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Anyone have tips on missed attacks?

ringwinning
ringwinning Member Posts: 552
edited October 2020 in General Discussions

I'm relying on unrelenting as killer because I miss a lot and it's annoying because then the survivors get away, or I get hit with a pallet. Actually, does anyone have any tips about how to attack through pallets? Should I just eat the pallet?

I'm playing as Spirit.

Comments

  • ringwinning
    ringwinning Member Posts: 552

    I... dont' know the difference or how to tap versus lunge. I honestly thought there was just one way to attack with her haha.

  • DerZuntor
    DerZuntor Member Posts: 293

    You need to know from which range you can hit them through pallets.

    On this pic for example he is way to far away to get hit through the pallet so don't even try to swing at them if you're not close enough.


    On this pic he is close enough so you can just lunge through and will probably hit him. If you want to make sure just do a short swing into the pallet and if they pull it down you will probably hit them.


    (Edit: just saw your comment a lunge is if you're holding m1 and a short swing is if you just tap m1 for a sec)

  • Heartbound
    Heartbound Member Posts: 3,255

    If you tap M1 you slash. If you hold M1 you go into a lunge.

    I don't respect pallets and lunge through them all the time. If you hit them, great. If not the pallet is down and the loop is much weaker in that area.

  • lowiq
    lowiq Member Posts: 436
    edited October 2020

    You always want to short hit if you can. Basically waiting until you are very close until you lunge.

    When you lunge you only want to hold W and aim with your mouse.

    Also if someone is going to get a medium vault wait until they vault before you lunge. You can tell if it's a medium by the angle.

  • lowiq
    lowiq Member Posts: 436

    Enduring is a decent perk. Will help with unsafe pallets.

    In general you want to bait out unsafe pallets without getting stunned and swing through safe pallets.

  • kazoie1
    kazoie1 Member Posts: 92
    edited October 2020

    Honestly just try not to miss? Idk unrelenting is usually not worth it Also 100% always eat safe pallets just to get rid of them

  • Heartbound
    Heartbound Member Posts: 3,255
    edited October 2020

    If you have it available you can. It's a pretty solid perk if you intentionally plan to tank pallets. If you are going to respect them and play cautiously it can be a waste.

    This comes with experience but if you know the map you're on, when you get stunned and break the pallet you can see where the survivor is headed and where the gens closest to him are. You don't have to follow right behind him, just keep his location in mind later and cut him off. Once that pallet is gone, it's gone.

    Edit: Enduring/Spirit Fury are pretty fun to use together.

  • dugman
    dugman Member Posts: 9,713

    To clarify, if you tap the attack button you'll do a quick short range attack that hits a wide arc in front of you. If you can get close enough you should do a tap attack since it's generally much harder to avoid a hit with it.

    To lunge you hold the attack button down to do a charged up, slower attack that has a longer reach. The lunge attack gives you a short boost of speed so your attack range is longer, but the downside is that it also has a fairly narrow attack angle and the survivor can see you charging it up if they're looking for it so it's easier to dodge than a quick attack. I think lunges are best used when you see a survivor is about to get to a vault or pallet and you're not quite in range of a short attack, you can lunge for that little extra bit of distance to get the hit and know that they're probably not going to be sidestepping it.

  • ringwinning
    ringwinning Member Posts: 552

    I usually accidentally tank the pallet :\ I don't do it intentionally but I have this mindset that I waste less time just taking the pallet and moving on to the next loop it's better than just looping the same pallet for the whole chase, is that not true?

    and if I respect pallets, should I just leave the survivor and find another chase? I spend like thirty seconds circling before I give up and just leave against good loopers, even if they're injured.

  • ringwinning
    ringwinning Member Posts: 552

    How big are "safe" pallets? Like the pallets on macmillan's are just surrounded by rocks so those are unsafe right?

  • ringwinning
    ringwinning Member Posts: 552

    I just played a game and you guys are right if I just tap the attack button she attacks much faster. Wow. o-o

  • Heartbound
    Heartbound Member Posts: 3,255

    You generally want to force the pallet down as fast as possible, then break the pallet and leave them injured if they're good. If you keep respecting the pallet, the runner will make another loop around the pallet. Again. Then again...and again.

    I ask three questions when I'm in a chase.

    Is there an unfinished generator in this area? If no, leave the runner with an injury after breaking a pallet to make the area less safe.

