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What's your view on DS?

2

Comments

  • voorheesgt
    voorheesgt Member Posts: 827

    If your not actively tunneling and get baited into a ds, it's enraging. However those survivors that jump right on a gen/totem or jump in and out of a locker to bait you will do it after 1st hook... I eat the ds THEN I actually tunnel that survivor because they chose to waste their anti tunnel perk. It could be optimized to prevent the level of abuse it affords but when used as intended it's fine. Sometimes I'll accidentally tunnel someone due to character and clothing clones and when I get ds I realize I chased the wrong person... It's never right off hook but I still never get upset if I tunnelled inadvertently.

  • timbologna
    timbologna Member Posts: 348

    Honestly just eat it and get it over with, most users wont use it until end game if they don't have to.

  • Yamaoka
    Yamaoka Member Posts: 4,321

    Kinda overrated perk imo.

    That 5 second stun does nothing in most of my matches (as killer).

    I just eat the DS if I tunnel someone and return to the gens after eating said stun. It will result in a quick next chase and 1 defended gen most of the time.

  • Crypticghoul
    Crypticghoul Member Posts: 574

    Needs to be deactivated if you touch a gen, totem, or get grabbed trying to unhook imo.

    I'd like to see lockers included on this list too so they can't just do stupid stuff in front of you and then jump inside one.

    Otherwise when it's used honestly its existence is necessary because Behaviour doesn't disincentivize tunneling enough and it's the most effective way to 4k sadly.

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467

    So just leave them? Even though I’m not actually tunneling and they’re the ones throwing themselves at me by putting themselves into what is intended to be a dangerous place? Do you realize how stupid of an IDEA that is?

  • Sluzzy
    Sluzzy Member Posts: 3,130

    Why should a dangerous place mean they have to be defenseless all the time? They might be baiting you so you can either take the stun and then chase them or go after someone else.

  • Kalinikta
    Kalinikta Member Posts: 709

    I don't have much issues with the perk other than the end game DS safe escapes and sometimes the just do gens part.

    In my belief what should be changed is something you see often suggested, just disable it after the 5th generator is powered. It is supposed to punish tunnel behavior, but this mainly punishes those that didn't tunnel and well now you might be their only objective. Taking a DS hit with 5 gens up is far less problematic.

    If you believe that you are safe enough to do a generator, you aren't being tunneled. If you heal a stage, you can take a other hit and loop again, if you heal others, you should again be feeling safe.

    That said, locker interaction even though it is annoying, is something I would keep. You are still trying to escape, hide, flee.

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467

    Except said place is supposed to be a death sentence if the Killer finds you. Lockers are way too safe right now.

  • jelly101
    jelly101 Member Posts: 14
    edited October 2020

    If DS was an anti tunneling perk

    Example they shouldve made it like :

    Ds activates only If the killer stays within 32 Ms to the hook when unhooking a survivor. This should apply for 5 seconds after unhooking. So after unhooking a survivor if the killer is planning to run back to the hook he would fear in tunneling because DS could activate.

    This would balance the game. Killers wont be able to complain about DS anymore because it activates based on their actions.

  • Kira15233
    Kira15233 Member Posts: 473

    I'm not going to lie, the 32M away from hook is a decent idea but also a bad one, Wraith/Pig/Ghostface could all camp since they have undetectable status built in their powers.

  • Kira15233
    Kira15233 Member Posts: 473

    Ok you sir, should most likely not comment on any post, I can get DS'ed when I grab a survivor on a gen because they decide to stay on it, which honestly, shouldn't be a thing

  • ToxicMyers
    ToxicMyers Member Posts: 1,295

    Most likely, from what i have seen he is very very survivor sided when it comes to posts

  • MusicNerd_TC
    MusicNerd_TC Member Posts: 3,099

    I know sluzzy as well around here, but this is what baffles me.

    He thinks that Billy and nurse didn't need any changes to perks or add ons, but thinks huntress needs to be nerfed into the ground. He also thinks all aura perks need a nerf.

