Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Why don’t Killers like looping anymore?
It seems like most Killers don’t like good old fashioned looping anymore. They’ll leave you at the drop of a hat if you’re playing good and camp you like crazy if they can tell you’re playing bad.
Killers with anti-loop spam that stuff so hard it’s like they’re allergic to looping normally. Huntress, Doctor, Pyramid, Freddy and Billy players will go around and around for ages trying to use their power, when they could’ve just looped the standard way, ate the pallet and moved on. It’s actually crazy.
Are most Killers unconfident and rusty with their traditional looping now or what?
Comments
-
Learning the ins and outs of your power takes time and a lot of failure. Just keep playing as well as you implying you’re playing and hopefully the killers who inspired this post learn from it.
1 -
I like looping as killer, it's a ton of fun to outplay my opponent, where I have my issue is the loops with 100% visibility of the killer with no mindgame potential, like on blood lodge.
I love jungle gyms loops, as both sides have equal opportunities to outplay each other.
24 -
Sometimes it’s just a tiresome, mentally draining part of the game.
Its why I play Clown. So I don’t have to put up with extended looping.
“Me survivor spot. Survivor go down now.”
32 -
It is the game. Maybe take a break when feeling like that. Losing really badly because you just don’t participate in basics and ignore fundamentals is not going to relax you as killer.
3 -
I don’t know what other killer players most prefer, but I’d rather get looped than have the survivor just immediately throw down the pallet and run to the next one. At least you can potentially hit the survivor while they’re looping.
5 -
It's probably because survivors can just play safe and allow no possible outplays and because of how absurd gen times and maps are they never run out of pallets.
42 -
As a Survivor I find looping to be tedious so I run tile to tile using windows and line if sight blockers to extend the chase.
As killer I don't mind a little bit of looping but when it's a really safe loop with full visibility of the killer at all times and you never throw the pallet then it's just tedious and obnoxious since survivors can hug the wall because of their smaller collision box and gain more distance each time until bloodlust kicks in.
Looping is a small part of the game, I have better success the way I play Survivor so loops just annoy me in both sides I guess.
And don't come in with your condescending comments about "basic principles and fundamentals" because killers exist that negate it, some players play better using the whole map, and some players think Benny Hill simulator with knives is boring.
9 -
I kind of like the looping part of the game now. You can ussually do something at every tile to speed it up or get a hit.
That said I will still leave you at a the drop of a hat if i find you're a good looper. It's not you it's me. My job really doesn't give me the time for such an extended relationship. My time is valuable and I can't spend it all on you. I am trully sorry
17 -
The main problem with traditional looping is, that you'll loose if you do it all game.
20 -
This is highly incorrect. This might work out against some Tournament Squads (but I know, every Forum-Killer goes against them all of the time), but not in regular DBD-Games, even with SWF-included. Dropping Pallets immediatly and not killing the team by doing so would work at max on Ormond.
Most Maps dont have many Pallets, even tho they are safe, which creates some bad situations (and honestly, there should be way more Pallets, but less safe ones) where god Survivors can run around Killers who need to break the Pallets and bad Survivors throw the few Pallets on the Map so that their team does not have any ressources left.
Like, I regularly have games where Shack Pallet is gone at 5 Gens. Like, just thrown, who needs it anyway. So saying that Survivors can just play safe and win is not correct at all. This only works if your team is actually doing stuff AND you have the right Map for that, but I can assure you that at least the first point is not given that often.
But a solution for that would be that instead of having 8-12 safe Pallets, every Map has like 20+ Pallets where like 2 or 3 are safe and the rest is quite unsafe. But sadly something like that would not work out since Bloodlust exists.
3 -
See, looping without mind games is the most boring thing outside of perks,add ons, and offerings, and items. Like how is run run drop run run drop fun? Now looping with mind games is fun as hell, especially when i get moon walking correctly and get a hit
6 -
There's nothing really interesting about basic M1 looping. You make baits and hope survivor falls for them other then that you can't do much vs good loopers. Using your power to outplay loops is far more fun and skillful then only using basic M1. If anything combining both is the best you can do.
