Suggestion for 2 Vs 8 mode possibility
Suggestion for 2 Vs 8 mode possibility:
Rules:
1. Killer's cannot down and hook the same Suvivor together by hitting them one time each in streak. When a Suvivor is caused to be injured by a Killer, that Suvivor is "Marked" by that specific Killer, and can only be downed, picked up and hooked by the Marking Killer. Healing from injured to healthy or getting unhooked cleanses the Mark. A Killer can overwrite another Killer's Mark by injuring that same Survivor, but doing so can not down them, instead it will apply the Deep Wound status effect on the Survivor and be Marked by the Killer that injured them last. Once a Survivor is Marked by a Killer, the other Killer and that Survivor is disconnected from each other by the Entity. The closer the Marked Survivor and the other Killer are to each other, the more they will merge as one with the black Fog, and when close up will walk through each other in the Fog. Any non-injuring Power, perks and add-ons of the Killer that did not mark them does not affect that Survivor until Marked by that Killer or unmarked. The Survivor can still stun the other Killer with pallets, and the other Killer can still overwrite their Mark by injuring them and Marking them for themselves, applying the Deep Wound status effect. A Killer cannot body block a Survivor once Marked by another, and neither can the Survivor body block another Killer once Marked, but both can body block their own allies. (Here I would like to add that the Mark should be very visually clear to the Killer that did not mark them. I think having some sort of visual effects for Marking a Suvivor that we could choose from a selection in customisation would be awesome.)
2. Killers can only Mark up to 4 Survivors at the same time. When reaching 4 Marks, if injuring a new Survivor, the new Survivor will take the place of one of your random Marked Survivors, and the previously Marked will enter the Deep Wound status effect if injured within 15 by the other Killer than the one who Marked them (so that Killers cannot down together in sequence).
3. Killers cannot play as the same Killer character. Only unique selection playable.
4. Killers, even though allies, naturally try to compete for the Entity's favor, as is the Entity's will, and so it is with their Powers. Killers cannot use each other's Powers, but can override each other. Killers Mark Suvivors also in Powers. Any Killer's Power, perk or add-on that causes a Suvivor to be injured will Mark them. So for instance, let's say we have a game with Doctor and Legion. The Doctor does not cause Survivors to be injured with his Power, and so they do not become Marked by it and Legion can use Feral Frenzy against the unmarked Survivors, but it will override all Madness levels and Mark them. Traps, melee attacks (basic attacks or Power) and stacking powers that cause the Survivors to be injured counts as Markers the moment they are injured by it, and will cancel out any current status effect on the Survivor from other Killers' Powers, add-ons and perks. So the Killers have to cooperate through tactical means.
5. Increased map size.
6. Survivors suffer -30% repair speed penalty.
7. Three exit gates for the Survivors to escape through.
To conclude, I think this could be a way to test 2 Killers versus 8 Survivors. Thank you for reading!
EDIT: Added max limit of 4 Marks per Killer. Added that when reaching 4 Marks, if injuring a new Survivor, that Survivor will take the place of one of your random Marked Survivors and the previously Marked will gain the Endurance status effect for 15 seconds (so that Killers cannot down together in sequence). Edited rule #4 and added more details. Edited rule #2, and added more details. Changed the rule about ghost-effects and added the possibility to overwrite another Killer's Mark, causing the Deep Wound status effect on the Survivor, and for Survivors to pallet stun the other Killer than the one who Marked them. Removed the Endurance status effect, changed to the Deep Wound status effect when injured by another Killer within 15 seconds of having lost the Mark to another Survivor. Added -30% repair speed penalty. Added incresed map size.
Comments
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I'd say if they wanted to TEST it...
Only allow "M1" killers to start- killers whose main way to injure survivors is with their weapon (Wraith, legion, Nurse... ETC)
Disable addons and perks that have global effects BBQ, Thana, DL... ETC, Also disable indoor and small maps
Then over the span of the test add in the rest of the killers, addons, perks, and maps- not in this order obviously
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I agree with you, that's a nice approach :)
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We've seen that multiple killers is possible thanks to a bug earlier this year. I'd love to see a mode like this.
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They would do this, but remember what BHVR said long ago
"We follow the lore for our game"
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I personally saw it as potentially integrated into the lore. I hope they do something like this, would love to play it.
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2v6 can be balanced. 2v8 will just be completely broken in the survivors' favor, especially with your rules that, for some bizarre reason, limit the killers even further while leaving the survivors' ability to genrush, bodyblock, etc., completely intact.
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As I wrote, a Marked survivor will not be able to body block the other Killer that didn't mark them, just like that Killer cannot body block the Survivor marked by another Killer. The Survivor also has to remain injured if they want to stay Marked, as the Mark is only cleansed when healed from injured to healthy or getting off the hook.
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Hehe, yeah, that's a glitch though, and it doesn't take into account any of my suggestions here.
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And healthy survivors can bodyblock both killers.
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Ik, just thought it was somewhat relevant. Even though it's a 2v3 and a glitch.
