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change desicive strike!

Raz_
Raz_ Member Posts: 296
edited October 2020 in Feedback and Suggestions

Anti tunnel right? can you get tunneled just 1 time? nope you can also get tunneled all game long, or someone can just go after you 2x after getting unhooked.

  1. make decisive strike usable 2x that will make killers actually stop hard tunneling people what is the most boring thing for a survivor.
  2. the next problem is being invulnerable and doing what ever you want to do for 60 second. going in lockers, doing other objectives and even when the killer isnt tunneling he can still get DS'ed on the last second. The solution, after going in a locker, touching a gen, getting healed or interacting with anything what is outside chasaing DS gets deactivated.
  3. DS timer from 60 seconds to 45 seconds BUT as long you have a terror radius DS doesnt run out, that will actually force a killer to chase someone else. that would also make the small pipi build useless because the TR wouldnt run out when slugging and waiting.
  4. there should be a obsession every match doesnt matter if someone has DS or a killer a obsession perk. i noticed having no obsession encourage killers to hard tunnel every single survivor.
  5. after the endgame starts DS will get deactivated but you will get the endurance effect for 5 seconds when you get unhooked, means when the Gates are far away the killer could still do something about it.
  6. the only problem are stealth killer who can just hide the TR.. well for that you either bring a new status effect or the stealh killer lose the game just by waiting while others do gens.
    • Here you go a anti-tunnel perk, everyone is complaining about its not being a full anti tunnel perk, what else do you want? tunneling isnt fun, isnt skill and isnt optimal when you tunnel a strong survivor. DS is not fair most of the time, especially when you didnt even tunnel and found the survivor randomly again. and when people dont like it just bring the old DS back because that was pretty balanced right? :)

Comments

  • Respectfulnancymain
    Respectfulnancymain Member Posts: 1,816
    edited October 2020

    That honestly feels like a buff not a nerf, the timer pausing in the terror radius could be abused by survivors

  • bjorksnas
    bjorksnas Member Posts: 5,745

    no

  • Raz_
    Raz_ Member Posts: 296

    its not a buff, its a anti-tunnel perk what everyone wants. people say DS isnt a anti tunnel perk, now you try to make it a anti-tunnel perk and people again complain. everything can get abused my friend either we change it or we keep it.

    and honestly how can they abuse it? by staying in your TR and not doing the objectives? well i prefer a stupid survivor running with me then doing the objectives i can still slug him and come back later means more waste of time of survivors.

  • Micheal
    Micheal Member Posts: 288

    Buckle up is the perk that needs fixed.its toudoly useless it shouldn't be a purple perk it should be a green perk.they should remake the perk where you can pick up the survivor and move him to a safe location.insted of telling how much the survivor has recovered when killer can just pick him up and if you do recover him you only see the killer for 6 seconds

  • arcnkd
    arcnkd Member Posts: 446

    #1 is iffy, I don't feel DS needs a buff of any sort; it's just that killers are becoming used to everyone running it so they're either slugging and letting the timer run out to cancel it (which I've seen complaints about), or eating the DS and proceeding to still go tunnel down the Survivor (which is annoying, yes, but also still a valid strategy if they want to remove someone from the game quickly and effectively).

    #2 is what I am always advocating for - the perk disabling if you do anything that isn't chase-related because then you are clearly not being tunneled anymore.

    #3 is a half no, half yes. Yes to the duration of DS being changed to be lower (because again, if you are being "tunneled" in order to fit the definition you would have to be constantly in a chase and if a killer is chasing you for even 45 seconds? You're going to go down either way if your teammates aren't doing objectives). No to the terror radius pausing the timer - or any other activity pausing the timer.

    #4 I agree with this, if only so there is always an obsession.

    #5 Absolutely not - no free BT during EGC. If anything, EGC needs to be reworked in the first place to automatically trigger when 5th generator is complete without any side having a say so on when to activate it - which would force Survivors to already have to play better because they could be caught out away from exit gates more often when that last gen pops and the EGC starts.

    #6 Irrelevant with #5 being a No.

