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Legion | Buffs/QoL changes
Legion does have terrible stats without addons, and I think there is a big room for improvements, so here are some Legion buffs and QoL changes that will make Legion slightly better.
!!! I'm Not counting with addons in this buff !!!
While not in Feral Frenzy
- Removed the cool-down penalty when hitting a Survivor while not in Feral Frenzy. (Was 50%)
This "feature" that only Legion has is now outdated, due to the amount of changes that the Legion got, I think this penalty isn't necessary anymore.
Feral Frenzy
Cool-down
- Feral Frenzy cool-down starts recharging at the beginning of the fatigue, not after. (Like Nurse's cool-down)
I think the 20 second cool-down is fine for Feral Frenzy, the problem is that the cool-down isn't actually 20 seconds, it's 24 seconds, due to the long fatigue, with this change the cool-down would be 20 seconds, like it's suppose to be.
Fatigue
- Decreased Feral Frenzy fatigue duration to 3 seconds from 4 seconds.
- Reduced the amount of "tunnel vision" while in the fatigue.
Legion currently loses a lot of distance due to the 4 second fatigue, decreasing the duration and reducing the "tunnel vision" should help Legion close the distance they lost while in the fatigue and keep track of the Survivor.
The "tunnel vision" before the patch 2.7.0 and now.
Power gauge
- Stabbing a Survivor while in Feral Frenzy that already has Deep Wounds will end Feral Frenzy, but it will not deplete your entire power gauge.
- Picking up a Survivor while Feral Frenzy is active will no longer deplete the entire power gauge.
- Missing an attack while in Feral Frenzy will no longer end Feral Frenzy, instead you will suffer the standart missed attack cool-down.
I never understood why is the Legion's power gauge so inconsistent, this should fix some inconsistency.
Deep Wounds
- Reduced the bleed-out timer to 15 seconds from 30 seconds.
- Performing the action Snap Out of It now pauses the bleed-out timer.
With this change the Survivors will be actually forced to mend, instead of just fooling around and doing Generators until their timer hits the last 2 seconds.
It's kinda stupid that the bleed-out timer still goes down even while snapping out of it, leading to some instances where you will just go down no matter what.
Vaulting
- Fixed an issue where Survivors could walk through the Legion while vaulting or while in the fatigue.
This annoying bug has been here for a long time, and still hasn't been fixed...
If I missed something just let me know!
Comments
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I would like to see these changes to Legion! Legion is so much fun to play, but he unfortunately doesn't do so well at red ranks. :(
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how about "Reduced the bleed-out timer to 15 seconds from 30 seconds." that the time continues even while mending to stop the timer abuse.
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This is how it should be
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I agree with these changes i would just suggest for the missing hit to instead of what you propose, make them have the reduced cooldown but it drops 50% of the REMAINING power gauge. Ex: if you have left 25% of the bar, missing a hit will put your bar at 12.5%.
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Most survivors hate Legion with a passion. He needs a rework not a buff.
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Default mend takes 12 seconds. The two increased mend time add ons increase it by 2.5s and 1.5s. That's a grand total of 16 seconds. Alternatively, Franks Mix Tape makes FF attacks remove 7.5 of the deep wound timer.
With those changes and Legion's current add ons, FF is now insta downing everyone. Which would be crazy broken.
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This is what legion needs this will make him such a fun killer to play and face against this is how you fix legion!!!
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how would it be insta down?? im saying when they start to mend it doesnt stop the clock which forces them to go straight into mending and not doing anything else .
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Not bad changes, and it's certainly a start to increasing QoL for Legion, but I feel they're gonna need some much more intensive reworks in order to fix his real problem:
Their power is useless. To a certain extent
Let me explain. If you count getting increased mobility to traverse between key points on the map, and spread out damage as a use then sure it provides one. However, notice that Legion's power is the only power out of ALL 19 killers that doesn't help down a survivor, not injure them because he's the best at that, but fully down them.
Take a second to think about it and count out every killer, even the worst ones have some tools to down survivors. Hillbilly and leatherface have their chainsaws for instant downs, Trapper can catch survivors caught in beartraps, Wraith has a speedboost that helps him at certain loops to catch survivors out, Nurse can obviously teleport past both pallets and windows, Doctor can stun survivors before they drop a pallet or vault a window, and so on and so forth. Even the Pig has a dash and RBT's can kill survivors (rarely, but that is their purpose) and the clown can eventually slow survivors down enough to catch them.
The Legion's power, has no such function. You can find survivors, you can initiate chases, but you can never get a down. This is what makes their power both so terrible and so unsatisfying to use.
