Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
I’m surprised that killer’s still don’t have a perk assisting them dealing with 360’s.
Now, settle down and hear me out. For every “What?! 360’s are so easy to deal with!” There is someone else, like me, that should be able to easily hit a 360, and knows exactly what they should be doing, but:
- gets screwed over by the game performance because the game suddenly has trouble coping with all the survivor activity occurring around the killer.
- aim dressing causing TOTAL disorientation.
- the horrid disappearing scratch marks bug that can quickly make you lose which direction a survivor went.
Now... I know we tend to get irritated by issues addressed via perks. But seeing as that IS the current way of things, and 360’s are a common survivor interaction, why HASN’T there been a killer perk available to help?
It could be either some sort of auto lock on, or something that dramatically increases the attack arcs AoE.
Thoughts?
Comments
-
I'm not sure what exactly that perk would entail. What would it do? When would it activate?
Edit: I'm a tiny brain who doesn't read all the way, but I'd still be interested to hear exactly what you would like the perk to look like.
0 -
I did say in my post.
0 -
Or can we just get an option to disable aim dressing which makes our gameplay horrible just for the sake of “pretty” hits even though they still look like they hit from miles away on the survivors end
3 -
Like a stomping perk for beginners. Just stomp your feet on the around every sixty seconds for a 360 M1 in lunge range.
0 -
It could have a cooldown so it’s not abused by experienced players.
But even then if experienced players use it, it’s at the expense of a perk slot.
0 -
Shadowborn is the perk to counter 360s.
0 -
It helps, but it still doesn’t address performance drops, and aim dressing disorientation.
1 -
Haha that gave me an idea. I would love to have and equip just for fun a perk that kicks a survivor in close range (without making damage) but stunning them in place for 1 sec with a knockback effect. That would be so fun and cool. It will have a cooldown of course.. I feel its a nice idea for a new killer perk.
1 -
That's why i added the term "sixty seconds" into my comment my lovely and only real clown god!
Yeah i would really like more of those meme perks for killers man!
1 -
I’m not sure why we don’t have anything to help with lunges or 360s. I’d have expected at least one perk that helps out with one of those. Consoles really need it. I actually don’t try to counter 360s that often because of the reasons you stated. Since the devs still can’t fix them for whatever reason, we either need a perk to help us out or to nerf 360s (Survivors would blow a gasket if this happened though, every communication outlet with the devs would be blown up with salty Survivors).
2 -
Too often I’ve missed not because I wasn’t being careful or patient, it’s because the was working against me.
2 -
They could just give survivors a "dizzy" status. 360 once, you should be fine. 360 twice in row, perhaps have a lighter version of what killers experience when survivors struggle. 360 three times in a row and get the full effect of Survivor struggling
2 -
If I remember correctly The Doctor has an add on that turns his shock into a ring does that help?
0 -
?!?!
1 -
- Scrapped Tape its a green add on. Shock Therapy's Area of Effect becomes a ring, placed 8 metres in front of The Doctor, with an outer radius of 4.2 metres and an inner radius of 3 metres.
0 -
My apologies. I know exactly what scrapped tape is and what it does.
I just don’t understand how it’s meant to help a killer deal with survivors spinning in front of them.
1 -
its not its just a joke to lighten the mood. honestly if it bothers you try bating out the 360 get up close and let them spin in front of you or get up right on their character and do a basic attack not a swing. The basic attack is quicker to recover as well all in all there doesn't need to be a perk to counter getting spun. Its all on you.
0 -
I’m starting to think you didn’t read my post, particularly the part about performance dips and bugs
1 -
I play on ps4 I see the dips and the bugs. I watch this game in my spare time, I play this game whenever I can. Getting spun is a result of either your own hardware which is not on DBD to fix. Or your over eagerness to hit a survivor which is also not on DBD to fix. Like I said before let them spin in front of you.
0 -
The problem with 360 is the auto aim at least that the issue i have so i think just removing the auto aim could help the killer
1 -
Actually it isn’t the hardware’s fault. The PS4 and XB1 can run so many other games that are more demanding than DBD with nowhere near as many problems. The devs just can’t optimize consoles.
1 -
Its called unrelenting
0 -
It wouldn't be far fetched to add in something that adds a bigger hitbox to the killer attack, because we have chainsaw add-ons that do that. 360ing and aim dressing keeps getting swept under the rug and needs to be addressed.
0 -
That's doesn't solve aim dressing making you miss. It just gives you more attempts to not miss in a shorter amount of time.
0 -
0
-
No, because survivors can still run inside you if you're a chainsaw killer or Huntress and you can't hit them.
0 -
I would be all up for it tbh. I experienced way too many issues with this and its getting out of hand.
0 -
That perk would be bhvr hiring someone competent enough to optimize console FPS. As it’s been two years since it was announced, I doubt it will happen.
1 -
Why solve it with a perk? Thats just another bandaid. The shadowwborn/ base fov thing is already jarring enough.
We could just reduce the maximum turn rate of survivors to make 360's harder to pull off or remove them completely.
1 -
I know this.
I SAID this.
But the truth is this is how devs address things.
So that’s why my question is “why don’t we have a perk for this?”
0 -
Silly adding an entire perk for something that is such a non-issue.
Your argument makes no sense, you list valid reasons why (at times) when a survivor 360s that you can't hit them. IE camera glitch, or snap on causing you to hit a near object, ect. However, you should be vouching for fixes to this things, NOT for a perk to disable or make 360ing harder.
Its for these reason I think you are not being honest with your reasoning and that you likely genuinely think that 360ing is unfair.
0 -
Good grief...
I’m not necessarily vouching. I’m conceding to the fact that devs usually address issues via perks.
With that in mind, my question is why doesn’t a perk addressing this exist yet.
0 -
You are vouching by definition "assert or confirm as a result of one's own experience that something is true or accurately so described."
It has not been my experience that what you claim is even true really, typically imbalance in the past was caused by maps (Literal Infinites), broken items (Insta flashlights, ect), broken game mechs (Flashlight saving could be done at near the same frame as the start of the animation picking up a survivor, ect) AND/OR broken perks. Therefore, there were many different solutions that were used to stop this.
Again, there is no perk for this because there is no reason for there to be; and nor do I ever think there will be as as said previously, that would be silly for there to be.
Please don't adhere to the circular reasoning fallacy...
0 -
You are vouching by definition, also just read my last comment if you want my response to your question as you said the same thing.
0