  • Entity_Lich94
    Entity_Lich94 Member Posts: 320

    Mosy on here have already said how I feel with it, have it deactivate when a survivor starts repairing/ cleansing/ fully healed and it would be completely fine.

    I'd say it's the main perk that makes solo survivor alot less miserable. With that said it can be very frustrating as killer when all 4 survivors are using it aggressively

  • notstarboard
    notstarboard Member Posts: 3,903
    edited October 2020

    I think DS needs a nerf. I cannot tell you how many times I will hook someone, chase someone else, down them, hook them, find what happens to be the last survivor I hooked, down them, and eat a DS. Should I get a stopwatch? No. DS should deactivate when you hook another player. I shouldn't be punished for leaving the hook, allowing the person to be saved, and just chasing quickly.

    You'll commonly see players run right to key generators after being unhooked because they know they're invincible so long as their DS is up. If I come back and chase them off a gen, they just hop in the nearest locker to force me to either leave or eat the DS. Should I just let them do the gen? No. DS should deactivate when a survivor is doing an objective.

    I think that DS is a necessary perk in the game, but it needs to be changed into a proper anti-tunneling perk. Every time you eat a DS that's a free health state for a survivor, that's pressure on TWO survivors you're giving up (the one who was going to be hooked and the one who was going to have to unhook them), and that's probably at least another 20-30 seconds to catch and re-down the person who DS'd you. Worst case, you might have to just give up the chase entirely. That's the effect for ONE DS. When a whole squad runs it it's even more powerful, because there will be at least someone with it active for most of the match that can push risky objectives, take hits they have no business taking, aggro the killer and hop into a locker, etc... Having an effect that strong makes a lot of sense for deterring tunneling, but making that effect so easy to trigger against a killer that's not tunneling is honestly pretty busted.

  • Sluzzy
    Sluzzy Member Posts: 3,130

    I would love to see the obsession be able to use DS whenever they want to use it. It would make the obsession have a little more importance with the halloween DLC.

  • Yamaoka
    Yamaoka Member Posts: 4,321
    edited October 2020

    Quote: "DS should deactivate when you hook another player."

    So you're saying DS should be useless?

    Huntress, Bubba, Billy, Myers, Ghostface, Pyramid Head, Plague with blood vomit, killers with maxed out STBFL (looking at you Demogorgon) etc.

    All of them can effectively down/slug the unhooker quickly/instantly, tunnel you off the hook and deactivate your DS by hooking the slugged unhooker before you.

  • MusicNerd_TC
    MusicNerd_TC Member Posts: 3,099
  • MusicNerd_TC
    MusicNerd_TC Member Posts: 3,099

    Sounds more like a camping problem and not a DS problem.

  • NekoGamerX
    NekoGamerX Member Posts: 5,288
    edited October 2020

    I feel DS is necessary evil it need to be in the game but it overpowered at times.

  • Yamaoka
    Yamaoka Member Posts: 4,321

    Shouldn't DS help against a killer that camps and tunnels you off the hook (which in this case would deactivate DS by hooking the unhooker before you)?

    Anyways I think current DS is fine. I have never lost a match solely because of the current version of DS.

  • Sluzzy
    Sluzzy Member Posts: 3,130

    Very little if any. If it did, it would be a good thing because I am thinking killrates are too high and devs are silent on the matter. Morale is very low amonst most survivors with all the slugging, oppressive slow-gen perks, aura perks, killers are sweating and I'm finding a lot of survivors dc'ing or killing themselves.

  • Zeus
    Zeus Member Posts: 2,112

    I love how when someone gives you a valid counter point to try and have a meaningful conversation and you're like 'git gud and stop complaining' lmao. Thats the sign of defeat in an argument and that's how kids react when they lose.

    So yeah..see you in the fog. With your DS.

  • BestGame
    BestGame Member Posts: 69

    DS is good perk...

    DS already nerf before... From Op to good perk...

    old DS = can stab killer anytime as long as killer pick survivor...