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The amount of hate Legion gets is completely undeserving after his power rework.
Why doesnt Feral Frenzy actually do something? Ive always been behind Deep Wounds removal from the game, and Legion being able to down people using his power again, but of course, I know theres plenty of red tape and the like to worry about.
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If starting to mend doesn't start the timer... they have 15s to finish mending but it takes them 16 to finish mending then they're going down no matter what.
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The timer stops when you mend or run.
So no you won't go down unless you stand still doing nothing like a potato.
The shortened timer means you have to immediately mend when you stop running rather than working on gens for 27 seconds then mending at the last possible moment
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Feels strong, but not OP. I don't hate it actually
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The proposition being responded to is that mending wouldn't stop the timer.
With mending stopping the timer like now 15 seconds is fine. Borrowed time is proof of that.
However if mending did NOT stop the timer then 15 seconds would make FF effectively an instant down.
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I don't think this is a good idea, in previous versions before the patch 2.7.0 the Legion's Deep Wound timer went down if you weren't in a chase, so if you weren't in a chase your timer would go down, and it stopped at like 0.1 seconds before bleeding out, the mend took 15 seconds back then, so if the Legion came you couldn't do anything, if you start running the chase wouldn't kick fast enough so you would go down, if you just wanted to mend the Legion would just m1 you or Frenzied you, so you would go down no matter what, and I don't want this Deep Wounds to come back tbh.
Also if this Deep Wounds stopped at 0.1 seconds as well, you will still go down, because vaulting takes a bit of the Deep Wounds timer, because you're not running.
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How about this then. Add a 1 second (or so) buffer when you stop mending and stop sprinting during which there is no bleedout. That would mean you have enough of a window to start sprinting again (and fixes any kind of weird latency). Since DW isnt tied to chase mechanics or TR anymore, then you wont go down and you will be able to resume the chase.
The only time this is the situation you described is if the Legion player has FMT. While add-ons isnt something the OP wanted to include, we can all agree that FMT needs an entire new effect anyway.
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This would fix the issue with going down due to latency and not having enough time to react, but there is still the thing, currently when you as a Survivor vault a window or a pallet you're not technically running, so the Deep Wound timer will go down.
The way I would fix this is when you as a Survivor fast vault something your timer will not go down.
Also most of Legion's addons should be reworked tbh.
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That is great :D. Actually everything we need in power changes.
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And guys remember that frank's mixtape takes 25% of deep wound. This addon doesn't stack with stab wounds study. So now the deep wound timer is 30sec so frank's mixtape take 7.5 second. If the timer would be 20seconds it would take 5 seconds.
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Well technically if it works like how it used to where if you were currently in the process of mending you wouldn't go down even if your timer depleted that would help
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then u could increase timer to be 1 for 1 soooo they dont go down, kind of like the brown medkit. meaning once they stop they better start mending or they will go down. how about that?
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u can get hit with DW run and open a gate and still have time to mend, his power is weak AF. survivors should be forced to mend and not do anything else or get punished.
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u can get hit with DW run and open a gate and still have time to mend, his power is weak AF. survivors should be forced to mend and not do anything else or get punished.
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u can get hit with DW run and open a gate and still have time to mend, his power is weak AF. survivors should be forced to mend and not do anything else or get punished.
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i'd like to have an actual hitbox while in my fatigue.
its super annoying when you try to block a pallet / window and they just run straight through you.
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I dont know what your goal was. Your changes are okey but thats it, that wouldnt fix Legions problem at all. Legion has way more problem then just a long fatigue stun.
The biggest problem of Legion is that he has no power to down survivor, in that case FF has to reverted to be a deadly power OR add a secondary power simiular to Demo or Pig where you use the secondary power in chase to down survivors. Keeping survivor injured is not enough thats why plague got also the apple as baseline since injured survivor can still just push the gens and you have nothing to do against that.
If you are interested I did a own legion update a while ago: https://drive.google.com/file/d/1O7WWCWlfe9apyzuIV_8FeLvTtatm7vRW/view?usp=sharing
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I'm aware that Legion needs a rework, these are just some QoL changes for the Legion until they get a proper rework, if they get any...
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A rework would mean to completly throw away the entire power and do a new. Imo FF is a fun and nice ability, that was a part of the reason why I mained this Killer before the nerf. FF should stay, Legion just needs a secondary power, that means Legion should get a update just like Doctor had one. Just add a new secondary power and do some QoL changes to FF and Legion would be very fine.
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Yeah I don't exactly want a full rework of his power as well, it would ruin it for people like me who actually play him because we actually find his power fun.
