IDEA: Changes to mangled/hemorrhage status effects

xEzekanarioX
xEzekanarioX Member Posts: 378
edited October 2020 in Feedback and Suggestions

Was thinking of this:

-Hemorrhage now has the "mangled" status effects (you heal slower).

-Hemorrhage old effect has been removed from the game due to being too fcking useless lmfao.


-Mangled status effect has been reworked.

-While being affected by mangled status effect, the survivor cannot pick himself up (can't use unbreakable, soul guard, or being picked up by adrenaline), and move slightly slower in the floor.


--> Mangled status effect will be now basekit of Bubba/Billy chainsaws.

-You can now give this to every killer being a yellow-green addon.


What do you think?

Post edited by Gay Myers (Luzi) on

Comments

  • Tactless_Ninja
    Tactless_Ninja Member Posts: 1,791

    Really unnecessary change.

    Blood tracking trumps any kind of stealth perk. And longer healing phases is disabling and often leads to people stopping healing altogether.

    Besides, you need to be slugged for a full minute for any slug perks to do anything worthwhile. Just hook them.

  • xEzekanarioX
    xEzekanarioX Member Posts: 378

    Didn't understood the last thing you said, but i look forward to apply pressure, not really waiting for anything. Thanks for your comment :P

  • Tactless_Ninja
    Tactless_Ninja Member Posts: 1,791

    It would make more sense to nerf the perks themselves than create more status effects that pin you to the ground. Unbreakable is fine. Soul Guard I think works indefinitely as long as a hex is up (not 100% sure) so just limit that to 1 self rez like Unbreakable.

    And Adrenaline needs to have different conditions in place. It's a perk that rewards you more for winning. Require 2 teammates to be dead, or have to have finished 2 gens or something.

  • PigMainClaudette
    PigMainClaudette Member Posts: 3,842

    Sure, because those two need ANOTHER reason to exclusively use their chainsaws.


    Personal hatreds aside, Hemorrhage isn't terrible and of you combine it with Bloodhound, then that's a pretty good way to track. As for Mangled, I don't like it. Unbreakable is a one-time thing and for Soul Guard, you have to be running an active Hex perk. While it is still active.

    As for the add-ons, we already have that for a lot of killers and their powers.

  • xEzekanarioX
    xEzekanarioX Member Posts: 378

    Hemorrhage isn't terrible if you combine it with Bloodhound lol. With this way of thinking the game is what it is now. A joke. I mean... Do you use bloodhound? Its like complaining about iri heads on huntress, but you see them 1 of 50 matches.


    And no, this is not another reason to use the chainsaw. Its a consequence of being hit with it. So being hit with a chainsaw and a lego knife (legion) is the same to you?

  • xEzekanarioX
    xEzekanarioX Member Posts: 378

    I liked your comment, but about the adrenaline argument... Define "winning" in DBD, and also being survivor.

  • Tactless_Ninja
    Tactless_Ninja Member Posts: 1,791

    All gens need to be done for it to activate. You'd already be winning because then it's only exit gates then you leave. A team full of adrenaline users is overkill against an M1 killer.

    A survivor survives I guess? Where are you going with this? You want to pin them down with a status effect that only effects three perks and want another status effect to double dip into tracking and stalling. It's not balanced.

  • PigMainClaudette
    PigMainClaudette Member Posts: 3,842

    Consequences for them ONLY using their power? Yeah, sure. Ok. I'M the one joking.

    And Iridescent Heads are actually a problem, especially when combined with Infantry Belt. The fact that they still apply at point blank range is the biggest issue there is. Deathslinger's equivalent has a minimum range requirement!