potentially get rid of undying, and someone could be in front of another totem and could potentially get rid of your 2 perks in 20 seconds.
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Youre contradicting yourself. You said they dont know what pressure is while then saying it allows them to apply pressure. Then you say it encourages gen rush, which isnt possible if the killer is applying pressure.
As far as "braindead" is concerned, this is silly. You expect the killer to know where every survivor is at every moment and exactly what gen theyre working on at all times and know it to a level that they know they need to break chase and go pressure a specific gen because its getting close to being done. Meanwhile, all you have to do is hold m1 and know where the nearest pallet is. Seems pretty absurd to me you have that level of expectation to the level that you want to chastise someone for making it a little easier.
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Do the bones
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Personally I just use undying + Ruin and maybe discordance to catch out the pesky early game gen that gets done.
Undying + Ruin is really effective as long as you actively push people off gens, know when to give up a chase, have an idea what other survivors are doing etc.
I personally think it makes every killer viable against a decent survivor team.
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I went against 3 Undying+Ruin combos and 2 of them had Tinkerer and they were Blight.
We escaped once, all of us.
Then killer got a 2k.
And one he killed everyone. It's not a boring combo.... it's going to suck seeing it on everyone now.
It's pretty effective though, it's good to combat gen rushers, I'll admit.
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Survivors have had strong meta build for ages
seems alright to me
Killers get new strong meta build
WAiT thATS illLEGAL
Yes, With the introduction of these perks, survivors actually have to try to play to win, instead of holding a button at a gen, sorry you no longer are having easy wins.. sorry not sorry
Also.. Do Bones
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You can dominate most sutvivors with 0 perks anyway,sooo....
Also,pretty much all perks require zero effort to use so i'm not really sure what you are trying to prove here
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