The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.
http://dbd.game/killswitch
Should Haddonfield be next for a rework?
I don't know how everyone feels about Haddonfield but for me it seems like a bit of a mess. Don't get me wrong, The Game bothers me but at least it seems like there are better loops and the map is adequately sized, maybe a bit too big but otherwise not bad.
Haddonfield is a long map, it's small, and loops seem to be fairly poorly made. This isn't a real big concern if you go up against characters like Myers or Wraith and all that but well... They "fixed" the long alleys, it's great I can escape but the windows aren't helpful at all if you're in the alley, you can't come at an angle which is exactly how you have to come at it.
Characters like Huntress, Doctor, and Hillbilly, and especially Pyramid Head slap on that map. Like survivors aren't gonna have a good time whatsoever. The Doctor might as well cover the map, Huntress and Hillbilly have a long mostly open street to themselves, and Pyramid Head well, there's no hiding from Pyramid Head...
Being as small as it is, generators spawn in the worst places, the best house I can think of is the basement house. Why? Because that house is a viable loop, no long alleys, it's a fairly balanced house. The Myers house...not so much, small, no loop, no pallet, and the back window cannot be taken from the side, it's a death trap. A lot of other houses stand looming with poor loops, long alleys and they just take up a lot of space. None of the other maps have anything remotely close to it. The other houses act like Big Buildings but cannot be utilized in anyway. I wouldn't hate them so much if the downstairs could be used at all. Block off the upstairs. Put the stairs behind a closed door. Mix up the first floor lay-out so that stairs in these other buildings aren't accessible. Why? The potential to open the map up by letting us into the bottom floor. The other houses have it descent. A door into the building and one on the back out of the building. Copy/Paste the house from Springwood (minus the upstairs) if you so please.
The only other loop is the second story (non-Myers) house and you need to have balanced landing to really accomplish anything on it.
Does anyone else feel the same way?
Comments
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Just because there's more of them I'd rather the corn maps first.
That said, Haddonfield and Ormond do need reworks badly.
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I want Haddonfield and Crotus Pren mainly because I think they're ugly looking.
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It's needed one for years. I don't understand why it hasn't got one. I was shocked when it wasn't in the list of updated maps in 3.7.0.
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Did... Did you just say Haddonfield was weak for survivors? Did you just say it has bad loops? Did you just say the House Of Pain was balanced??
Honey I'll agree this map needs changed but no thanks let's not BUFF this bullshit map.
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Haddonfield and ormand need a lot of work for everyone's sake
For me I want to see the corn maps reworked, get rid of the orange mist and fix stalking and such
Whenever I play a corn map I get lost I feel nauseated and claustrophobic. The only reason I can play Freddy on them is cause his filter gets rid of the orange glow.
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Wait what?
*rereads OP*
Holy crap... why the hell would someone want to BUFF Haddonfield?!
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Haddonfield fences are such annoyance to deal with. I don’t mind the house of pain. Once the pallets gone it’s not so bad.
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Exactly my thought process omg
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Where did I say the house of pain was balanced? Unless you're mistaking the basement house for The Basement. I'm referring to the house on the end of the street, with the not killer basement. The one with the generator in it.
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Yeah, that's the House Of Pain. The house with the Basement in, with the gen and the pallet, and two stair cases. The house with TheBasement™ is the Myers House, and also has an upstairs.
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The steam achievement says otherwise. Besides, that's a house that can actually be looped on, the Myers house is a death trap, you can't loop the upstairs without escaping down and without balanced landing you're screwed. There's like one GOOD street loop and the houses are super-massive blocks with long alleys that hardly changed. There aren't good loops on Haddonfield.
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Eeeehm... as a killer I rather go to Ormond than to this map.
Long as huge walls, that a survivor can circle around with vaults in the middle surrounded by pallets and no dead zones. There is so much stuff plastered into this space that can be used by survivors it is ridiculous.
Man... if a survivor complains about Haddonfield of all places.... mind boggling. Does it need a rework, euhm yeah... for killers.
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That gets me thinking. If they DID open the first floors of some houses. You could probably make a lot more deadzones elsewhere. If anything you could probably clear the street out (save for one or two pallets) and prolly some other spots. If they made the houses a tad bigger it wouldn't be so rectangular and easy to jump from wall to wall which would probably be a decent way to balance the map out as a whole. More work than that obviously but that might be a good starting point.
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What rank are you at? Maybe the reason Haddonfield seems so bad for Survivor to you is because the other Survivors are crappy and are dragging you down. Good Survivors will turn it into a nightmare for the Killer.
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Rank 8 after the reset
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Can we just back this up a bit? Haddonfield is weak for survivors? Haddonfield, the one in dbd? The michael myers map with infinite fences and a house of pain? That map is weak for survivors? I don't know how to respond for this. Haddonfield, Haddonfield is killer sided? no, just no. It needs changes, but no; haddonfield is in no way killer sided.
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