15 -
I'm not talking like instantly dropping like my boosted solo q teammates, I'm talking like looping something maybe once where you are in a good position and then dropping, without risking a pallet respect or a mindgame. As long as your not against an anti loop killer, filler pallets like on macmillian are safe as hell and you cannot mindgame them even if they decide to loop it. Same goes for most other maps like badham.
Windows are an infinite resource, so they can use safe ones if any are on the map. Thankfully on some maps these windows are weaker than pallets due to them being infinite, but some maps don't follow this rule (looking at you hadnofun).
The most common example of insta dropping is C wall gyms, where there's just a pallet and a short and long wall. Looping around the long wall allows too many possible mindgames for the killer, so most of the time they are used in a needed situation or when chaining tiles together to get rid of bloodlust.
If survivors do this there is almost nothing the killer can do unless they have a powerful anti loop power like slinger, spirit etc. The only maps I can think of where doing this would end up in the survivors having no pallets would be swamp and shelter. Other than that the gen location, map sized and gen speeds on all other maps all allow survivors to play safe as hell and take no risks.
5 -
Where did you get that from his response? He wasn't wrong. There are times when looping does get tiresome. Thankfully, there are killers that are anti loop, so if you don't want to loop as much, nab them. I know I just grab Doc when I don't feel like looping.
13 -
Because the game is 4v1 not a 1v1. Committing to a chase at God loops and safe pallets is a quick and easy way to lose the game as killer.
21 -
people try to do fancy stuff with their power because regular m1 looping is actually pretty boring its when you start throwing these abilitys in there which is where the excitement comes from
4 -
running around in circles might be fun for some, but for others its just the most boring part of the game. Also, as killer you know your time is wasted if someone goes for that route anyway, so better go for someone else.
8 -
Not true it’s only tournament squads.
I’ve seen tru3 get it in public, otz get it in public and I’ve had it in public.
SWF can pull it off. All you need is the other survivors to be on gens - which is what often happens in a 4 man due to the info they have and the fact that everyone is working together.
It’s only impossible in solo where you got the noob claudette dropping every pallet instantly, the other claudette hiding in a bush, Bill walking around the map doing nothing and you being the only person on a generator.
10 -
Because it is boring for killers, but as survivor to loop is the only fun part about the gameplay. And the only killer that can cut loops to non existant is so hard do play, that most ppl give it up after a couple of games.
1 -
Why would killers chase a survivor through a loop when they (killers) are in a bad position if they can just go for another survivor?
8 -
You chase too much, you lose the game. Killers would eventually learn it.
11 -
Looping is genuinley boring.
Not "boring" like survivors are saying " [Nurse, PH, DS, Spirit, Hag] is boring" but it is mechanically boring to just run in circles.
10 -
I don't know this is the same thing you are talking about or not
Killer right now can not really chasing people.
Yeah looping and try to mind game is kind of fun.
But if you can not hit them within 15 secs then you should better leave them and go to protect your gens.
Otherwise even you finially get them in chase you would still lose 2~3 gens for 1 hook.
At least this is what i feel when i play killer.
killers can't chase people if they want to win.
5 -
Anymore ? When did they ever like looping :D
4 -
@gatsby the process you're describing ends with "eating a pallet and moving on" rather than "getting a down," so that's why. I think most people would rather mess around and see if they can actually get a hit out of it rather than commit to running in a circle with no reward.
3 -
Because the game fundamentally incentivizes finding one or more bad Survivors on the the team ASAP and taking advantage of those weak links, and a loop is probably the best way to determine who the weak players are. A good Survivor will eat up a lot of the Killer's time on loops whereas a bad Survivor is likely to eat up not as much time. You'd rather have a good Survivor holding down M1 on a gen (since in most cases, they won't be that much faster on the gen than a bad Survivor) and a bad one trying to keep you occupied.
1 -
If they say it's boring then they must be lying cause they're still playing the game for fun lmaooo
0 -
Because if someone loops me for an extended amount of time, chances are they know exactly what they are doing. So instead of wasting my time with the one survivor, I'll go and see if I can find someone else. The fastest survivor games IME are the ones where you've got one person looping while the rest do gens.
