We're Gonna Live Forever Ideas?
I'm sure this thread won't really apply to people who don't seek to achieve bloodpoints as they already have all the perks and prestige they could ever dream of. For those like me who only have 200 hours or so and especially brand new players, bloodpoints are the name of the game when it comes to playing. Killers in general have an easier time farming bloodpoints as they are there for the entire match no matter what with no possibility of having their match end early from dying. With this in mind perks like BBQ make this even easier for killers by stacking for each survivor's first hook as a 25% BP post-game bonus meaning even if each survivor is only hooked once the BP is twice the amount they earned in the match. On top of this simply the tracking ability of BBQ alone makes it worth it, seeing all survivors auras 40 meters+ away from you upon hooking someone.
We're gonna live forever provides the same BP gains for survivors upon taking a protection hit or performing a safe unhook without the same aura reading ability and the two perks are often compared to one another. My thought was upon performing a safe unhook or taking a protection hit one could see the auras of all remaining survivors for 4 seconds or so just like BBQ. I was wondering what the killer mains, survivor mains, and everything in between would think of this or if you guys had any other ideas. It just seems like for despite how compared the two perks are We're gonna live forever is a much worse survivor version of BBQ.
Comments
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I think it doesn't work the same way. Bonus is only applied to altruism BPs while BBQ applies to the whole categories.
Buff this perk is dangerous because could force a lot of players into risky plays just for the points and to get that perk extra value. It would be cool a farming BP perk for survivors tho.
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No, the bonus BP of WGLF are applied to all categories, same as BBQ.
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It's already getting a buff; it's going to increase healing on dying survivors by 100% and I can get behind that as a default perk to run; nothing broken, but at least it does something helpful now. I do think that stacks should be obtainable by healing full health states of other survivors, though.
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I agree with this as well, if we're truly gonna live forever truly is a perk of it's name picking up slugged players should have the same benefit stacks wise as unhooking because you're essentially saving them from being hooked.
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While it is helpful. However it does nothing to help you get more stacks!
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Like I said, I think it should allow us to get stacks by healing whole health states of other survivors, as the new effect should be related in some way to a means by which stacks can be earned. At least we can now get them from flashlight and pallet saves...oh wait, we already could. :)
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