Blood favor has no reason to be a hex

One of blight’s new perks is hex blood favor, which seems strong at first, but when you look deeper into it, it’s not as strong as people imagine, it’s a hex, meaning you can completely delete it while in the match, and it’s range surprisingly short, now blocking pallet’s is very strong, so I understand these restrictions, but survivor’s can just use a window. I understand that blight needs a second hex due to him having undying but please, make it a normal perk with a cooldown of 120/110/100 seconds, maybe you could rework dragons grip and make it a hex, Seems more intresting.

Comments

  • GoshJosh
    GoshJosh Member Posts: 4,992

    They probably felt compelled to do it to give him two Hex perks, due to the nature of Undying. But yeah, as a hex it's rather garbage. I don't agree with making Dragon's Grip a hex either though. Unless they remove the cooldown, and it works every generator kick.

  • jackal470
    jackal470 Member Posts: 122

    I agree they need to leave dragons grip alone, I've come to love this perk with pop. Survivors can't help but touch the gen to stop regression, great idea for a perk imo

  • sharkster13
    sharkster13 Member Posts: 240
    edited September 2020

    I'd maybe switch. Make Blood favor a normal perk and Dragons grip a hex. Or make them both hexes, IDK. But he needs to have 2 Hexes, cause his adept challenge would be pointless.

  • FFabeq
    FFabeq Member Posts: 530

    The thing is survivor can't always use a window because the pallet could be in a dead zone, the window could be too far away or the hitboxes would hit the survivor even tho he fast vaulted with the killer being 3 meters away.