Nerf pop but not DS or UB, aight fam.
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No you down them and slug them if they arent in the locker. But it's still technically a smart move.
I dont complain about camping and tunneling all I'm saying is that if thats legit so is DS and unbreakable.
Alright all the killer has to do is test and see if you dont have DS if you dont they will happily tunnel you. I havent been running them either so it was a bit of an exaggeration. My question is, is there an obsession in your matches you are surviving because if so then it's still DS because of the psychological effect.
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I do main killer, so I feel the salt a little bit on this one. That being said, I do think Pop was very overrepresented. You basically run Pop or you run Ruin for one of your perks. If you don't run one or the other, you're doing it wrong.
Part of the issue with Pop, too, is Survivors can't really play around it either.
Also, I'll just level with you - I don't think UB/DS is OP. You're basically investing two perks to possibly undo one single error, allowing yourself to recover from being downed 1 minute after you're hooked. Honestly, I just accept trades now or slug after first hook. Go for the guy doing the unhook, hook him. Hell, that way, if the two of them are running Borrowed Time/DS/UB... they effectively got no benefit.
When I play survivor, I would just rather run information perks, so I can avoid being put in a situation where you need those. I usually just facecamp gens and leave the heroics to the other 2 members of the team... because they always try, I feel.
Besides, let's just be clear, if you really want to counter UB/DS, you absolutely can. Just run Mori. lol. "Oh, you want me to pick you up after I hooked you once? Cute. *Murders you awfully.* DS This."
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POP was not nerfed enough! All they did was change it so you couldn't cross the map, down someone, pop the gen, hook them, and then pop it again. Even slow Hag can walk across the map within 45 seconds with BBQ.
They still have NO COUNTER to the objective progress removal. NONE. They didn't address why it was used so much.
They may be looking at stats and killers are enjoying a 3K+ average killrate all using slowdown perks is why they did it but it wasn't enough. It would be stupid to nerf survivor perks especially those that counter unfun killer strategies. And can be completely countered, whereas many killer perks have no counters or hinder the survivor so much it loses the game.
Still no information about nerfing the overpowered killers or the broken ones. They are hardly survivor sided!
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I’m all for ds being changed but the whataboutism is stupid they are two different perks and is 15 seconds off really that big a deal it should never take you 60 seconds to reach a gen to kick
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Stop demanding nerfs to gen stall perks and then telling killers to pressure gens. Admit gens are to fast and to easy and need to be changed at their core.
It is funny now a perk that needs to be earned is getting nerfed while tapping a gen to stop progression with no time requirement or even a skillcheck (that must be done while holding the gen) is all fine and dandy.
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Didn't know Scott lurked on the forums so much lmao.
I don't agree with his DS rework, having it activate for infinite amount of time would be abused pretty easily, mainly for taking hits and rewarding survivors for bad unhook play. He has a good idea though.
I would have it just pause in a chase and last 30 seconds, but it continues when you're downed. It rewards looping the killer while being tunneled and still punishes the team accordingly if they unhook in the killers face.
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This is honestly just gonna push killers to run ruin + undying and survs are complaining about that as well.
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this was so predictable
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Omg the perk barely even got nerfed, it's only a 15 second difference ! You also do realize that gens take longer to complete after the previous gen change update right ? I also never said that all gen regression perks needed to be nerfed... I said Hex: Ruin is a pretty balanced perk because the survivors can get rid of it. Now yes, if the killer is running Ruin and it gets broken, well tough luck you're going to get gen rushed if the survivors are actually decent, and yes I'm gonna keep telling the killer to pressure gens better If the killers running PGTW because they're responsible for getting gen rushed for not putting enough pressure because it's the best tip I can tell them if they want to get better. Also wdym ? I guess getting a hook is you "earning" the perks value, but it literally regresses the gen by 25%, and that's A LOT. The gen gets regressed by a lot and you have to get all of it's value back after repairing it for like 60 seconds.
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if not that big of a deal let make ds 45 sec too ok.
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Yes sure not nerf the uncounterable DS (need balance to be more antitunneling and less aggressive perk) + unbreakable/locker combo.I always abuse it, expecially on bad solo surv experience. But nerf pop, a perk that if you cant snowball/get fast down on early game, cause stealth/old W/very big maps, you cant even use it at all, because surv genrush you and close the gen in your Face, because you Need time to hook and traverse the map to the right gen.
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I can't derail it, because you can't derail a DS topic, as it will stay on topic until somethings happen to it, and there will always be at least 3-4 posts about it in the recent pages, but I will keep that in mind.
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well with this nerf the dev are shooting them self in the foot with ds been needing a change more then pop both being 60 sec what more broken and abused.🙀
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You never tried to understand the actual situation, right?
