Why people suck at solo Survivor

gatsby
gatsby Member Posts: 2,533

To be a strong solo Survivor you have to be well rounded. Because you never know what types of players you'll have on your team. If you run too specific of a playstyle, you can create more problems for your teams than solutions. Try to have a build that lets you blend playstyles so you can be what your team needs. A SWF that really grasps this concept might be able to get away with more dedicated builds, which is what you see on youtube and stuff. But if you don't know who you're playing with you'd better be prepared to do it all.

Here are the three main Survivor roles needed to win. Ideally, get a feel for how the match is going and try to be doing one of these as much as possible. As hook states change, you might need to change roles in your team mainly because the first person to take aggro tends to be in danger of being tunneled out early so you'll need to switch places to prevent an early kill. So an early game Aggro might need to become a Gen Jockey and vice versa.

Aggro (i.e. Distraction):

Some teams need a solid looper that can take the agro and hold their own in chase. Ideally, you should be prepared to be that if needed and bring perks to complement that. The only way that the team can get everything done and escape is it someone is buying the Killer's time so they have low map pressure.

(Ex. Dead Hard, Lithe, Iron Will, Decisive Strike, Head On, Unbreakable, Soul Guard, Object)

Support (i.e. Problem Solver):

Some teams need a supportive player that can help with healing, unhooks and hex totems. Ideally, you should bring some tracking/aura reading perks to help. Or healing/unhook perks. Your job to try to stop problems before they happen and fix them if you can't.

(Ex. Bond, Blood Pact, Borrowed Time, Kindred, Desperate Measures, We'll Make It, Detective's Hunch)

Gen Jockey (i.e. Stealthy M1):

Some teams really just need someone to sit on generators. If you already have a bunch of agros and supports, they won't be super interested in holding M1, so buckle up for some riveting gameplay,try not to get interrupted and spend most of your team on gens unless there's a really dire scenario.

(Ex. Prove Thyself, Resilience, Spine Chill, Built to Last, Urban Evasion, Sprint Burst, Alert, Better Together)

Comments

  • GoodLookinCookin
    GoodLookinCookin Member Posts: 341

    I just bought the game, should I study before I play?

  • MadLordJack
    MadLordJack Member Posts: 8,814
    edited October 2020

    People dont suck at solo, people suck in general. That's just how the matchmaking works, because otherwise killers would rarely win as anyone except Spirit or Nurse.

    Comms just tell people what to do, not how to do it.

    Edit: and if you want to prepare for anything, here's your build: DS/UB/SG/DH. Need to do gens? Do them in the killers face. Need unhooks? Gotcha covered. Killer has map pressure? Not anymore. Ruin up? Who cares.

  • MegHasCuteFeet
    MegHasCuteFeet Member Posts: 369

    Most people get carried to red ranks by their SWF groups and then play solo even though they still have the skillevel of rank 12.

  • Godot
    Godot Member Posts: 806

    Well you're certainly not a people person. Lmao.

    "People suck in general." I feel you, friend.

  • Kebek
    Kebek Member Posts: 3,676

    If you're in red ranks for some reason yes. People there play without thinking to the point you wonder why are they even at the highest rank possible in DBD.

    If you're anywhere rank 5-20 it's expected that you'll do crazy illogical stuff not really attempting to win.

  • OllieHellhunter
    OllieHellhunter Member Posts: 703

    The weirdest thing is on average it seems green and purple ranks have a more rounded playstyle than that of most red ranks, I've seen this both from my teammates and opponents, Is my experience the outlier or have others noticed this too?

  • UnholyMagpye
    UnholyMagpye Member Posts: 9

    Just watch some survivor Youtubers or Streamers if you're having trouble, there's plenty of great content out there.

  • WheresTheGate
    WheresTheGate Member Posts: 576

    Most survivors suck (solo or not) because the majority of survivors play with zero strategy.

  • YaiPa
    YaiPa Member Posts: 1,929

    despite probably memeing, your comment raise a big issue with the game. Despite being always more beginner friendly, there's a lot that you have to learn and it never ends. Along with the community made-up rules, this probably makes the game less appealing to new people.

  • HectorBrando
    HectorBrando Member Posts: 3,167

    In my experience Greens behave like Yellows.

    Purples do tend to be very efficient, maybe not extremely good but efficient, I believe one of the main problems Reds have is they are too overconfident and shrug their objective and forget about self preservation, is very rare to get a down when carrying someone against Purples but not as rare against Reds or is rare for Purples to bomb the hook while Solo Reds will have almost always have someone bombing it and unsafe unhooking (sometimes is the entire team) gifting the Killer with free hits, free pressure and, worst case scenario, free hooks.

  • Jyn_Mojito
    Jyn_Mojito Member Posts: 515

    I think if you can get 2/3 categories covered, you can keep things versatile and have more plays open to you. My weakness is looping so I concentrate on being stealth support/gen repair.

    The build I've found most successful for solo q I run on my Cheryl main: Spine Chill/Sprint Burst/Plunderer's Instinct/Kindred.

    Kindred gives me the info to know if I should stay on gen or make a save. If I stay on gen, SC will give me warning me when I need to stealth. If I do have to make a save or escape, Sprint Burst gives me a head start to making a successful play.

    And Plunderer's Instinct might seem like a bizarre choice, but hear me out. Killers tend to bring less agressive add-ons when the lobby has empty-handed survivors. If you want to trigger a Killer into bringing a mori, just have a lobby where all survivors bring an item.

    Once I'm in match and find a good opportunity, I grab whatever I find in a treasure chest, and since I use the rare perk, I can pull anything like a rainbow map or purple flashlight/med kit. Those unexpected items will instantly give you more options and advantages.

    The way I see it, the match actually begins in the Lobby. Observe your teammates and what items they bring and consider what perks they might be running based on their character. Because a good Killer should be observing the Lobby, too, and assessing what level of threat your team is. Mindgame here, if you can, by appearing as non-threatening as possible.

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104

    you should at least learn the ropes by watching a few guides and some top streamer gameplay.

    a few good tips are the following

    • be bold, dont leave a gen from just the heart beat alone. look at the other survivors health states and try to guess if the killer is chasing someone as well as look for them before you leave the gen.
    • NEVER let a survivor enter the next hook stage, unless they are literally across the map from you, you should consider saving them and if they are about half way into the next stage you should go save them.
    • get good at looping and looking behind you in a chase. a basic concept but the most important thing to get good at.
    • play safe until you know which killer your against, still do gens but look around and be very alert as it could be a ghostface or myers who can grab you with no heart beat.
    • do gens that are in the open and/or are close to other gens first to spread them apart and wait until the killer is a good distance away to do saves.

    for killers its a lot more complicated and its best to watch a guide for whoever you want to learn as well as basic killer tips.