Maps need reworks. Devs don't do literally anything.

The game and The institute are horrific piles of ######### spaghetti. Begone them.
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We should find your missing words first little one.1
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Can't. Being subjected to near constant Hex:Ruin results in a lack of words.
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Are you talking from a survivors point of view, or killers?
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Same coin.
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devsNEEDtoWORK said:
The game and The institute are horrific piles of ######### spaghetti. Begone them.
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@devsNEEDtoWORK said:
Can't. Being subjected to near constant Hex:Ruin results in a lack of words.And you guys aren't cleansing Totems and getting rid of it . . . why?
If you're dealing with any Hex perk the entire trial, that's a survivor-player issue of ignoring the Totems and gunning for just Gens.
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@devsNEEDtoWORK said:
Can't. Being subjected to near constant Hex:Ruin results in a lack of words.If only there was a perk that allowed you to find totems within a radius, and possibly another perk that granted a bonus to that radius, that would possibly be out of meta but helpful and solve your complaint.
But there probably isnt :[
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Two of the worst maps in the game have been made smaller in the next patch, they've changed several loops, they're definitely working on maps.
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So ruin is suddenly a problem?0
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Meh.
Gideon Meat Plant is ok. Not a fan of Lery's, but it's a good place to practice your doorway jukes. Got to find the positives where you can.
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@SenzuDuck said:
Two of the worst maps in the game have been made smaller in the next patch, they've changed several loops, they're definitely working on maps.Smaller, just what i wanted...
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@devsNEEDtoWORK said:
@SenzuDuck said:
Two of the worst maps in the game have been made smaller in the next patch, they've changed several loops, they're definitely working on maps.Smaller, just what i wanted...
Grim Pantry & Pale Rose were a nightmare for killers, it made trap based killers pointless as there was so much room to avoid there stuff, and slow killers took a while to cross the map.
You want maps reworked, THAT is a map rework.
Not to mention they've just redone a bunch of maps main buildings to make them so survivors can't loop them for long, another rework that has seemingly passed through one ear and out the other.
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@SenzuDuck said:
@devsNEEDtoWORK said:
@SenzuDuck said:
Grim Pantry & Pale Rose were a nightmare for killers, it made trap based killers pointless as there was so much room to avoid there stuff, and slow killers took a while to cross the map.
Actually a huge fan of Pale Rose but hate the Pantry.
You want maps reworked, THAT is a map rework.
I'd prefer The Game & Lery's being deleted. But hey, if the survivors can't loop them for long that definitely fixes all of the issues that come from tiny maps. +1
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