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They would probably end up being injured though, or simply downed. It is also vice versa, but Killer's cannot down the same Survivor together, but Marked Survivors will be linked to the Killer that marked them, and disconnected from the other Killer, so in the end, you can only be blocked by those you can down and hook. The others you will pass through in the Fog.
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Which just makes it worse when survivors can bodyblock one killer long enough to waste the wiggle timer while also becoming immune to the other killer as they continue to rush gens.
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If you see this happening as a Killer, that you are indeed surrounded, it might be better to just drop the Survivor. In any case, you would injure and mark more Survivors for yourself. The Killers will have to make more use of hunting and tracking the Survivors they have Marked, and the Survivors that are Marked and are disconnected from the other Killer and is rushing generators will be in the injured state, and can be tracked down more easily. Also, if other Survivors are also working on that same generator, they might be unmarked, or if they might already be Marked by you or the other Killer.
I can add that I think Killers should also have a basic gesture like Survivors and be able to point in a direction to communicate to the other Killer that they should go there.
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Your rules are too complicated
It's not that I don't understand them, its that complicated rules make games not fun for most people.
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I don't think it's complicated. It's a game of tag. Killers tag Survivors, and can only interact with the Survivors they have tagged, or untagged Survivors.
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5 vs 5 TDM style mode(each team = 1 killer + 4 survivors)...
killers try to kill the oppossing team's survivors. survivors try to finish gens to escape.
Win is determined by a teams overall score which is made up from kills and escapes. Let the sweatfest commence 😂😂😂😂😂😂😂
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I like this one, but I want that cooperation combined with another Killer as a person who bought this game to play as Killer.
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I agree that survivors do need some tweaking and not just killers too. Identity V gives survivors a 30% repair ( or was it action? Its been a while) penalty AND they have to fix 7 "generators" (of 11).
My obligatory "check the Identity V rules for duo hunter mode"-post btw. :)
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If surrounded by Survivors in this sense, I will try to calculate whether I should try to injure them while carrying or just drop the Survivor and try to injure more. If you manage to hit anyone nonetheless, you Mark them for yourself. All that keep coming are not doing generators and may end up injured. Killers will have to focus on tracking and hunting down Survivors they have Marked. The Survivors that are marked can rush generators as all Survivors can, and which is the Survivor objective, but if they want to stay Marked, that means they will remain injured, and you can track them more easily.
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Yeah, I love that they did this in Identity V. Dead By Daylight does work differently though, so I think some of those rules in Identity V and the ones I suggested would work great hand in hand really.
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I like your base idea.
Not sure what side you prefer, tho it would seem you play both equally as your proposal feels neutral.
Often, players who spend more time on killer will want additional benefits to fall in their favor. Same could be said of survivor mains.
There are certainly tweaks to be made along the way, but it doesn’t seem too complicated, and 2v8 is absolutely fair and balanced.
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Thank you, the idea is basically a competitive hunting mode, where the two hunters are allied and have the same goal of killing as much as possible, and are set up to compete at the same time while they do all they can to achieve this goal.
I am absolutely a Killer player, I bought the game to play Killer. I have tried playing Survivor sometimes of course, but I no longer play Survivor at all. I thought this was both fair and fun for both sides to play. I would love it personally, which is why I share it.
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We both know tracking survivors is utterly pointless if you can't catch them. How is one killer supposed to go up against 8 injured survivors, all rushing different gens, while the other killer is just twiddling their thumbs? Because that's what would happen with your rules, 8 survivors would gang up against one killer while the other is powerless to stop them.
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If those Survivors try to gang up on one and the same Killer and are injured by that Killer, they will be Marked by that Killer and can be downed and hooked by them. If they are grouped away from the Killer they are Marked by, the other Killer can tip them off. I can add that I think it would be great to give the Killers a basic gesture of being able to point in a direction so as to communicate they should go there.
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Also, I can add that the Survivor would be cleansed of the Mark once they are unhooked. Could also be a good idea to limit the amount to 4 Marks per Killer. That's both manageable and fair I think.
EDIT: Added this to the original post.
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i'd like to see this as long as it is implemented tastefully possibly similarly to map selection in cs:go ie: both modes on by default and can check or uncheck either mode based on your tastes
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I also want to add that when a Survivor is unhooked, their Mark is cleansed. I also think it could be a good idea to add the max limit of 4 Marks per Killer. Added this to the original post.
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also you would need maps exclusive to this maybe 1.5 or 1.75 times bigger than default?
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Yes, I think it should be its own game mode next to the default one, so no one would be queueing against their will.
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I would say that's quite reasonable, along with reduced repair speed penalty of -30% like in Identity V, like @Raptorrotas mentioned.
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Yeah, the other killer can tip them off that 8 survivors are on 8 separate generators. Meanwhile, the killer who marked them can't stop the gen rush because they can only chase one survivor, and the other killer can't do anything either because he is mechanically prevented from doing anything.
