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DS change, what do you think:
Just saw a twitter post on reddit about someone asking to reduce the DS cooldown to 20sec but it should not go down while in chase with the killer and a dev replying that a killer would on purpose look away while pursuing so he can lose chase.
How about:
After being unhooked or unhooking yourself, Decisive Strike will become active and usable until performing any active action. ---> everything that uses M1 or M2 while NOT in dying state!!!
While Decisive Strike is active the Survivor can not be killed by killers hands and when grabbed by the Killer, succeed a Skill Check Skill Check}} to automatically escape the Killer's grasp and stun them for 5 seconds.
Succeeding or failing the Skill Check will disable Decisive Strike.
Successfully stunning the Killer will result in you becoming the Obsession.
Increases the odds of being the Obsession.
The Killer can only be obsessed with one Survivor at a time.
With this change we achieve an INCREDIBLE balance to the perk that has not yet been seen, let me explain:
- pros for survivor: slugging will not prevent the usage of DS anymore! Immunity to Mori.
- pros for killer: no more survivors that can do what ever they want because of free escape perk
I dont know of many suggestions for DS but I realy can not think of a better way to balance it out! IMO its the perfect change because it enchances what the perk should do and removes what the perk should not do in the first place.
EDIT: I nearly forgot that we have 3 Perk stages *sigh*- then lets add something like get awarded 500/750/1000bp extra for DS stunning the killer.
Comments
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It should also deactivate after you hook another survivor, then it will be perfect
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Yep this is pretty much the suggestion many people have made and agreed on to be a good one, as with quite a few aspects of the game, the community pretty much solved it.....now its up to the devs to actually put it into a ptb for us to actually test and then in the game.
As with all those solved issues, its out of our hands sadly, the devs need to act which sometimes takes long.
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Not sure about that one. If the survivor does anything productive it would be deactivated but if you slug the survivor first and THEN hook another that means that first of all you did "tunnel" the first guy.
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Hm, then maybe if the survivor is slugged, DS will never go away, but if another survivor is hooked while the person with DS is up, then it will deactivate
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It needs some sort of time limit. Otherwise it can be exploited by people on deathhook that just sit and watch the rest of the game.
A decent SWF will be able to purposefully save it and use it to rescue teammates during endgame (paired up with BT).
Removing the time limit would end up making it even more painful for killers.
Having it end when interacting with an objective though would be very sensible. If you feel safe enough to do that then its fair to assume you are not being tunnelled.
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NO! You have a mistake in your tought process! The survivor who has DS will lose it in the moment he does ANYTHING other then run away! SO if you dont slug a survivor from hook what is considered TUNNELING then you are fine because he will lose it eventually!
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IT CANT BE EXPLOITED! If you a survivor is realy that stupid to "save" his ds for the end then it would be he has done NOTHING the whole game which is as helpful as being a dead survivor. It cant be used to save anyone in the instance you press M1 to unhook or even fake the unhook you lose it.
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Well, honestly this might not be the best idea, if in example, a cloacked wraith, a hiding ghostface, a crouched pig is the killer as an example... since you don't hear their TR you can start by self-caring or start working on a nearby gen because the unhooker ran away and you don't want to chase him the entire map for a healing state, then the killer would be free to M1 you, and by definition the killer tunneled you. Now, I get your point and what you're trying to achieve. You're trying to avoid the situation where a killer is not tunneling yet get DS'd for grabbing someone from a generator/locker.
The change that I thought for DS is the current one, it's pretty similar to yours
When you are fully healed, start repairing a generator, enter a locker or are near to an exit gate while EGC is active, the DS timer will deplete two times faster.
Why this change? Generally when killers see the DS survivor working on a gen, and previously hooked one or two survivor, there's a big chance that they have less than 20 secs left, now if you're working on a gen that would be 10 seconds left. So if you start working on a gen and the killer is indeed tunneling you, then you will be able to use your DS but if the killer is too fast to hook another person within 60 seconds it will be totaly unfair to get stunned by DS
Why the EGC change? The EGC change is mean to be used where a survivor save it for last, then if said survivor is on the exit gates, they can still crawl to the exit, forcing a lose-lose situation to the killer in which if the killer grabs said survivor it will get stunned and the survivor would get away or the survivor will crawl to the exit and the killer will lose as well.
Post edited by Saitamfed on1 -
Are you always this angry when you speak to people? I guess that explains the Oni avatar.
There are plenty of things a survivor can do before their first or second hook.
Fair point on the unhook causing it to deactivate, but you could still act as the body blocker while somebody else does the unhook. Make sure the rest get to the exit games while you crawl out completely invincible.
I think you underestimate how sweaty some SWF teams can be, and the lengths they will go to in order to "win".
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The idea is not bad, but that would make it godly lategame, since if the gates are open you could end up with 2-3 survivors who are unkillable.
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