    Does this guy want to be chased? If yes, then he's likely protecting generator jockeys. Position yourself so he's always running past generators. This gives you more time by spooking the gen jockeys.

    Is this survivor out of options? If there are no pallets left and the area isn't very strong, just finish him off and claim a hook. Having another survivor (or two) be forced to run over and unhook him while you patrol gens gives you a lot of time.

    As for safe pallets, you'll learn them with experience. What that means is that there is no way for the killer role to reach the survivor without breaking the pallet. There's three you should really look out for.

    The shack pallet, which is the one in the, well, shack.

    There's a pallet loop that looks like this x = land // = pallet

    xx // xxxxxxxxxxx

    That's a very safe pallet. Break it immediately. The only killer that can operate that pallet is Nurse.

    The third varies, but it's the major landmark pallets. In "The Game" it's the two pallets in front of the basement. Haddonfield has windows in the main house that can turn into infinite loops if the survivor has Balanced Landing. Injure and put pressure on gens instead of committing.

  • ringwinning
    ringwinning Member Posts: 552

    Got it, I'll apply this in my games and I'm sure it'll work out; maybe I can even let go of unrelenting.

  • ringwinning
    ringwinning Member Posts: 552

    @Heartbound I know this is a weird build, but what do you think? Blood Favor to prevent pallets from going down, and Spirit Fury for if it gets cleansed or when it's on cooldown.

  • ABannedCat
    ABannedCat Member Posts: 2,529

    The tap M1 at pallets trick doesnt work anymore. Some patches ago they altered the quick drop (when not hold down run button) to stun the killer pretty much instant.

  • Heartbound
    Heartbound Member Posts: 3,255

    It's fine, but against better survivors you'll want a gen defense perk. See, what makes Spirit Fury/Enduring nasty is when you hit a survivor, they smack you on the head with the pallet and waste their sprint burst, but because of enduring you've already recovered and Spirit Fury has broken the pallet leaving them in a very, very poor position. Blood Favor prevents them from doing this and forces them to run away.

    Also as a hex it's privvy to being cleansed instantly at the start of the game if you're not lucky. But work with what you've got really.

    I like Corrupt Intervention for giving you breathing room at the start when it really matters, but Discordance is beautiful.

  • ringwinning
    ringwinning Member Posts: 552

    The blood web won't give me corrupt for some reason so I guess I'll have to go with discordance lol

  • lowiq
    lowiq Member Posts: 436

    Blood Favor and Spirit Furry Enduring have no synergy. Also on spirit, you can use your ability to ignore pallets so I wouldn't recommend that build. You definitely want to use Stridor on spirit.

    I'll expand a bit on the Safe / Unsafe Pallet point.

    God Pallets are pallets that you can never hit someone over with a M1 killer even with 99999 bloodlust (e.g., Shack, The Game basement).

    Safe Pallets if played optimally by the survivor, you won't be able to hit them unless you have bloodlust. A good starting point for a safe pallet would be the pallets connected to two cars on autohaven. Anything of that length on both sides is generally safe. All jungle gym pallets except for 4 walls are also safe pallets.

    Semi Safe Pallets can be mind gamed but may be a little difficult. An example would be autohaven pallets where there's a car on one side and the other side is short with something like trash.

    Unsafe Pallets are basically free hits for the killer if they play correctly and don't get stunned. If you want a good indicator, almost every single pallet on dead dog is unsafe.

    Obviously against bad survivors, you can hit them through even god pallets so pay attention to the survivors skill before breaking a pallet immediately.

  • APoipleTurtle
    APoipleTurtle Member Posts: 1,274
    edited October 2020

    You can basically divvy pallets up into 3 categories:

    • Safe: These are potential chase breakers. A survivor can easily loop these infinitely (though some killers have powers which allow them to work around these pallets to a degree). Standard practice is that you want these pallets dropped and destroyed ASAP, hence why "eating a stun" to remove a safe pallet is usually the good play.

    ---The most common example of a safe pallet is the Infamous "God Pallet" in the killer shack. Pallets that completely block off hallways on indoor maps (or in Springwood's Preschool) are also safe.

    • Average (or Semi-Safe): Survivors can loop around these effectively for a while provided the killer doesn't have high bloodlust or a power that lets them work around it. Good mindgames might allow you to get a hit/down even around these pallets.

    ---The Rock-Loop pallets are an okay example of this (the Macmillan ones are slightly less safe, while Ormond's are slightly more safe), as are the pallets at Split-Wall Jungle Gyms.

