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Imagine nerfing Thanataphobia
BHVR is trolling again. calling an at best mediocre perk a lose lose situation and overbearing.
Let me just remind you what thana does. In a best case scenario where all 4 survivors are injured, it reduces the healing/gen speed by 16% aka +2,5s for a normal heal. Even with selfcare it would only increase by 5s.
In what world is this a lose lose situation or overbearing??
And let's be honest, the buff to gen speed reduction will be minor, maybe +1% per stack.
Comments
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Nice. Judging a perk when we don't even know the values of the changes coming yet.
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Jesus H. Christ on a bike, wait until the PTB is out and judge stuff after you've tested them out/seen people test them out.
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I wish I could be as naive as you are but Im not.
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can't you read? it's not a nerf you potato
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It'll probably be pleague best perk to run now.
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tell me more.
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This isn't about naivety or whatever beans you're spewing. This is about waiting and seeing if the update is actually useful or not.
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+1 per survivor would make it go from 16% to 20% combined with sloppy and another gen regress perk like pop or ruin and it might not be so bad.
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I don't think you read the post right. Or at least... didn't comprehend what they meant very well.
You are correct, currently Thanataphobia is a mediocre perk, only really useful on Legion just because he can injure people so easily.
Why? Because its numbers are very low and they have been super hesitant to buff it.
Let's just pretend for a moment that they did buff it. Lets say they went a little crazy with it and buffed it to 8% per survivor. That's potentially -32% repair speed which would be painful. That would add ~37 seconds to every generator, which is a lot and can't really be ignored. How do you get rid of it? Heal. But it also slows Heal speed and would make a standard heal take 23.5. Current Thanataphobia counters the very thing that turns it off. The only reason it isn't overbearing is because its only a paltry 4% debuff.
THAT is why they're reworking Thanataphobia. It counters its counter so IF it were buffed to be useful, it could very very easily end up overbearing. So... they're making it not do that so they can buff it and maybe make it good.
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wow a perk that will be slightly better on plague but worse on any other killer.
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It’s not a nerf. Their reasoning makes sense. The whole original point of thana was to cause stall through constant healing, not the actual repair debuff.
The upcoming changes will now greatly incentivise to actually spend time healing.
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My guess is with full injured/dying/hooked teammates the new value is going to be 18-20% gen speed reduction. I would be VERY surprised if it got more than a 1% buff per survivor.
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No I got that. There's just no way it will be better than it is now. And is already not great. They could just make it 5% or 6% or make reduce more actions than gen/healing/sabo.
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If they buff it to 10% per survivor it's a serious buff to legion. If not, it's just BHVR things.
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So you are telling the "massive" reduction of 4% to 16% prevents you from healing now? stop trolling yourself.
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Sorry not sorry but if you think the new thana will be anything more than a bad gen slow down perk than you're just a dreamer or must be new to this game.
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Sure it could. What if they made it reduce repair speed by 10% for each Survivor? If all survivors are injured, that means a whopping -40% repair speed. Trying to repair through that would be nearly impossible. But... it has counter play. Easy and obvious counter play at that. Keep everyone healthy and it does nothing at all.
Honestly... -10% on repair only Thana doesn't even sound too outside the realm of possibility to me. Because it can be countered. Current Thana can't unless you happen to bring Inner Strength or Autodidactic.
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The devs are literally making a perk better at slowing down gens and yet people still complain.
I honestly don't understand these forums anymore.
Just wait and see. Even if they only increase it by 2% then it's still really good on Plague and also Legion.
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They said “Increased penalty on other actions” they didn’t specify what actions. They also said “increase penalty” it could get bumped to 6% instead of 4% which means -24% repair speed and other actions which could possibly be Vault speed, unhook speed, cleanse speed, chest speed, sabotaging speed.
Mate don’t jump the gun yet, just wait for PTB.
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How is it better? please tell me.
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@FFirebrandd is correct that a straight reduction to other actions other than healing that is MORE powerful would actually make the perk more impactful rather than not. Directly encouraging survivors to heal rather than power gens while injured is the intent of the perk - you're off in your own headspace a bit too hard. Give it a chance for them to screw it up (they most likely will to be honest) before you go into pessimism land though
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You’ve got to remember that healing is more than the time spent actually healing. There’s the time spent finding someone to heal you, which then eats into their time, or the time spent finding a medkit in a chest of one wasn’t brought into the match.
The last thing anyone should be doing (unless desperate) is using Self Care (without BK) while Thana is active, especially if the killer stacked it with Sloppy, which isn’t exactly uncommon.
The current iteration doesn’t debuff repair enough to get survivors healing if they cannot heal themselves. The upcoming changes will actually change the dynamic of a match where stall is occurring either way: survivors persisting with repairs, or spending time healing.