  • Callmehandsome
    Callmehandsome Member Posts: 529

    Have you ever actually ever played killer? do you understand how long 60 seconds actually IS for the killer? Killers time is 4x more valuable than survivors, this means that any second you waste chasing and messing with a SINGLE survivor could be 3x potential seconds on generator progress. So assuming survivor jumped into a locker what was next to a gen, that 40-60 seconds just waiting could be 120- 180 seconds generator progress, it's game over.

  • Axe
    Axe Member Posts: 1,060

    Only good with gen rush SWF otherwise I will eat the DS and still win lol

  • notstarboard
    notstarboard Member Posts: 3,903

    This would not make DS useless. It would still protect you in the vast majority of situations in which you're actually being tunneled. If someone is unhooking right in front of any of the killers you mentioned without BT and the killer is able to down the person who just got unhooked, then chase and down the unhooker, hook the unhooker, and get back to the person who just got unhooked before they use UB or get picked up, yes, 100%, I would have no problem with DS not saving them. That's an extremely dumb play and it makes sense that it would be punished. The killer should not be punished for a survivor making a play that stupid.

    "But what if I'm playing a face camping Bubba or something and there's no way to unhook someone without going down myself?" you might ask. In that case, even with the current DS and BT, the correct play is to leave that person to die on the hook and rush gens. In the time it takes for them to die, the other players could finish between three and four gens - it's 120 seconds on the hook. Each solo gen is 80 seconds, and then the survivors would need to run a bit before finding a new gen. Even if the killer hooked the first person before the survivors had made any progress on gens, this is still enough to make the killer lose badly. The survivors should have a favorable three-gen, and would just need to complete one more gen to power the gates. Best realistic scenario for the killer is getting one more hook before the game ends and face camping that person too in order to secure the 2k. If the killer keeps getting results like that, they will stop camping. They're not getting kills, they're not pipping, they're not getting bloodpoints, and they're probably not having much fun. The main reason why people camp is because survivors are often too altruistic and they will feed the killer free pressure trying to go for a risky save.

  • dugman
    dugman Member Posts: 9,713

    Lol, as a killer I wouldn’t waste my time just following a survivor around intentionally not chasing or hitting them simply because I think they might have DS. I’d just down them and leave them slugged, that forces a second survivor to eventually come over and revive them (barring Soul Guard or Unbreakable, etc). Or I’d chase a different survivor altogether to down them and spread the pressure.

  • Todgeweiht
    Todgeweiht Member Posts: 3,666

    I never run it, it feels cheap.

  • Acromio
    Acromio Member Posts: 1,737

    In a normal game, such a blatantly and hilariously overpowered perk would never have left the drawing board. They had the worst idea they could have had for a perk in DbD, and then implemented it in the worst possible way for any game.

  • 0mikeya0
    0mikeya0 Member Posts: 220

    Idk if anybody else has said anything already or not, but last I checked the dev's specifically said DS is NOT an anti-tunnel perk. That is just what the community came up with.

  • 0mikeya0
    0mikeya0 Member Posts: 220
  • Hex_Llama
    Hex_Llama Member Posts: 1,828

    I think DS needs to exist to counter tunneling, but it should deactivate if you do a gen or a totem. If you're doing either of those things, you're either safe, or you feel like the gen or totem is worth more than your life. IMO, the most abusive way of using DS is to use it as a shield to do objectives, which I don't see as being the purpose.

    I don't think it should deactivate when people heal themselves or someone else. There are cases where your entire team can be in a dire situation, and trying to slam a heal out, in whatever order, doesn't mean the danger has passed or you aren't about to get downed again.

    I don't think it should deactivate when people unhook, because of the dire situation thing again. I get the argument that, if someone else is hooked, you aren't being tunneled, but I think that, if there's an intention to protect someone for a certain window of time so they can heal/recover, they might need to fetch their teammate to have a reasonable chance of doing that.

    I also -- reluctantly -- don't think it should deactivate when people go in lockers, because there are legitimate cases where someone could be trying to hide, or where they could be using Inner Strength to heal themselves.

