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What if they added a separate SWF/Comp queue?
Since SWF is one of the most insufferable things you can see in red ranks, what if they made it so that you can choose whether or not you want to go against swf? I know at first this is going to make swf unplayable bc the queue time will be longer than it was back during MMR, but hey, if they added a system like that, would it be a fix to swf? It will need major adjustments rather than like how crossplay is bc almost every killer is gonna shut it off, but if they could find some way to make that kind of system, what would be your thought on it?
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Majority of Killers want their games casual and not sweaty. So they just turn off swf for good.
And swf is left to play against masochists, mori-users and extremely toxic killers. And there is not so much players in this category.
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Queue Times for SWFs would be high and Queue Times for Killers opting out of SWF would be high. Killers would still face extra-sweaty SWFs who dodge Lobbies to get into Solo Queue Lobbies together.
Yeah, sounds great.
SWF is not a problem. Stop blaming your losses on SWF.
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True, idk I just want some indicator that you're either going against swf or you can choose you're going against swf. Maybe for the keen eyes they could make it so all survivor pop into the campfire at once so you can know it's a swf, and solo q's appear separately even if they were all there beforehand, just a subtle nod of "Hey, this is a swf/non swf"
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It's not that SWF is a problem, SWF perk builds are. If they bring an OoO and multiple DS+UB, you're going to have an EXTREMELY tough game where you require every single ounce of effort in your body. They will guard that OoO, they will have DS to prevent early tunneling, they will be constantly feeding absolute info. A good swf who's focusing will win 75% of their games, if they aren't and they have OoO with DS+UB and others to protect them, they're doing something horribly wrong if they're not against Spirit or Nurse.
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The only problem here is Object of Obsession, which is a Perk that is in desperate need of a change. But other than that, there is not much of an issue IMO.
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If they rework Object soon, then I think a seperate queue will never be required. Like what I said to the other guy, a nod to the SWF would be nice so that you know you'll need to pay more attention
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Killers would just use this information to dodge Lobbies. And lose against some Solo Survivors afterwards. cannot really imagine how it is fun to dodge every Lobby when they see that there is a 2 man SWF or players with 1k hours+ in it.
Seeing who was in an SWF after the game would be ok IMO, and I guess it will open the eyes of some players who will notice that they win against 4 man SWFs and lose against Solos.
And well, Object-Rework... Can take a long time until they change the Perk. Its not only recently a problematic Perk.
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We are actually already playing against duos and trios quite often and you can't really tell the difference from solo players in their gameplay. Most of swf playing casually and not doing anything toxic. So not every swf deserve special treatment.
Yes, sometimes we got to play against Faze Clan level swf. No matter which side you play, sometimes it feels like opponent is not playing fair to us. I actually think dbd would become much more boring if there was no impossible challenges like this from time to time.
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Fair points, I suppose SWF isn't that bad afterall, but sometimes it is just a tad annoying, lobby dodging would be pretty bad anyway bc half the playerbase are babies
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A lot swf play casual and if there option killers just select solos. But let's be real this game boring in solo queue as survivors
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