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Come on this is BHVR we’re talking about...
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What are you talking about? Of course not having a healing speed reduction is more encouraging to heal. But how is this better for killer? Do you really believe there are people who don't heal because of thana? Because if they don't, they are just dumb. Its 2,5s. And healing with thana is not just good for you it's good for all survivors. You spend a couple more seconds healing and everyone else gets faster.
Also faster heals means also that overall thana is less active.
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"We are not aiming to make The Executioner stronger or weaker overall"
Yeah what the devs write is never what they mean.
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Survivors healing more is absolutely better for some Killers. For example, if I'm on Legion then I WANT the survivors to heal. Legion can take someone from Healthy to Injured almost for free with Frenzy so if they waste 16 seconds of 2 survivors time healing when Legion only took ~1s to get that injury... well... I'm coming out way ahead on that.
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So, You think the debuff to gen speed will be so great that survivors will choose to heal in a situation they normally wouldn't, just to get rid of the debuff? This is not happening mate.
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They just said that’s exactly what they’re going to do: increase the debuff to all other action speeds (except healing).
You’ve also got to keep in mind that the devs will also be considering things like if it were paired with Dying Light, or other debuffs.
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The point is to be able to buff Thana in a meaningful way to be an actual slowdown perk aimed at survivors who "refuse" to heal due to other things like Legion/Plague's powers or Sloppy Butcher... without breaking the counter play to the same perk time by also adding something like "8 additional seconds" to healing to the default 16 seconds (32 seconds with selfcare) along with the 19.5 (38.4) seconds.
We're pointing out why they are "changing" the perk and why it could be potentially better in it's new form because it allows them to buff the slowdown to other actions without breaking the game by itself... wait until PTB/Live where we see the actual numbers. They "could" make it trash but it's a bit early to say it's a straight nerf when it could potentially be better than it is now.
Like you said 2.5 seconds to healing is basically nothing - but those paltry numbers to everything is exactly why it's being changed so it can be reasonably buffed... in theory.
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Firstly, who hurt you? Secondly, I don't think anything, because I don't judge a book by its cover like you.
That's the forums for ya'. Full of ungrateful...noobs. That's the best PG clean word I can use to sum it all up.
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When did I say healing is bad for killers? all I said is not healing because of thana is dumb, because the reduction is so minor.
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We'll have to see the numbers, but it seems like a buff to me. I'd rather more gen slowdown than healing slowdown. Especially since Thana is usually used on Killers that naturally slow/deny healing already (Legion, Plague).
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Thanataphobia and Sloppy butcher is the main reason Adrenaline and no heal meta became a thing. It's only fair there were changes.
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You said this: "Of course not having a healing speed reduction is more encouraging to heal. But how is this better for killer?" Legion wants to encourage the Survivors to heal as much as possible because it is a waste of time vs them. But... if new Thana hits gen speeds hard enough, survivors will do it anyway.
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They said "increasing the action speed penalty" not all other action speeds. So most likely gen and sabo.
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Not sure how I feel about this. I think it is very likely that Thana will not be buffed enough to compensate for the lack of heal speed reduction.
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They are increasing the percentage by which it slows down gen repairs.
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That would be soo overpowered on killers like plague or legion
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That’s exactly what I meant.
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They won’t go crazy with the numbers because of the semi popular pairing of Thana + Dying Light
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Nerf? This sound alike a decent buff!
Seriously, Thana was never meaningful enough to make decent survivors heal more. The actual effect on healing was negligible, so who tf cares about removing that, but increasing the penalty to other actions? No kidding, it might actually accidentally become OP.
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I said this based on thana not in general.
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Yes but clearly what I meant was overall and not just gen speeds.
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Well by all other I think of more than just gen and sabo.
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Well killer's complain about gen rush. The devs have changed the perk so gen speeds are slower. Nobody really runs this perk outside of meme builds for healing.
On Plague who doesn't need people to heal it's a buff.
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And did Thana prevent gen rush before? No. Do you really think it will now? Come on.
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And that's the problem, you don't think.
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Good grief.
Are you only half reading the responses to this post?!
No, most didn’t run it for gen slow down. Most of us agree on that, making your “does anybody run it now for gen slow down?” comment ignorant.
This is WHY the devs are changing the perk. Slower repair speeds, but healing WON’T be debuffed so that it will now actually ENCOURAGE survivors to heal to remove the repair debuff, which STILL causes game stall anyway. So whether survivors spend time healing, or put up with the new repair debuff, it WILL slow the game down better.
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I'm not saying it will but I don't understand killers complaining about a nerf when the devs make gen slowdown perk better.
I'm not wrong in saying it's a buff to Plague. Even Legion gets good value out of it.
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That's the problem, I don't believe thana will be better overall. If you think so fine. I don't.
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