You could really just rephrase the whole question as "why don't killers like giving away free gens?"
Edit: Forgot a .
Post edited by Nozorif on7 -
Killers don't mind chasing you, but none of them are really interesting in "looping" where you waste a lot of time. I just think more Killers are learning when to abandon a chase based on terrain, time, and alternate targets of opportunity.
5 -
Every 1 second that passes by in a chase is potentially 3 secs of gen time.
8 -
When did killers ever "like" looping?
13 -
I like chasing and looping, it’s the most fun part of the game, even though I’m definitely not the strongest player at it. (Red rank survivors can definitely be hard to catch sometimes, but that’s mainly me being bad at knowing optimal paths on specific tiles.)
But as far as strategy goes breaking off a chase when a good runner gets to a strong position makes sense. Even if you can ultimately catch them it could add 15-30 seconds to your chase time if they have a really good loop available. I at least typically try and get a pallet drop in that case to make the loop weaker for next time, but if the loop isn’t anywhere near any gens then chasing a survivor that long without exerting pressure on anybody else is probably a game losing move. It’s better to take the pallet drop and switch targets to pressure someone else then just tunnel vision the one survivor running that super safe loop that will take a while to resolve.
0 -
To be honest, actual "looping" is the least fun part of a chase. It really is just two people holding W in a slightly different format.
However, I am aware that looping is the term applied to chasing someone while actually using resources, I just wanted to nitpick a little.
1 -
At high level gameplay loops are incredibly draining to play out as killer because
- Most tiles on newer maps aren't mind-gameable they're either linear paths with safe pallets or a visibly open loop where the moment you try to switch directions to mind game the survivor can shift directions with you. You have to force the pallet drop pretty much guaranteeing the survivor gets 2-4 runs around this obstacle before the pallet drop. Assuming they don't know how to abuse nearby vault locations. Ormond for example is awful to play on because of the vault spots that are chained together with certain tiles. It's a prime example of why a killer may be allergic to looping.
- Chasing a survivor who knows how to abuse a tile is a good way to lose the game you need to know when to break chase
- I'm not going to chase a survivor first who is confident in running the killer I'm going to look for the weak link first because time efficient. I want to find someone in a spot that's inconvenient for them not for me.
Don't hate the player hate the game.
7 -
Rephrased: why don't killers like throwing games? Most loops in this game are completely safe if the killer doesn't have some sort of chase mechanism. You won't get a hit unless the survivor makes a mistake. A red stain mindgame only works if the survivor is using poor camera positioning and reacts slowly. It's why you only ever see Nurse/Spirit/Hag/PH in high level play.
5 -
I have never enjoy looping in general. Only with the old Legion, but that was mainly because you could with the old Legion do more in this time, as just running behind someone.
You could also stab them and even if other killers could do more like 1 shots - it still had make fun.
But besides that it is for me just a illogical and cheap game mechanic.
Illogicial because many killers would not need to loop. They would either kick the barrels (as example) by side, jump over it, or "phase" through it (if the killer is a ghost).
Cheap because I have the strong opinion that looping is only so much important to that game because there is outside of it not much to do.
Ok, the survivors can still repair gens and killers can still facecamp if they dislike moving, but that is not much. This game has no other game modes, like searching for tools, making new map-areas avaible to finally flee like in other games and so on.
I wish dbd would have more game modes after all. That said, besides other things, like that the devs would not always come with "we look what is necessary to win a match". I a am player, not a esl-pro gamer and as player I like to have fun in the first place.
Hargh, yet I have nevertheless rant in the last line. I didn't want to :|.
2 -
It's boring. I've started to hate maps like MacMillan, Autohaven, Coldwind just because of how the loops are. There's rarely a mindgame and it's just run in a circle and hope the Survivor makes a mistake (or just doesn't have eyes).
1 -
Killers need to be willing to drop a chase at the drop of a hat:
- We are not playing a 1v1 game, a Killer has to consider what the other 3 are doing while they are chasing.
- A killer needs to assess the total amount of pressure they are doing on all team members, if as a killer commits to strong to a single chase and the survivor is doing well, they simply lose the game.
