Huntress Lullaby, How it "Should" have been updated
How it works right now: Hex notification and Cursed status icon is revealed as soon as a survivor receives a skill check.
Huntress lullaby is revealed much too easily, survivors typically get a notification in the first 20 seconds of working a gen and go hunt it down without ever having it affect them or their gen progress, because they don't even have to fail the skill check in early game before being notified about it, and no tokens means the skill check notification sound and appearance timings are normal.
How it will work next patch: Hex notification and Cursed status icon is revealed as soon as the killer achieves 1 hook and gains a token.
Huntress lullaby isn't revealed until the first hook is achieved giving it a little more time on the grounds before survivors go hunting for it. Technically after 1 hook the skill check notification sound and appearance timings are shorter, but its such a small change that nobody even notices it until you get 3 tokens, so the devs decided that having a global notification occur as soon as the first teammate is hooked is the best way to reveal that its affecting survivors.
How it SHOULD work (IMO): Hex notification and Cursed status icon is revealed as soon as a survivor fails a skill check.
The entire purpose of Huntress Lullaby is to add 6% more penalty on a failed skill check while making the notification sound and appearance timings shorter so that survivors are more likely to fail a skill check. Due to the RNG nature of skill checks, and how decent players hit them every time regardless of Huntress Lullaby's shorter timings effect, quite honestly it shouldn't notify anyone of its presence until they have failed a skill check and it's started doing it's extra damage. This gives Huntress Lullaby more time to build enough tokens to actually become a problem for those who aren't decent at hitting skill check and allows it to start applying its extra damage penalty. For newer players, this means it will be revealed early on due to their lack of experience at hitting skill checks consistently, but for the more experienced players it might not even get revealed as they will either always hit their skill checks, or they will notice the timings getting shorter and know to go looking for it anyways. The devs once said that Hex perks shouldn't reveal themselves until they affect the players, which is why Ruin doesn't give notification until you leave a generator before you finish repairing it, and Devour Hope doesn't reveal itself until the killer earns 3 tokens and 1 shot downs someone with a basic attack (although I've been told it reveals at 3 stacks the moment someone is injured or goes down via killers power now regardless, which kinda ruins the surprise for killers with damaging powers who were able to avoid revealing it until it built up to 5 tokens beforehand, so I guess that's a shadow nerf intended to make it less of a threat.).
Conclusion/TL;DR:
IMO, the "Effect" of Huntress Lullaby is the extra damage it does to generators progress after a failed skill check, and not the reduced timings which exist simply to trick a survivor into failing a skill check so the additional damage can be applied. Up until 3 tokens are earned the reduced timing aren't even noticeable, so unless a survivor fails a skill check, they don't suffer the extra penalty to their generator progress and thus aren't affected by it. Failing a skill check is the actual moment at which Huntress Lullaby affects the survivors, and that's why a failed skill check should be point that it's revealed. Not on their first skill check, and not on it's first token, but when it does its extra damage.
Comments
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I actually think this is a very fair change idea.
No other hex warns a player of what COULD happen, so I think your idea is better in line with how other Hexes operate.
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My guess is its gonna get changed when huntress gets her add-on pass.
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One can only hope.🙄
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So are you privy to an actual change coming which will alert after 1 hook? Or was this a prediction of next change?
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in its current state it shouldnt be a hex and tier 1 token is meaningless anyway. the only ways to fix it is to either
bring it up to hex strength ie: what the 5 token effect is now should be base and the token system should be removed and if survivors dont like increased skill check penalty and no warning time it is you know a hex just cleanse it if u cant hit it
or delete the hex part of this perk and maybe up the tokens? or create a way to lose the tokens.
you are putting way too much emphasis on the notification. i wouldnt use it if it never gave a notification because the core design flaw that massivly over shadows any value it may bring is the fact it is both underwhelming in general and a hex perk
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I'm saying that while the upcoming change to when it reveals itself to survivors via notifications is a step in the right direction, it falls short of the mark. The reveal occurring after the first hook/1 token earned is better than how it is now wherein it reveals on the first skill check (regardless of if they succeed or fail it), but it also misses the point of hex perks revealing themselves once they affect the survivors. In this case, Huntress Lullaby doesn't actually do anything to affect survivors until they fail a skill check, so having it reveal itself once it gains 1 token is akin to old Devour Hope. Old DH used to be like that; it informed survivors of its presence as soon as 1 token was earned, but for the sake of balance they changed it to only reveal once it reaches 3 stacks and it's effect of exposing everyone became active. Huntress Lullaby doesn't do any damage or have any profound effect on survivors until they start failing skill checks, so I'm arguing that for the sake of balance, it shouldn't be revealed to survivors until they actually start failing skill checks, and I'm stating that the devs should've made this change to it instead of the one they went with.
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Because you don't need to complete damn near 50% of your objective to get the full power of Ruin.
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Curse status warns after a certain event happens that related to the Hex. Ruin after give up a Gen, Lullaby after a skillcheck, Devour & Noed after someone gets instant down hit.
Both Lullaby & Devour requires works to make the effect. 5 Hooks, but Lullaby's warning is too early (even without any token), Devour gives warning when its too late (3 tokens). Beside, the effect Devour gives is far powerful than Lullaby.
Lullaby should at least give warning after a token as a soft buff. Further buff should be something like skillcheck noti time mixed between tokens, not fixed (example: 1 token gives 20% shorter skillcheck noti; 2 token gives half 20%, half 40% shorter skillcheck noti...)
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Honestly I think the change it needs is that it needs to gain a token whenever you get a basic attack. You could maybe change it to 8 tokens max instead of 6 if that'd make it too powerful, but I think that way it'd be more likely to get use.
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I mean, yeah. This is what should have been done, but the balance team makes stupid decisions all the time, so I'm not surprised.
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I just didn't know they were actually changing it coming up. Where do you find this info? I am just curious because I'm always behind on such info. I am ecstatic they're changing it at all as it's one of my favorite perks (the 2% of the time it stays up long enough) I'm just curious where I can get more up to date info.
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it's in the PTB patch notes as a fix, apparently they never intended it to reveal on first skill check to begin with and it's just taken them a very long time to get around to fixing it, but I still believe that it falls short of the mark on when it should be revealed via notifications. Also they are updating (read "Nerfing") Huntress Lullaby to only affect Healing and Repair Skill checks, all others like Struggle (Cage struggle phase), Jigsaw Boxes, Madness (snap out of it), and apparently even Overcharge (which I always thought counted as a repair skill check) will be unaffected by it's reduced timings and 6% greater penalty effects.
Here's the PTB patch notes link:
https://forum.deadbydaylight.com/en/kb/articles/243-4-3-0-ptb
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Thank you! I'm stoked they're changing the notification timing but you're right it should be as you suggested. Nerfing the overcharge skill check regression really ruins the main reason it was a favorite perk of mine. I always used it with OC because they'd ignore it til 3 tokens, then progress would nearly stop til it was found. It was like ruin but interactive rather than passive.
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Meanwhile, Unnerving Presence still affects all skill checks... not sure why that one gets a free pass while Huntress Lullaby, which most consider to be the weakest Hex perk, gets targeted for nerf.
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wait...it doesn't affect Overcharge anymore?
Man, it feels like every DbD patch makes the game more and more bland and tasteless.
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Ikr... Hey for now dragons grip works really well with OC because it's about the time they scream that the skill check activates. Not as effective as Huntresses Lullaby bc of the cooldown. Still fun though.
Keep that on the DL if they hear, they'll ruin it🔇
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