There is no justice with NOED
Can anyone explain why this is perk should be in the game? Now 3 games in a row (solo play) where I work my butt off, make great plays, saves, runs, get the gens done, only to be one hit with NOED at the end and left to die by my solo teammates. All this perk does is reward the killer with cheap kills at endgame. Its a perk that admits defeat in not being able to prevent the gens from completion before the game is started. It's a perk that, at its worst, I have seen turn a 0k into a 4k. It lets weak killers take out great survivors - flat out end their game and prevent escape - because its one hit at the end of the game with little chance of being saved.
I know the arguments... "do all the totems" or "Play an swf". Neither of those are realistic every game. Many of us have to do a lot of soloing and if I spend all game finding all 5 totems (even with small game) its detrimental to the team and my score and my game experience frankly. This shouldn't be a find the 5 totems game. It should be a do a bit of everything game.
The point is its a cheap garbage perk that should not be in the game. It's ill conceived trash that needs to go.
Comments
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To quote James T. Kirk, "Don't mince words Bones, tell me how you really feel." NOED is an end game Perk. As you have already commented on it, you know the simplest way to make sure it never goes off, i.e. kill all the Totems, or at least the unlit ones. Even if NOED does go off, you know exactly when it will activate. That means it isn't going to be a surprise. Just because the Killer gets Insta-down doesn't guarantee he is going to catch you. More to the point, you can STILL find that now lit Totem and put it out and kill the Perk.
To put NOED in context, let me point out there are lots of OTHER ways Killers get Insta-Down which are far more potent. Some of them (Chainsaws) start with it all the time as part of their basic power. Some people use Add Ons for it, and some Tier up to it. Some other Perks drop that exposure on you as a nasty surprise. Compared to all these others, NOED is easy.
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Great yet another annoying rant about no one escapes death.
When I play survivor it is often solo Survivor I have never really had any trouble with no one escapes death if I start to see it popping up I equip small games or detectives hunch.
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Do bones
Detectives Hunch
Small Game
Map with red twine
Red Map
NoEd doesn't reward bad Killers, it punishes bad Survivors. Part of being a good Survivor is cleansing totems. If you don't want to cleanse and rush gens, then that is your choice. Don't blame the perk or the Killer, blame your choices.
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Its been a while since i saw the last NOED complain.
Do bones.
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Well apparently you did everything but the 5 totems that stop noed from spawning in the first place
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Gonna just repeat MY old arguments for this, but I've done 4 WITHOUT these perks or items, still made all the saves and died in 1 hook and ONE HIT because NoED.
The OP also said that the "do bones" argument is not realistic as we, as solo players, have as many things to do and contend with as the killer. Bones are a priority, but so's keeping alive the other 3 meatsacks that we have to call teammates so we can DO said bones.
Equipping perks is also unrealistic as we only have 4 perk slots. And, well, they're usually taken by perks more necessary for immediate survival. I never run Adrenaline because of the fact that endgame is a maybe.
And Avis, it does reward bad killers. As much as it does bad survivors, if not more. It is a perk that says "You're doing badly and losing, here's Exposed. The strongest status in the game. I'll even hide it for you too!" and that's just wrong. Devour Hope is the ONLY other perk to do so, but you have to earn that.
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The thing is, it may suck for solo players because they may cant do it all alone sometimes, but thats the point.
Its a team game. You have to eork together in order to survive and it would be kinda stupid if you could do almost everything easylie solo.
Sure it sucks if you get stupid mates but you shouldnt get it easier just because of that.
That being said, i am all for a huge solo queue buff, but nerfing NOED is stupid.
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I low key love NOED because it punishes survivors who gen rush. Most good survivors will find it after the first person gets downed, so it's hard to get good NOED value.
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Here we go with the shaming lol. Noed is an end game perk and the suggestions are correct
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Problem is that, yes it is a team game, but it feels like I specifically am being pushed because 3 other people are incompetent.
All I want for NoED are two conditions, and maybe a safety clause. Change it so it's only after 5 generators complete, and shows Exposed immediately. If they want to add protection for those that did bones, that'd be nice but that's probably wishful thinking.
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You know the killer also has 4 perk slots only and noed can be completely avoided by doing bones. Survivors can sacrifice 1 of their 16 perks to neglect 1 of the 4 killer perks entirely.
The perks does not reward bad killer but rather punishes bad survivors. The higher you climb the more likely you won't even get to use the perk. Im sorry for your personal inconveniences ingame but nerfing a perk because "my team bad" does not justify it at all.
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Get. On. The. Totems.
You start within ten feet of your non moving objective in every game. It's more than reasonable to ask to to do an optional secondary objective that also doesn't move.
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If the Killer was bad, your team should have no problem cleansing bones. If you die to a bad Killer who uses NoEd, it is entirely on you and your teammates. Not NoEd, not the Killer. This game is supposed to be difficult for both sides, NoEd is one of those difficulties. It's just not difficult to counter.
