Pyramid Head Buff Thread.
I know many will see the title and instantly scream that PH is already really strong, but the point of this is to make his power actually usable in the intended way and make him more fun to play as and against, instead of just constantly zoning people out of places.
So how would we go about fixing his power? First we must address the main flaws with it and work from there.
It's too easy to dodge and too telegraphed to actually hit anybody paying attention. There's an audio notification, an animation and a giant red rectangle saying "DON'T STEP ON ME :))))". This means that, even if you do play him well, you can still be punished by good survivors. Because the amount of time to react is absurdly long for a static attack. Then you enter a long animation lock whether you hit or miss, giving the survivor a lot of time to get away. His power if filled mostly with downsides when used outside of animation locks.
So what fixes would I make to him? There's two routes for this: A & B. But there are also changes that I would implement into both routes, which is: Torment applies on POTD, faster recovery on successful POTD hits, and full turning control (or at least better control overall), along with faster travel time for POTD.
Route A:
I feel like BHVR wanted him to be a prediction based killer, so his power should be changed only slightly to meet this and is probably one of the easier fixes.
POTD is now 12 meters in length, this ensures you have enough reach to properly hit through walls. POTD also now has a bit of a thicker hit box, being the whole rectangle and not just the center of it. PH now has a longer cool down on deactivating his trails. This is just so he has to actually use his power and remove the free zoning.
Route B:
PH only has the base range, but now his POTD is twice as fast in activation, with full control during the animation. This would make it a scary anti-loop ability that must be respected. All of the telegraphs such as the audio, animation and red rectangle still remain to give survivors a chance to react. The point of this route is to turn him into an aggressive anti-loop killer that must be respected.
I've been very critical of this chapter but that's only because I want it to do great. I love the Silent Hill franchise but PH blows ass in this game.