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I am unsure if you see what I write. I added that the Killers can only Mark up to 4 Survivors, so as to not have the situation where the full Survivor team is Marked by one and the same Killer and the other Killer being unable to stop any Survivors if they remain injured and Marked. Healing from injured to healthy or getting off the hook cleanses the Mark. I also added that if reaching max limit of 4 Survivors Marked, attacking a new unmarked Survivor will swap that Survivor with one of your random Marked Survivors, and the previously marked Survivor will gain the Endurance status effect for 15 seconds applying towards the other Killer than the one who Marked them, so that the Killer's cannot down a Survivor together in sequence and the Survivors do not know which one will be affected. I can also add here that the rules would also be a -30% repair speed penalty to the Survivors and the maps would be bigger. I also think 3 exit gates should be there, so I will add that too now.
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No, I didn't check your OP for edits before replying, but then again the latest edit was after that comment, so I don't know what you want from me.
It doesn't matter if you have a limit of 4 marked survivors because healthy survivors can still bodyblock both killers just fine. I'm not sure you realize just how easy it is to allow a survivor to wiggle free in your scenario.
It takes 16 seconds to wiggle free and 3 seconds for the killer to recover from a hit, during which time their speed is essentially zero. You would basically only need 4 survivors to bodyblock and the carried survivor gets off without any issue. Meanwhile, because they're being marked by that killer, the other can't do anything to stop them.
2v8 is unworkable due to the enormous number of survivors. Survivors are the ones who would need to be limited for this to work, not killers.
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No way just put freddy with doc on the same map, survivors are gonna be oblivious and t3 madness is.....
Or an beat example doc with plague again t3 survivors but they are 1 shot
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Yes, there was indeed one detail I added in the message that I edited into the OP after, about the application of Endurance after losing the Mark to a new Survivor. I would imagine that if the Survivors gang up on a Killer like that, the other Killer would want to step in and cause damage, and I am also open to the possibility that like you say, 8 Survivors is too much against the Killers. I would just like them to start testing around, with what we are both saying, both 2 vs 8 and 2 vs 6 for that matter. I think it could be great fun.
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But you literally gave them protection from the other killer via Endurance. How is the other killer supposed to "cause damage" when survivors are effectively healthy (in the sense that it'll take 2 hits to put them down) after ganging up on the one trying to hook someone?
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The more Survivors that try to bodyblock will obviously be going away from doing their objective, which benefits you. If there are 4 Survivors gathering around you while you carry one Survivor, then at least 1 of them can be Marked and downed by the other Killer. This is the same as a normal game. If the other Survivors are all Marked by the one who is carrying the Survivor, the other Killer will walk right through all those marked Survivors and can go straight for Marking and downing the unmarked one. You can only Mark 4 at the same time, so if there are more than 4 Survivors there, some of them are unmarked ones or those Marked by the other Killer, which means you will walk through them.
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Doctor and Plague would not be able to combine their Powers to down Survivors with the rules I suggested. As soon as a Survivor is injured in any way by a Killer, they are Marked and can only be downed, picked up and hooked by the Marking Killer. Also, they can only interact with that Killer's power, add-ons and perks. Freddy and Doctor would only both have their status effects working against a Survivor that is unmarked, so either a Survivor that is healthy or just got unhooked. While Marked, only the Killer that marked you can affect you.
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The bodyblocking doesn't have to last long, it just has to last long enough to prevent a hook. But let's put all those balance issues aside and put yourself in the killers' shoes for a minute: do you think it'd be fun to track down a survivor only to realize you're mechanically incapable of harming them in any way? Does that sound like something killers would actively pursue?
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Then is nonsense 2 matches in 1 game while beiing ghosts
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I actually only play Killer, so I understand what you mean, and I agree with you, it is a fair point. I would want the Mark to be visually clear to the Killer that did not mark them, so that you could see it long before committing to chase them down. I actually initially thought that it would be a good idea to have the deep wound status effect applied when attacked by another Killer than the one who first hit them, and I could definitely be open to that being a possibility, being able to overwrite the Mark of another Killer, causing the Survivor to go into deep wound timer. Duo Killer mode is probably difficult to accomplish, but I really want it to happen.
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Why only rules for killer tho? No thanks.
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I recently updated the OP to include the ability for Killers to override each others Marks by injuring the same Survivor, but doing so will put the Survivor into the Deep Wound status effect and be Marked by the Killer that injured them last. I try to update the OP accordingly, but I didn't add the -30% repair speed into the OP, but I will do it now. Will be easier to see rather than through the comments.
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Devs said they tried everything and came up with 4v1.
2v8 is a **** show.
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I don't know what they have tried, but if they tried it and it didn't work, that's too bad. I really want it to happen, and I enjoyed the aspect of being able to do duo hunting in Deathgarden, but Deathgarden's pace was too fast for my preference. I still haven't tried Identity V, but want to try duo Killer there at some point.
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Make it so survivors can't bring more than 4 DS 😂😂
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Haha, I share in your distaste for DS :P
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maps are too small. 2 v 8 of the ol game play is a big zzzzzz fest
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Agreed, I didn't add that yet, but will do now.
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