    • Unsafe: Survivors usually cannot loop these without getting hit. These pallets are only useful to the survivor while they are still standing, as they can stun the killer to lengthen chase. If these are already dropped or if the survivor doesn't get a killer stun, they will probably get hit. These pallets aren't usually worth breaking unless they are in an inconvenient location (such as pallets near corners on some indoor maps) or you want the BP for breaking them.

    ---Almost every pallet on the Underground Complex (Hawkins) is unsafe. One of the variations of the 4-Lane Maze Tile also has an unsafe pallet.

  • ringwinning
    ringwinning Member Posts: 552
    edited October 2020

    Thank you guys, this all helps so much! Do I destroy pallets during or after a chase? Especially if I didn't down the survivor.

  • ringwinning
    ringwinning Member Posts: 552

    Thank you! Everyone seems to have different opinions on stridor. Otz suggests that I use it in his general guide, but yesterday I was having a conversation about how it's a "baby perk"? And apparently it distorts hearing so I wouldn't be able to tell where survivors are?

  • ringwinning
    ringwinning Member Posts: 552
    edited October 2020

    Thank you so much! Everyone seems to have different opinions on stridor. A lot of people (including otz, and even he said he felt dirty saying it) say I should use it, but then I was having a conversation with someone else last night who said it was a "baby" perk and apparently it distorts hearing? I don't want to rely too much on it.

  • ringwinning
    ringwinning Member Posts: 552

    Thank you! Do you have some twitch streamers you recommend? I'm a survivor main so I mainly watch survivor videos. If you have Spirit main ones, that would be doubly awesome.

  • zoozoom6
    zoozoom6 Member Posts: 825

    you could always go with the training wheels spirit build until you know what you are doing: predator, strider, unrelenting and whatever slowndown or intail info perk u need but relenting on some killer like spirit and hag might be worth it for a large amount of your time with them.

  • ringwinning
    ringwinning Member Posts: 552

    I would love that, but I don't have predator unfortunately, ugh.

  • lowiq
    lowiq Member Posts: 436

    The reason he probably said that is because there is nothing a survivor can do against a good spirit running stridor. That being said, you don't need it if you're really really good at spirit and have really good headphones.

    Would recommend Fungoose for streamers.

  • SweetTerror
    SweetTerror Member Posts: 2,695

    If you like playing with Spirit, then definitely use Stridor as it can help immensely in locating survivors when phase walking. But for fun if you want the ultimate pallet destroying build, I would go with Enduring, Spirit Fury, and Brutal Strength. This way stuns don't affect you, and you're faster at breaking pallets. But for the fourth perk I would use a gen defense perk, because a good SWF will fly through the gens.

  • ringwinning
    ringwinning Member Posts: 552

    I mean right now I have no intention of running anyone else but plague and maybe doctor haha. But I hear doctor teaches you bad habits so maybe not him for now; I guess I could run stridor and see how it goes!

  • ringwinning
    ringwinning Member Posts: 552

    Got it! As gen defense, which ones work besides discordance? I was using tinkerer but someone told me not to use that...

  • SweetTerror
    SweetTerror Member Posts: 2,695

    Tinkerer is actually a really good perk since you have no terror radius, but it's usually best used on faster killers, or killers that can teleport. Discordance is a good perk, but it's only viable if more than one person is on a gen. Personally I would use PGTW. Instant 25% regression is a powerful thing. I want to suggest Ruin, but without Undying it will most likely get cleansed sooner than expected.

  • ClaudettegetsnoBPS
    ClaudettegetsnoBPS Member Posts: 16

    You need to get save the best for last, it can decrease swing recovery up to 40% including missed and hit, meaning you could have a 70% decrease to missed swing punishment. Ad mad grit and become a lawn mower ;√)

  • hillbillyclaudmain69
    hillbillyclaudmain69 Member Posts: 1,528

    Predator is bad on every killer. It makes scratch marks not spawn on walls.

  • zoozoom6
    zoozoom6 Member Posts: 825
  • Heartbound
    Heartbound Member Posts: 3,255

    Here guys, this will help with your chases.


  • zoozoom6
    zoozoom6 Member Posts: 825

    its the only thing she can see in her power and making it more accurate makes them easier to follow and makes hit more likely especially against healthy survivors. that off sets not being able to see walls painted red when a survivor runs by.