skillchecks
Wish there were skillchecks on chests, exit gates and totems.
Even if there isnt a great skillcheck reward it still would be better rather then sitting there holding a button.
I think it works well for both sides. As a survivor main it could give me more objective and boldness points by succesfully hitting skillchecks and for killers it could mean notifications for people failing them.
Missing a skillcheck on these 3 objectives could reset the complete bar.
Comments
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I wish killers had overcharge level skillchecks to hook survivors.
But seriously, how would you skill check holding down a lever, or taking apart a little bone statue, or moving things in a box? Like really, how could a normal human mess that up? It doesn’t make sense to me whereas properly closing wounds, getting a machine with wiring to work, and dismantling a large hook without it making noise (while more of a stretch than the other two) does.
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I wish there were less skillchecks.
QTE's were fun in the 1990. Now it's time for dynamic gameplay.No more skillchecks please.
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And why does it take time to destroy totems in the first place when "in reality" you can just kick the damn thing. lol
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@Shadoureon said:
And why does it take time to destroy totems in the first place when "in reality" you can just kick the damn thing. lolWhy does it take hooking to kill a survivor, while in reality, a simple stab would do ?
Why does it take SEVERAL hooking to kill a survivor, while in reality, a simple hooking would very likely do ?1 -
Skillchecks only punish new players.
If they must have them they should progressively get harder the higher rank you get. I'd have to go out my way to miss one0