  • UMCorian
    UMCorian Member Posts: 531
    edited October 2020

    The survivor meta is just unfun to play against. Is DS alone OP? Probably not. Just the combination of perks Survivors run just adds so much time to a survivors clocks. It feels like everyone has BT, everyone has DS, everyone has DH or SB. Everyone has some combo of UB/Adreniline/Soul Guard. And even if you don't, you have to pretend they do... because otherwise you eat em.

    It's just not fun to play Killer vs. survivors running meta.

  • theArashi
    theArashi Member Posts: 998

    It is way too powerful at the moment.

  • MusicNerd_TC
    MusicNerd_TC Member Posts: 3,099
    edited October 2020

    It was, we've been told by like 5 different devs like McLean that it was meant for anti-tunnel.

    If it was anti-tunnel, it wouldn't activate if you were recently unhooked.

    Old DS was anti momentum, not the new one.

    Also, even if it was anti momentum, a perk shouldn't just throw your pressure out the window for no reason, remember old DS and MoM?

  • UMCorian
    UMCorian Member Posts: 531

    Pretty sure Survivors were running those perks well before Blight.

  • edgarpoop
    edgarpoop Member Posts: 8,363

    Punishes killers for playing well when all 4 survivors have it. Way too forgiving at 60 seconds. I shouldn't be able to do 30% of a gen, pop Adrenaline, open a gate, get grabbed off the gate, and hit the killer with DS

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467
    edited October 2020

    Outsmart my opponent abusing an overpowered mechanic? Ok then, please give me a good explanation as to how I can do that.

    No, leaving the Survivor or taking the stun are not (and never should be) valid reasons. I am not tunneling and should not be hit with the stun. The Survivor is making a bad play and should never be rewarded, especially in the way they are today. I know this might sound painful, but you don’t have to use DS every game. You won’t die from not seeing the stun.

  • Zeus
    Zeus Member Posts: 2,112

    Really?

    'We decided to put a timer on Decisive Strike as one of the solutions to Decisive Strike being used too often, we tried 2 minutes internally and found that players were able to use DS a long time after being unhooked, where it no longer serves the purpose to protect you from being tunneled/ farmed'

    Source: Q&A session regarding DS rework.

  • theArashi
    theArashi Member Posts: 998

    I've been around since it was released in it's original form.

    Game changed greatly since then.

    Ability to stop the pressure of the killer, especially with other perks that can be used with it gives killer no options.

    All that matters only against survivors that are good at the game. You don't need to care about perks if survivors take 5 minutes to finish single gen or all group up a lot.

  • theArashi
    theArashi Member Posts: 998

    The problem is killer has no idea which perks survivors have.

    So even if nobody run them, you have to play to dodge: DS, Unbreakable, Soul Guard, BT, (rarely that self unhook perk), DH

    Maybe ds by itself wouldn't be that big of an issue but killer has to guess which perks are in play.

  • ILoveDemo
    ILoveDemo Member Posts: 681

    Ds needs tbh no Nerf, but shuold activate everytime you get unhooked.

  • supersonic853
    supersonic853 Member Posts: 5,541

    Doesnt punish actual tunnelers as they will get dsd and still chase you to death. Gives a minute of invulnerability if you jump into a locker (then use inner Strength to get full health) or on the ground with unbreakable. Its synergy potential is insane and the amount of times survivors wave it in my face like they can do whatever they want is dumb. If ya want to punish actual tunnelers then sure go to town make it last a infinite duration in chase or something but make it go down quicker when you do a gen. Your not being tunneled on a gen.

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772
    edited October 2020

    I'm fine with it existing. I dislike being hit by a DS when I didn't tunnle. Example of a few days ago. Got a hook and a Kate runs in at full health and tries to unhook in my face. I down her (Billy) and pick her up.

    Get DS'd and she gets a borrowed time unhook even though I don't even remember when I last hooked this kate and they both run free.

    I have a rule where I never hook twice in a row, I'll slug if the opportunity presents itself. If I get unjustly hit by a DS. I WILL tunnel you to death.