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skillchecks

Wish there were skillchecks on chests, exit gates and totems.

Even if there isnt a great skillcheck reward it still would be better rather then sitting there holding a button.

I think it works well for both sides. As a survivor main it could give me more objective and boldness points by succesfully hitting skillchecks and for killers it could mean notifications for people failing them.

Missing a skillcheck on these 3 objectives could reset the complete bar.

Comments

  • GhostEuant
    GhostEuant Member Posts: 243
    I wish killers had overcharge level skillchecks to hook survivors. 

    But seriously, how would you skill check holding down a lever, or taking apart a little bone statue, or moving things in a box? Like really, how could a normal human mess that up? It doesn’t make sense to me whereas properly closing wounds, getting a machine with wiring to work, and dismantling a large hook without it making noise (while more of a stretch than the other two) does.
  • Runiver
    Runiver Member Posts: 2,095

    I wish there were less skillchecks.
    QTE's were fun in the 1990. Now it's time for dynamic gameplay.

    No more skillchecks please.

  • Shadoureon
    Shadoureon Member Posts: 493

    And why does it take time to destroy totems in the first place when "in reality" you can just kick the damn thing. lol

  • Runiver
    Runiver Member Posts: 2,095

    @Shadoureon said:
    And why does it take time to destroy totems in the first place when "in reality" you can just kick the damn thing. lol

    Why does it take hooking to kill a survivor, while in reality, a simple stab would do ?
    Why does it take SEVERAL hooking to kill a survivor, while in reality, a simple hooking would very likely do ?

  • boogiewoogie
    boogiewoogie Member Posts: 32

    Skillchecks only punish new players.
    If they must have them they should progressively get harder the higher rank you get. I'd have to go out my way to miss one