These quality of life changes is exactly what Legion needs, but his add-ons and hitbox while fatigued also need to be updated as well.
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That would fix it for those two add ons. You'd probably need to rework Stab Wounds Study and Frank's Mix Tape as well.
Seems simpler to just... keep it so mending pauses the timer. If we're already reducing the bleed out time to 15s... the survivors probably aren't going to be doing gens or opening gates or whatever before they mend.
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with this you will be able to down survivors better with franks mixtape becasue:
Stabbing a Survivor while in Feral Frenzy that already has Deep Wounds will end Feral Frenzy, but it will not deplete your entire power gauge.
that means you don't have to wait whole 20 seconds to get your power back :)
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I think with this changes Frank's mixtape is not that bad and doesn't need a rework. You will be able to down survivors way better than now. Also we want it to always take 25% of deep wound timer. I think it will be really great :D.
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Why should this Killer be playable only with a addon? That is very bad honestly xD
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they want this killer to be a navigational tool, not a chase tool. That's why we cant down survivors. But with this changes if you want to down survivors just go ahead and take this addon. now you have navigational tool and can down survivors :)).
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The devs have no idea what they want to do with Legion now, thats the exact reason why Legion is gutted and broken as it is now. The devs will never make Legion as they were before, it created alot of problems from the playerbase. Thats why a addon that would create the old Legion will never be a option and also it would break the entire philosophy of a "ADDON". They are made to give you a little "boost" to your basepower, not to create a new power.
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I agree with you, old Legion should never come back.
Freddy does have addons that change his power tho.
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Atleast Legion can blackpip with 0 kills on red ranks.
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Yes but only cuz the devs where in the "early dev" phase with him and wanted to add both pallets and snaires together to his basekit. They decided last min to give him only snaires and maybe add it to the basekit later, they didnt wanted to scrap the pallet idea so they left it as a addon.
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Also i would increase here the FF duration (1-2 seconds). :)
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I think 10 seconds is good enough, you can already with addons keep everybody in Deep Wounds at some maps, once I got a streak of like 12 FF hits on one of the autohaven maps.
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hmmm, what do you think about seeing the Deep Wound timer as The Legion. His power base on this status effect so maybe he could have this ability?
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Also I think adding a hitbox when vaulting a pallet is a good idea, so when you vault a pallet and end your power, the survivor can't just vault back. It can be so annoying.
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I think it would be pointless to see the timer, since you can't do anything with the timer (Not counting Frank's Mix Tape and SWS), also it would be inconsistent with other Killer powers.
I think that would be a great change! I hate when Survivors just go through me when vaulting a window thus forcing me to use Bamboozle.
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Thank you :). I was thinking about this deep wound timer and you are right, that it's only helpful with franks mixtape. So maybe add this effect to the current Frank's Mixtape or SWS. I think it can be a nice change especially when you don't lose your power gauge when hitting a surv with deep wound. So you can see how much damage you are doing to survivor's deep wound timer. Also i think that Frank's with this QoL changes would be good addon for good Legion players. When you are being juked by survivors and you lose a lot your Frenzy gauge so you won't be able to down them as fast. It depends on killer and survivor skill. Changes, that you made are great :)
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I believe the problem lies only in deep wounds.
Solutions could be many, of which only one would be necessary.
-like making a survivor trackable while it's deep wounded (making it a priority to mend, instead of making it a last minute thing)
-lower the amount of time needed to be set in diying state (30 secs is too much, even BT only asks for 20)
-make mending an ability that can only be done on others forcing people to look for each other and help themselves
-make mending be considered a healing action (on sake of perks such as nurse's calling or effects such as broken that could sinergize with it)
-making the deep wound timer not pause when being chaised (it makes no sense that chaising a badly wounded person actually helps the wound rather than worsen it)
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I also want to add on this list by saying that his red add on that allows legion to vault and break pallet should be his default kit considering it doesn’t even down the survivor.
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I think it wouldn't make much sense, teens are so thicc that they can break pallets by just vaulting over them, also the increased Terror Radius is pretty bad I would say, I think Legion doesn't need that, they should instead fix the bug where Survivors can just walk through the Legion when vaulting over things.
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Not bad.
DW changes are a MUST. However, if the timer is reduced, then Frank's Mixtape and Stab Wounds need a rework (I know you weren't considering add-ons, but I had to mention them). Having Snap Out of It pause mending is also a good idea, solving the issue with Doc.
I don't think this is enough, personally BUT these are really nice QoL changes. Excellent job!
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