Teachables
So, a pretty simple idea to make the game more balanced and make survivors more than just skins would be to make teachable's non- teachable as this would make Claudette the one know for healing etc, etc. and we all know the game is way too easy on survivor right now due to, in most part the access to certain perks.
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They've already begun working toward this with the instant-unlocked perks for individual survivors, as mentioned in the previous stream.
I like this idea, but this far into the game I believe it would be hard to implement and have received well.
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Right... and half of the survivors will be worthless to play, and brutally easy to counter.
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@Spicybarbecue said:
So, a pretty simple idea to make the game more balanced and make survivors more than just skins would be to make teachable's non- teachable as this would make Claudette the one know for healing etc, etc. and we all know the game is way too easy on survivor right now due to, in most part the access to certain perks.Honestly we should just do readjustments to certain perks. Make DS an exhaustion perk so that you can't pair it with SB. Things like that so we can limit the extremely strong perks from being bunched together while keeping the perks use as a standalone viable.
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This is as bad an idea now as the last ten thousand times someone's thought of it.
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@Science_Guy said:
This is as bad an idea now as the last ten thousand times someone's thought of it.No need to be mean! Provide some constructive feedback as opposed to blatantly calling someone's idea/opinion "bad". Leads to a nicer outcome, and it allows for moving forward to better ideas!
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So removing everyone's teachable progress and making everyone change their main and waste millions more bloodpoints isn't a great idea. Plus, when do you stop? Does the same go for killers? God, all killers would be useless. Maybe Nurse and Hillbilly might still be up there, but 90% killer perks suck and the few that don't are native to crap-tier killers.
Here's the solution that I like the most, and this is actually based on my misconception of the game from when I first started:
When you unlock a teachable perk, the perk can be taught to other survivors but only at tier 1 and the rarity tier is orange. This means other survivors can get everyone's perks, but not take full advantage of it and specialize like other survivors can. Plus, it makes total sense. Out of the whole cast, I'm sure they can all get a surge of adrenaline or run super fast for a few seconds, but Meg is the only one experienced enough to have lower exhaustion rates because she trained. Sure every survivor can be a great leader, but dwight is the strongest leader of the group and can motivate people better.
This still removes a lot of effort from people who leveled the perk to 3, and makes some perks unviable at tier 1, but as far as this whole idea goes I think it's as good as it'll get.
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Deja Vu, Hope, Kindred, Dark Sense, Light Weight, No One Left Behind, Plunderer's Instinct, Premonition, Resilience, Slippery Meat, Small Game, Spine Chill, This Is Not Happening and We'll Make it. Those perks, plus their survivor specific perks, are the only perks every single survivor in the game would have under your proposal.
Go ahead, point out to me how many good builds you can create with those perks. Odds are you're going to rely heavily on the survivor specific perks to make a good build, leaving some characters feeling weak.
However if we're removing teachables from the game, what about Killers?
Bitter Murmur, Deer Stalker, Distressing, Insidious, Iron Grasp, NOED, TOTH, Monstrous Shrine, Sloppy Butcher, Spies From the Shadows, Unrelenting and Whispers. Those are the only perks every killer would have, outside of their personal perks. This means only Hag could use Ruin, only Billy would have Tinkerer and only Nurse would have Nurse's Calling.
See the issue? Not only did you gut build diversity for Survivors, but you gutted build diversity for the killer's as well.
The game was simply not built in a way that would make your position viable. Even if you proposed that every survivor and killer had a single 'signature' perk exclusive to them, that would still require an overhaul of the perk system, since for example, what would be Ace's signature perk? Can you honestly tell me Ace in The Hole, Up The Ante, or Open Handed are as strong as Self Care or Sprint Burst?
Maybe if DBD 2 is ever made they could make such an idea work, but as the game is now it would probably just end up killing off a large portion of the playerbase.
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Another thing is that console players would never be able to use bill’s perks anymore because technically they belong to him0
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This is the one good ds change that I have ever heard. Thank you for being a smart human.
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Well you see, they’re called teachable perks, because well they’re teachable. 😎
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