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Blight's biggest issue

gatsby
gatsby Member Posts: 2,533
edited October 2020 in Feedback and Suggestions

Blight frequently hits the same area multiple times which drains his charges and gives him no distance. It's like getting stuck but worse because the game takes away your power meter.

I think they need to change him so that everything within maybe 2m of his last slam loses collision just to prevent this. If that's even realistically possible to code, that is

Post edited by Gay Myers (Luzi) on

Comments

  • Ghoste
    Ghoste Member Posts: 2,135

    Try waiting a second before rushing again. Blight slowly moves away from the impact zone after slamming so you don't hit the same spot.

  • jisp3r
    jisp3r Member Posts: 317

    Low POV

    Besides that... Dumb power. Good, but dumb.

  • dugman
    dugman Member Posts: 9,714

    There is a one second window after you slam into an object in which you can sidestep and turn however you like to avoid hitting an obstacle on your Lethal Rush. If you are hitting the same object multiple times it’s normally because you didn’t reorient yourself in that time.

  • smappdooda
    smappdooda Member Posts: 566

    You forgot his incredibly iffy lunge that sometimes hits, sometimes doesn't.

  • Warcrafter4
    Warcrafter4 Member Posts: 2,917

    Didn't Tru show that the blight even when slumped over is slightly taller then Adam Francis and whose heads are roughly at the same height as each other.

    But the camera on the blight is below Adam's waist despite said character's model's faces being at the same height.

  • Mew
    Mew Member Posts: 1,837

    his low fov. cant track for ######### when playing blight

  • MadLordJack
    MadLordJack Member Posts: 8,814

    I feel like that's more of a pebcac issue, personally, when compared to some more glaring ones like his massively low FoV.

  • jarjargist21
    jarjargist21 Member Posts: 444

    The sliding, the bouncing backwards until tokens are used up. The turning. Invisible walls that literally help the survivor to get away. And the distance in corn maps to use his power properly. The hit boxes in the indoor maps. I literally can't use his powers in the corn or indoor maps oh and his camera should be slightly higher. And hex blood favor it could be better like having all the pallets blocked in the Terror radius and it goes down until it's hex is popped or when you down that survivor for a few seconds like 10 seconds.