- A good looper can occupy to much of your time till you even get the first hit in and so many survivors play it safe, it is better to drop and try again when you catch them slightly out of position.
- Killers with anti-loop will try and learn to use their powers. They might be very good at it or not, but not trying means you are not learning to use them. It is more beneficial to the player to try and fail than not try at all. They are not playing a M1 killer, so they shouldn't approach it as one either.
Survivors shout all the time: Just get good! Well, practice is what makes you good and learning when to drop chase is what makes you good. Why complain about them trying to get good? Simply put, if you are playing good in a loop as a survivor... a good killer will drop chase. It has nothing to do with confidence it has to do with the fact that they are facing 4 people and not one. Killers shouldn't try and play on the survivors terms, who to chase is a crucial choice for a killer and might just determine the outcome of the game.
2 -
It doesn't matter what the killer likes.
You learn very quickly when you play killer that time is not on your side. You need to end your chases quickly, even if that means giving up on one survivor because you need to disturb another to slow down the gen progress. Looping in the traditional sense is simply not very practical is many scenarios. If it's not a loop that the killer can outplay reliably and/or the survivor seems to be playing it super safe, then the smart thing is to just leave.
Pop, Corrupt, Old Ruin, Undying-Ruin—these are all meta. Do you know why? They all give killers time.
Nurse is the best killer in the game. Why? The lack of counterplay? No, it's because her chases are some of the fastest in the game. Spirit? Extremely good chase (also you don't know ######### she's doing half the time). Pyramid Head (currently, anyway)? He can quickly kill survivors thanks to his anti-loop and ability to play around DS-Unbreakable. What makes Blight awesome? He's one of the few killers that can catch up to you before you reach a loop, and this is despite his kit containing no real anti-loop outside of some really crafty uses here or there.
Worst killers? Clown who can't end his chases fast enough because of his lack of lethality and can't pressure the map in any other way, Legion whose power only gets the first hit in and is at the mercy of Deep Wound and survivors healing for stall potential/map pressure, Trapper who needs time to set up (and unlike Hag, he's not borderline unstoppable once set up), Wraith's power doesn't help in a chase—nothing helping them get quick downs and pressure survivors.
I've gone off on a tangent. TL:DR time constraints of the match often means the killer cannot afford to run loops.
3 -
Because it gets really draining from time to time.
1 -
It's fun to chase as killer. It's not fun for a chase to cost you 2 gens. It's annoying to have to mindgame survivors at almost every loop just to get them. Jungle gyms and TLs if played right, waste a guaranteed amount of the killer's time. There's no gameplay so to speak, just going through the motions.
3 -
You actually have answered your question yourself.
Killers will leave good loopers. Seems logical, right?
Ever played killer in red ranks? You should. It will change your perspective of the game.
2 -
I've never liked looping (as a killer or a survivor).
I'm here to play a horror game, not Scooby Doo.
8 -
Because those other survivors might go to a loop.
0 -
If you are a killer main that doesn't play an anti-loop killer and you enjoy the game, you enjoy looping, it's the main defense survivors have and is absolutely essential to core gameplay.
0 -
Because while we're looping, survivors are finishing gens.
0 -
It also works on Blood Lodge and Hawkins.
0 -
I think you touched on one of the biggest frustrations with dead by daylight. As anyone who plays this game knows, it has horrible matchmaking, and as such it's incredibly punishing for newer and casual players. For years the community has asked for a training mode like what the mobile counterpart has, but BHVR keeps saying that it's not a priority.
The fact that newer players have to turn to streamers to teach them how to play the game and be better at the game is one of dead by daylights biggest failings. The game should come with the tools necessary to teach anyone to play, but it doesn't. Sure you can create a custom game provided you have the friends necessary and available to do so, otherwise your SOL.
2 -
The biggest problem with the loops is killer time management. When a loop can burn 20-45 seconds why waste the time when you know gens are going to pop. Not to mention if killers chase survivors too long they get called tunnelers. At the end of the day i guess more people are getting tired of doing stuff to get told not to or not have it be effective.
1 -
If by "looping", you mean running around a barrier for 2 or 3 laps before a pallet is dropped in your face, then killers don't like looping because it's basically losing the game.
3