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Hopefully this is a 600 IQ rope-a-dope play by the devs.
use this reasoning on pop then turn around and use the same reasoning on DS.
i personally don’t have too much of an issue with the time reduction, but their logic leaves a lot to be desired.
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Exactly, people want D strikes anti-tunnel buffed even more, and its 60 seconds of immortality nerfed.
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Azame, I like you but the "IT ISN'T ANTI TUNNEL" isn't exactly right. It is 100% meant for anti-tunnel, and don't bring up that peanits post, people here have evidence of developers like mclean saying it is meant for anti-tunnel. Even if it was anti-momentum, how is that fair, because perks that stop a killers momentum, just for simply existing with barely any input from the other side shouldn't exist, just like the hell that was old DS and MoM. If it wasn't anti-tunnel, it wouldn't activate if you were unhooked recently.
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15 seconds might be the difference to pop that gen that u are looking for.
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And if you go watch the game from the last few days of the tournament you’ll notice consistently that good players aren’t getting hit at a lose/lose situation at every pallet. Imagine that, people that are good at the game find out how to play around it.
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Because the is unbalanced, killers in high ranks struggle agaisnt survivors. When keep nerfing killers, it adds more fustrutions to killers. Playing survivor is boring, these no challenge, the only challenge comes with surivors quiting the game early
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By all means I wouldn't care.
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lul as if ds is an anti tunneling perk, you like to spread that story when in the game, you can get hit by ds without tunneling at all. so stop to accuse killers for the usage of that perk, it is busted af.
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am the same the change going to do nothing but it the fact why they doing it not doing it to ds or any other broken perk on the survivor side.
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cool then that ends that.
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DS is overpowered.
Full stop.
An utterly disgusting perk that any competent balance team would have nerfed into the ground over a year ago.
Pop is not overpowered.
It's barely even good.
This isn't a one-time occurrence either.
These devs have:
- Removed Trapper and Hag's ability to trap under hooks.
- Nerfed Brutal Strength (number hit)
- Nerfed IG (number hit)
- Nerfed Nurse (cooldown, add-ons)
- Nerfed Hillbilly (overheat, add-ons)
- Nerfed Myers (rip spine chill immunity)
- Nerfed Spirit (blood in power, collision in power, vault animation)
- Nerfed Oni (turning, power activation speed)
- Nerfed Pyramidhead (rip zoning)
- Nerfed Pig (rip endgame)
- Removed instasaw
- Removed instant windup hatchets
- Removed instant stalk (via reworking Tinkerer)
- Removed omegablink
- Removed multiblink (except for one ultra rare that makes your power nearly worthless)
- Removed the Machine Gun build
- Nerfed "Forever" Freddy (lul)
- Given survivors I-frames when they get unhooked
- Nerfed BBQ (via locker aura blocks)
- Nerfed NoED (via Hex)
- Nerfed Pop
- Nerfed Ruin
- Nerfed PWYF
- Nerfed Compound Twenty-One
Were some of these changes justified? Sure.
That said, the fact that they've found the time to do all this, but still can't find the time to balance DS after FOUR ######### YEARS is pretty telling.
The devs feed killer mains a slow drip of reasonable balance changes to keep most of them from quitting outright, but keeps the game solidly in the survivor's favor to make sure the ratio of survivor to killers is 4 to 1.
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Ik you can get hit without tunneling it isnt solely anti tunnel.
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Actions speak louder than words my friend. They say its anti tunnel despite the fact it has a skill check, can be used outside of tunneling, has zero deactivation condition, and has a timer. Also the devs have lied so I mean I dont expect or believe alot of what they say.
I can understand that. Free anti momentum does seem bad like old MoM that as straight unfair. I dont really have any justification for that. If the name had a start game block like corrupt base kit i think it would be better. The problem with this is gens can go fast that's why this part is hated.
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But see that’s my point it took you 20 seconds but you chose survivors over kicking it and that’s the issue they said they want fixed no matter how dumb it might be it doesn’t ruin the perk
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I apologize in advance for my bad english
what annoys most killer players is the constant changes in killer meter perks and that is very frustrating and it's no wonder if you as a killer player feel neglected by the devs
as a killer, you have to constantly adapt to them ruin+pop or ruin+ overloaded and many other combinations have been taken
no wonder the killers are angry about having to play against the same brain dead surviving metas
while as a killer you are forced to adapt again and again and have to find new ways to win the game without being an unfair killer
why not change something about surviving meta?
why does DS have to work in the locker? why is DS not simply deactivated
why is DS not deactivated when you have been healed
and this is only an example
the pop change might be a small change now that has hardly any effect but what comes next and what situation do killer players have to adapt to in the future before even survivors have to adapt?
thank you for your attention
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You can have 4 DS in one game, and each DS can give the team an extra 40s, even if the survivor sucks. You gain 20s of time *just by running in a straight line* let alone actually getting to a loop and then looping, this isn't even accounting for the killer having to play far more cautious when there's an obesssion at all. Pop delays a gen by about 15s, given time taken to walk to the gen, and the lack of pressure you're applying to other areas of the map. Surely you've played games where there wasn't an obsession, and seen the massive difference even having *just the obsession* can make due to how reserved the killer has to play.