  • dspaceman20
    dspaceman20 Member Posts: 4,699

    If it is an anti tunnel perk then its not a very good one. I have used it multiple times when the killer is tunneling me, but it didn't deter the killer and they continued to chase me and kill me. So i as make it so that after they are stuned for 5 seconds in those seconds you leave no scratch marks, blood trails. That way they can get away better.

  • arcnkd
    arcnkd Member Posts: 446

    I would be willing to accept no scratch marks or blood trails for the duration of the stun. That would be a fair buff without affecting the usability amount.

    I'd be willing to entertain buffing it with that and keeping the suggestion to automatically turn itself off if you heal a health state, touch a generator, hop in a locker, or attempt to cleanse a totem - anything non-chase-related. This way, it was purely a perk only usable during a chase and to get out of a chase; and not as a 60-second safety net to do other activities in.

  • Trwth
    Trwth Member Posts: 921

    While I agree that DS is in dire need of a change, we should address the reason for its existence in the first place: tunneling. After all, it’s the main reason why people use it: to not get tunneled; after the second: which is 60-second immunity. At base, we should give Killers an incentive not to tunnel and camp without punishing them harshly if they didn’t intend to do either.

    Here’s my suggestions:

    1. A 30-second timer starts after a Survivor is unhooked, and the timer pauses while they are chased or in the dying state. If the Survivor is hooked while the timer is still active, their hook timer will resume from its previous level and remain paused for 20 seconds. (For example: if you are unhooked halfway into your first stage and tunneled off-hook, you won’t go into struggle and start halfway through your first phase with an additional 20 seconds.) Killers won’t receive bloodpoints for hooking a Survivor in this manner, of course.
    2. For camping, the hook timer will pause if the Killer remains within 12m of the hooked Survivor for more than 15 seconds. The longer the Killer stays near the hooked Survivor, the higher the chance that the Survivor will escape the hook by unhooking themselves.

    In my opinion, I think giving Survivors extra time on hook is a fair enough trade-off in these scenarios. The Survivor gets to stay in the game, and the Killer can still pressure the Survivors.

    These might not be the ideal solution, but if we solve the core issue first, then we’ll know how to change DS to be less of a nuisance.

  • Predated
    Predated Member Posts: 2,976

    DS isnt anti-tunnel, its anti-removal, but thanks to Mori's existing, people dont see it that way.

    And I feel DS should be similar to Pig's traps. Where if you're in chase, the timer wont go down. Then you can easily give it a 30 second timer and essentially activating if the killer slugs the survivor. If the timer runs out while the survivor is still in the dying state, heal the survivor 2 health states and give a temporary hit immunity. This way a survivor cant 99 a self-pick up and they are forced to activate Unbreakable or lose DS, while the killer cant slug a survivor and camp him untill DS runs out. Because that was essentially the work around and it still made DS fail at its job.

    So in short, how I would change DS:

    1. When unhooked, a 30 second timer starts
    2. When in chase before that timer runs out(even if you have been healed), the timer freezes.
    3. If you get downed, DS activates
    4. If the killer refuses to take the 5 second stun and waits for the time to run out, the perk will heal you 2 health states and temporary hit immunity(aka endurance)

    This way, killers should never want to tunnel unless its absolutely required for the situation if there is an obsession in the game. It would essentially remove all issues I can currently think off that DS has(both for survivors and killers). It would still remain to be really powerful during the EGC I guess, but IMO, as a killer, you should want DS to be triggered ASAP. DS is essentially a survivor hex perk. Once its gone, its gone, refusing to search it out and leave it on all game will punish you much harder in the long run.

  • SkeletalElite
    SkeletalElite Member Posts: 2,715

    Better change

    DS activates after being unhooked. Next time the killer picks you up you hit a check to stun them for 5 seconds.

    DS deactivates after interacting with a totem, generator or hooked survivor. DS will also deactivate when another survivor is unhooked. DS cannot deactivate under any circumstance while in the dying state, if a deactivation condition is met while in the dying state, it will deactivate next time you are out of the dying state.

    DS can be used twice in one match.

    Now the perk is truly anti tunnel.


    With this change the only way for 2 ds to be active at once is if a survivor with DS is unhooked while a survivor with active DS is in the dying state.