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Ruin Undying Change

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Comments

  • SquirrelKnight
    SquirrelKnight Member Posts: 951

    It is.... Because they are 2 killer perks. They are designed to do two things.

    1. Make survivors hunt down totems in the early game to prevent the effects later

    And

    2. Ensure that IF survivors do no cleanse totems in the early game they are punished for not working in the secondary objective, the totems.

    I understand that people dont like dealing with that, however the purpose of these perks are to make survivors have to make choices. Do you want to work on totems early and slow your early game? Or do you want to not do the totems and possibly run the risk of having them be a problem later.

  • Withered8
    Withered8 Member Posts: 1,241

    But none of these are feasible choices for the survivors as they always result in tremendous amounts of killer pressure and making it much harder to win. It’s very much like the situation with deathslinger and pyramid head. You have two options, but both of them are garbage.

    Also I know people like to say doing totems is a secondary objective but it’s really not. I know having a secondary object WOULD be a good idea but totems is not the way to go about it, and having two perks that part completely change the game by forcing a secondary objective isn’t good either.

  • SquirrelKnight
    SquirrelKnight Member Posts: 951

    Okay, if you say so 🤷‍♂️ i disagree but i dont think ill be able to convince you otherwise

  • SquillDBD
    SquillDBD Member Posts: 163

    Ruin Undying is fine because it rewards the killer for playing well.

  • Withered8
    Withered8 Member Posts: 1,241
  • SquillDBD
    SquillDBD Member Posts: 163

    I'd like to see you even try using ruin undying vs my team.

  • Manky
    Manky Member Posts: 192

    I see ruin and undying as a good thing for survivors. Ruin isnt that good. It regresses generators at half the speed that survivors repair them. Big deal, it may take a little longer if you get found but if your team are good they will save the generator from regressing. Not only is the killer using a fairly bad perk, they are protecting it with another perk slot. This means that the killer has only 2 perks working for them in a chase. Most maps, totems take a minute or two to find all of them. If you arent the type of survivor to "do bones" (like me, I dont do bones against this build because most killers realise that if they run ruin and undying, then they might force people to cleanse all the totems, making noed useless) then it will take around 2 minutes to find a totem. If its not the undying then chances are that you have seen the other totems already and know which ones are not the undying if you see another hex totem. its not a good combo and doesnt need a nerf. Killer who run it just need to experiment with other perks and to stop following misguided metas. Put on Pop, its 10x better for half the perk slots, and its there all game.

  • KingFrost
    KingFrost Member Posts: 3,014

    The solution is quite simple.

    Hex Totems no longer lose tokens when they are cleansed if they are 'revived' by Undying

    But if Undying is cleansed, any 'revived' totems become dull totems and lose their effect.

  • SurvJoe
    SurvJoe Member Posts: 111

    remove aura showing on undying

  • Kalinikta
    Kalinikta Member Posts: 709

    They are hex perks, just do bones or deal with it. At least they have a counter play in contrary to the survivor meta perks, like seriously... hexes are to strong? They are supposed to be strong, because they are hexes! Knock over a pile of bones and they do nothing for the remainder of the trial.

  • Withered8
    Withered8 Member Posts: 1,241

    Honestly would be aan enjoyable game. Most teams are too easy to beat with it.

  • Withered8
    Withered8 Member Posts: 1,241

    Their counterplay is comparable to that of ds unbreakable, infact i would argue ds unbreakable has more than ruin undying.

  • Kalinikta
    Kalinikta Member Posts: 709
    edited October 2020

    Please elaborate, if you slug them they get up, if you hook them you get stunned, if they grab a gen, you get stunned, if they locker you get stunned, if you leave them alone they have 60 seconds to do as they please including gens, saving people, body blocking, seeking for items, healing....

    How is there any counter play other than, just powering through the perk or wait while they crawl to the exit, to a pallet to setup for a save, buy time while their friends do gens because you know killers have 60 seconds to camp and is really something nobody complains about? What counterplay is available to a killer?

    You can power through Ruin if you want, you can ignore it or you have an alternative action you can do bones, you can also wait for your team to pick up the slack. For which you can bring a map or perks to even help you if you deem that necessary. There is an action you can do against it to actively counter it.

  • Withered8
    Withered8 Member Posts: 1,241
    edited October 2020

    You know you can just ignore recently unhooked people right? If you're on teh other side of the map applying pressure by downing and hooking other survivors, then you're forcing the ds survivor off of gens. Yes unbreakable does counter slugging, but A) You can only use unbreakable once and B) It's still wasting time as they can't do anything for the duration they are on the floor AND often it'll encourage other players to get of the gens and go for the pickups either to save the unbreakable or because they don't know they have it.

    Yea you can power through ruin but you've gotta be hoping the killer you're vsing doesn't know anything about rotating or downing people or applying pressure. Any killer who has half a brain can make it so ruin will constantly be undoing almost all of you're work.

    Oh and if you're running into DS even though you aren't tunneling, then that means you're downing people more than fast enough that the ds shouldn't hurt you that much.

  • Withered8
    Withered8 Member Posts: 1,241

    I agree in that I'll always run pop over ruin as it feels like you have more control over it. Although ruin may not always be as good, it doesn't take any effort on the killers part and basically makes it so killers don't even have to worry about kicking gens or anything to do with manging gen progressions, a huge part of the game. It's like how old legion rendered learning how to beat survivors in chase a useless skill.

  • Kalinikta
    Kalinikta Member Posts: 709
    edited October 2020

    The classic: Just go for someone else, just ignore them and go do something else. You realize this is not a counter play and if that is the magical counter play you claim it is, just ignore generators and do bones... how is that different. You are telling me to ignore the objective of a killer to go do another one, like patrol, find someone else... at least if you do bones the perk is out of the game, ignoring a survivor keeps the perk in the game.

    Just ignore the fact that survivors know that they are immune and place them in the path of a killer, body block for their friends, go a generator right next to them... just go for the other guy... while there is a guy blocking the hook for their friend to unwiggle with immunity. Get the hook off and down the person there, now you are stuck no counter play other than camp the living hell out of them.

    I have chased other people, downed them hooked them for them to be saved by the person running DS. Who should I aim for? I down the person going for the save because they do it straight in my face, yet I should not pick them up and ignore it because they decided that with their immunity they are far more suited than anyone else on their team to save the person.

    I don't eat a DS because I am applying pressure, going else where and then in the end game they open the gates save the one pressure point I have: the guy I got on the hook and insta down them as they are injured and the others healthy, now they can slug their way to victory or stab me in the back to victory... how am I supposed to counter that? Just hit the savior for a speed burst to the end-gate, in all likelihood I did that as well. It won't hurt to much right... removes the one pressure area I still have in the game to not have them escape, while they crawl their way to victory and I am denied my objective of hooking survivors and preventing them from escape.

    You have literally stated a grand total of ZERO counter plays, there is not a single action on my end other than: Just let them do what they want for a full total 2 minutes per survivor or risk the stun and eat it, hope you were not near completing the game. Keep in mind there are zero tells if they have it or not. Unlike ruin that just tells you it is in play

    You know when it doesn't hurt for me to take the 5 second DS stun? When I tunnel someone down at the beginning of the game, 5 gens left just eat the stun and make it a 3v1. That is the best counter play against the combo, just power through it and do it early in the match. Yet that would make me a Toxic bad killer that just needs to learn to play.

  • SquirrelKnight
    SquirrelKnight Member Posts: 951

    You saw 2 things and stopped reading. Read the points i made.

  • SurvJoe
    SurvJoe Member Posts: 111

    remove undying aura showing and i dont mind it