TL;DR If you think you're the only person on your team, or that DS only gives 5s of time, you haven't thought about the perks properly.
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Yes because every survivor has ds unlocked
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How many people do not have it? In my last 10 games i faced 35 ds, so please stop acting like that is the case. One could also argue not every killer has pgtw or ruin etc.. there is no point to this.
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It’s not 60s of immortality. The survivor can still be slugged and even killed via Mori.
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And then they jump into a locker. And if there's a mori they just ragequit at the load screen.
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Heh who knows, maybe they didn't change DS cause they are in the mids of remaking it
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Being in a locker isn’t invincibility. You aren’t doing anything productive just hiding in the locker.
Also, assuming you didn’t just hard tunnel that person off the hook you probably only have to wait less than 15s for their DS to deactivate.
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This entire post has no point lol. but whatevs
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You only need one to make an obsession. You only need 1 DS on 1 survivor to delay the killer by a minimum of 40 seconds. Pop doesn't even get used half the time, and given the last 2-4 hooks in a game don't have much use given the game is over by then, and that the first hook generally doesn't as 2 gens tend to pop around the end of first chase, thats only 7-9 pops per game that have the potential to be used to the maximum effort. Only 1 DS in 16 perks needs to exist for 2-3 pops worth of time, and that isn't counting any time wasted by the killer slugging due to 1/16 perks in the game being DS.
1/16 wastes as much time as 1/4. That's just not right.
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And sir, the instant you walk away from the locker what happens? The survivor gets away and will work on a gen and do whatever. This isn't difficult to understand.
I am genuinely curious, what is it like living in some alternate universe where up is down and left is right? Because that's where survivor mains live. Logic doesn't exist in your world and contradictions are rampant.
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You know what I’ve been doing some thinking and after seeing some posts, content creators responses, and the devs own responses I’m on board with the ds should be changed if pop is. At first I disagreed as I assumed it was more whataboutism that doesn’t relate but I see now they do relate very much in this situation. Especially Almo’s response is what really got me. I had ptsd of when ruin got changed for over use but ds was fine. Now it’s pop got changed cuz you do other things while it’s active but I guess in their mind you can’t do gens and have ds active still? So yeah sorry for the over defensiveness before but you know on these kinds of things you got to be cuz people whine over dumb things and they end up just being that but I see this is different. Also so glad Scott called one of my comments out and showed me how wrong I was and now I feel extra stupid lmao.
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i thought i give an explanation to the person that made the post
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"his lose lose scenarios is what made him good" AH!!! So you admit it! Those scenarios were never counterable.
PH stans just wanted to pretend like Survivor's could do something about it. "Oh just fake the window, just fake the pallet, just use a cheat engine to turn off collision!"
I see through Killer stans' act. People who claim Spirit/DeathSlinger (+ others) are fine just like to get cheap downs with the Killer's ability to put survivors in a lose/lose situation.
Anywho, Decisive Strike needs a change, that's a fact.
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Detectives hunch/red map = killer dc = ez
Those two perks are so trash and so easily countered that i just smile the whole game when someone is using that build
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Another thread buried because survivor mains are never silenced, give each other ass-pats, and anyone who goes against the narrative is told to be quiet and the devs will ignore them.
It is an absolute travesty that all other attempts at an asymmetric horror game have failed because Behaviour needs a fire lit under their ass.
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Bro the thread has 6 pages and pretty much everyone is aware of the topic, its not being buried it just died like every other thread does.
Plus it's not really survivor mains, the devs just have some very questionable thinking when it comes to perks. We are complaining to help the devs see that they should balance DS as it's kinda messing with the game.
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"Nerf Unbreakbale"
"My proposed nerf is to remove recovering from the dying state."
You can't nerf Unbreakable without gutting it.
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I actually made an update comment on this I did some better research through the forums and content creators and I fully agree ds needs changed the same way as pop. Dev that shall not be named or ill get banned again 🙄 really showed that. He tried to have the opposite effect but showed why ds needs changed even more. Also I never disagreed on ds needing a change. I just assumed this was more whataboutism with perks that didn’t have anything in common, but I see now they have a lot more then I thought.
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The anti tunnel part of it isn’t good enough on DS they should make it so it’s active EVERY SINGLE time you get off the hook. That’s the point and it’s a PERK! It should have its benefit! Where are the killer one time uses? Hex perks? That doesn’t count because survivors don’t have REALLY powerful hex perks 😂 DS is by all means NOT as effective as killer perks.
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