Suggestion for 2 Vs 8 mode possibility

Mokdroh
Mokdroh Member Posts: 55
edited October 2020 in General Discussions

Suggestion for 2 Vs 8 mode possibility: 


Rules:


1. Killer's cannot down and hook the same Suvivor together by hitting them one time each in streak. When a Suvivor is caused to be injured by a Killer, that Suvivor is "Marked" by that specific Killer, and can only be downed, picked up and hooked by the Marking Killer. Healing from injured to healthy or getting unhooked cleanses the Mark. A Killer can overwrite another Killer's Mark by injuring that same Survivor, but doing so can not down them, instead it will apply the Deep Wound status effect on the Survivor and be Marked by the Killer that injured them last. Once a Survivor is Marked by a Killer, the other Killer and that Survivor is disconnected from each other by the Entity. The closer the Marked Survivor and the other Killer are to each other, the more they will merge as one with the black Fog, and when close up will walk through each other in the Fog. Any non-injuring Power, perks and add-ons of the Killer that did not mark them does not affect that Survivor until Marked by that Killer or unmarked. The Survivor can still stun the other Killer with pallets, and the other Killer can still overwrite their Mark by injuring them and Marking them for themselves, applying the Deep Wound status effect. A Killer cannot body block a Survivor once Marked by another, and neither can the Survivor body block another Killer once Marked, but both can body block their own allies. (Here I would like to add that the Mark should be very visually clear to the Killer that did not mark them. I think having some sort of visual effects for Marking a Suvivor that we could choose from a selection in customisation would be awesome.)


2. Killers can only Mark up to 4 Survivors at the same time. When reaching 4 Marks, if injuring a new Survivor, the new Survivor will take the place of one of your random Marked Survivors, and the previously Marked will enter the Deep Wound status effect if injured within 15 by the other Killer than the one who Marked them (so that Killers cannot down together in sequence).


3. Killers cannot play as the same Killer character. Only unique selection playable.


4. Killers, even though allies, naturally try to compete for the Entity's favor, as is the Entity's will, and so it is with their Powers. Killers cannot use each other's Powers, but can override each other. Killers Mark Suvivors also in Powers. Any Killer's Power, perk or add-on that causes a Suvivor to be injured will Mark them. So for instance, let's say we have a game with Doctor and Legion. The Doctor does not cause Survivors to be injured with his Power, and so they do not become Marked by it and Legion can use Feral Frenzy against the unmarked Survivors, but it will override all Madness levels and Mark them. Traps, melee attacks (basic attacks or Power) and stacking powers that cause the Survivors to be injured counts as Markers the moment they are injured by it, and will cancel out any current status effect on the Survivor from other Killers' Powers, add-ons and perks. So the Killers have to cooperate through tactical means.


5. Increased map size.


6. Survivors suffer -30% repair speed penalty.


7. Three exit gates for the Survivors to escape through.


To conclude, I think this could be a way to test 2 Killers versus 8 Survivors. Thank you for reading!


EDIT: Added max limit of 4 Marks per Killer. Added that when reaching 4 Marks, if injuring a new Survivor, that Survivor will take the place of one of your random Marked Survivors and the previously Marked will gain the Endurance status effect for 15 seconds (so that Killers cannot down together in sequence). Edited rule #4 and added more details. Edited rule #2, and added more details. Changed the rule about ghost-effects and added the possibility to overwrite another Killer's Mark, causing the Deep Wound status effect on the Survivor, and for Survivors to pallet stun the other Killer than the one who Marked them. Removed the Endurance status effect, changed to the Deep Wound status effect when injured by another Killer within 15 seconds of having lost the Mark to another Survivor. Added -30% repair speed penalty. Added incresed map size.

Post edited by Mokdroh on

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