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Maps need reworks. Devs don't do literally anything.

The game and The institute are horrific piles of ######### spaghetti. Begone them.

Comments

  • Oblitiry
    Oblitiry Member Posts: 487
    We should find your missing words first little one. 
  • This content has been removed.
  • devsNEEDtoWORK
    devsNEEDtoWORK Member Posts: 15

    Can't. Being subjected to near constant Hex:Ruin results in a lack of words.

  • Wolf74
    Wolf74 Member Posts: 2,959

    Are you talking from a survivors point of view, or killers?

  • devsNEEDtoWORK
    devsNEEDtoWORK Member Posts: 15

    Same coin.

  • Lowbei
    Lowbei Member Posts: 2,637

    The game and The institute are horrific piles of ######### spaghetti. Begone them.

    uwotm8?


  • Kilmeran
    Kilmeran Member Posts: 3,142
    edited October 2018

    @devsNEEDtoWORK said:
    Can't. Being subjected to near constant Hex:Ruin results in a lack of words.

    And you guys aren't cleansing Totems and getting rid of it . . . why?

    If you're dealing with any Hex perk the entire trial, that's a survivor-player issue of ignoring the Totems and gunning for just Gens.

  • Tanadris
    Tanadris Member Posts: 59

    @devsNEEDtoWORK said:
    Can't. Being subjected to near constant Hex:Ruin results in a lack of words.

    If only there was a perk that allowed you to find totems within a radius, and possibly another perk that granted a bonus to that radius, that would possibly be out of meta but helpful and solve your complaint.

    But there probably isnt :[

  • Seanzu
    Seanzu Member Posts: 7,525

    Two of the worst maps in the game have been made smaller in the next patch, they've changed several loops, they're definitely working on maps.

  • Tsulan
    Tsulan Member Posts: 15,095
    So ruin is suddenly a problem?
  • Eight
    Eight Member Posts: 513

    Meh.

    Gideon Meat Plant is ok. Not a fan of Lery's, but it's a good place to practice your doorway jukes. Got to find the positives where you can.

  • devsNEEDtoWORK
    devsNEEDtoWORK Member Posts: 15

    @SenzuDuck said:
    Two of the worst maps in the game have been made smaller in the next patch, they've changed several loops, they're definitely working on maps.

    Smaller, just what i wanted...

  • Seanzu
    Seanzu Member Posts: 7,525

    @devsNEEDtoWORK said:

    @SenzuDuck said:
    Two of the worst maps in the game have been made smaller in the next patch, they've changed several loops, they're definitely working on maps.

    Smaller, just what i wanted...

    Grim Pantry & Pale Rose were a nightmare for killers, it made trap based killers pointless as there was so much room to avoid there stuff, and slow killers took a while to cross the map.

    You want maps reworked, THAT is a map rework.

    Not to mention they've just redone a bunch of maps main buildings to make them so survivors can't loop them for long, another rework that has seemingly passed through one ear and out the other.

  • devsNEEDtoWORK
    devsNEEDtoWORK Member Posts: 15

    @SenzuDuck said:

    Grim Pantry & Pale Rose were a nightmare for killers, it made trap based killers pointless as there was so much room to avoid there stuff, and slow killers took a while to cross the map.

    Actually a huge fan of Pale Rose but hate the Pantry.

    You want maps reworked, THAT is a map rework.

    I'd prefer The Game & Lery's being deleted. But hey, if the survivors can't loop them for long that definitely fixes all of the issues that come from tiny maps. +1