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Key/Mori. Possible Fix?

ZFennecFox
ZFennecFox Member Posts: 510
edited October 2020 in Feedback and Suggestions

Change the hatch spawn mechanic to only spawn when one survivor is left on the map. Give the purple key an insert, turn and lift animation that the Killer can interrupt lets say about a 5 second animation. Give the Skeleton Key the ability to skip the animation but reveal your aura to the Killer when in a 6 meter radius.

Just change the Ivory and Ebony Mori to be a last hook requirement and have them pick up the survivor. If the Killer in question picks up the survivor and holds the button then the Killer drops them and proceeds with the Mori unless interrupted I.E Pallet slam, Flashlight save, Head on etc. I feel like that change is fair.

For Key's I figured that if you wanted to skip the animation with a Skeleton Key their should be some drawback to bringing it so I figured letting the Killer see the Survivors aura within a very short radius would make you think twice if you wanted to skip the animation or not. This change also helps Killers Identify which Key is actually in game so they can act accordingly such as patrolling the hatch for the Purple Key or not.

The Hatch change is just that I feel like its meant to be an emergency escape that both the survivor and killer have to find instead of just stumbling across it in a chase while their still other survivors on the map.

Any questions feel free to ask.

Post edited by Rizzo on

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