Killer has 4 perk slots, Survivors have a combined 16 slots. One of you can dedicate one slot for finding totems. You don't even need a perk slot if you just purchase maps on the blood web, so no, "more important" perks are not an excuse. Besides, if NoEd was as broken as a perk as Survivors like to complain, it would have earned a perk slot a long time ago.
The Killer definitely earns NoEd by playing 90% of the match with only 3 perks. Whether they do good or bad, they sacrifice a weak beginning and middle for a strong endgame, which could be to their detriment due to the fact that Survivors who use their eyes can remove it from the game.
Your problem isn't with the bones, it is with the Ranking and Matchmaking system, but since we know Behavior is completely incapable of creating them, everyone just wants to cry about NoEd to make the game easier for themselves.
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Would you be okay if the game showed Killers that Survivors had Unbreakable or DS active?
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You know that I'm the one doing bones to counter it, right? And that Decisive Strike and Unbreakable are also avoidable perks with the right style of play?
It's also like saying that survivors earn Adrenaline for surviving long enough.
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Even if you do the bones, the killer wasted a minute of your time for doing literally nothing.
You can't realistically expect 4 solo queue survivors to do 5 bones for a perk that the killer MIGHT have.
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True, but I can expect them to do Bones on the fact that each unlit is 1K each in value and there are other Hex: Perks that benefit from dull Totems. There really is no reason not to do a Totem, and they do not take a minute.
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Doing 5 totems take over a minute, which is a quarter of the match most games.
Killer should have to earn their slowdowns, NOED shouldn't significantly punish players for existing.
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NOED is a perk for bad killers.
I said what I said.
If you're a good killer you shouldn't need it. It's frustrating with solo que because you don't know what your teammates are doing and could spend 20 minutes looking for all totems by yourself which isn't a great thing.
Post edited by Rizzo on1 -
I swear killer mains (myself included) have a sixth sense for it. When I'm playing solo Survivor I'll know within 5 mins if the killers play style matches NOED.
My advice to survivors is play more killer to learn killer behaviors and styles. I know I refused to play as survivor forever now I do and it's helped my killer game immensely.
Also if the killer is playing sloppy but vicious... Expect NOED
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This will never go away.
New players join. Complaints about NOED return.
Rinse. Repeat.
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It doesn't just reward bad survivors. I use it every so often in an actual end game build and play my whole match plotting and pushing survivors on certain gens etc for my endgame plan.
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People who use NOED will never admit how much of a crutch it is.
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what is the justice behind adrenaline, again?
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Oh yeah this is the stuff
I got popcorn
I got hotdogs
I got sodas
I got chips
I got expired candy
Anyone want anything?
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We will just have to agree to disagree. Survivors waste so much time lurking around while they sneak, it is no big loss to multitask and take out the odd Totem as you pass it. That is what I do, and I don't even recall the last time I was killed by NOED. :)
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"We, as solo players, have as many things to do and contend with as the killer."
Hahahahahahaha
HAHAHAHAHAHAHAHAHAHAHAHA
no.
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It rewards the survivors for doing their objective, NOED rewards the killers for playing terribly.
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this is the same old argument. noed rewards killers equally, no matter if they played poorly or if they played well. adrenaline doesn't reward survivors for playing well, it reward them for rushing gens instead of healing. you can be a complete potato and be rewarded by adrenaline.
Post edited by Rizzo on3 -
this is the same old argument. Adrenaline rewards survivors equally, no matter if they played poorly or if they played well. Noed doesn't reward killers for playing well, it rewards them for not protecting gens. you can be a complete potato and be rewarded by noed.
Oh look at that your argument can just be used in reverse.
Post edited by Rizzo on3 -
Can someone find that dead horse meme????
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Courtesy of @SCP_FOR_DBD
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The problem is, if a killer camps your only real option is to do gens. You can't waste time looking for a totem while your teammate is on the hook. The killer only needs one decent chase, and then they can slug at the end for a 4K. Especially if the gates spawn close to each other. And its effectiveness (or lackthereof) doesn't matter, much like OoO's effectiveness doesn't matter. Neither may be great perks that guarantee success, but they're both not very fun to play against.
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Please don't take this as a personal attack, but someone has to say this eventually.
First, you admit that you did the bones, and your three teammates did not. Your solution is to blame the KILLER for the inactivity of your own TEAMMATES who did not contribute to an objective.
Why don't you just blame the killer for not doing gens, too.
And second, I've seen how you play. I know you. And it's pretty much always the same. You are suspicious that they have NOED. You, WITH SPINE CHILL, get on a gate to open it.
Spine Chill is active.
You can hear the Terror Radius getting louder and louder.
You know they are coming.
Despite this, you stay on the gate until you have LOS to the killer, and TO NO SURPRISE, they chase and down you.
Also, to even LESS surprise, your scared teammates ditch you, and you die.
Now, I'm not implying anything here. But I'm sure some players might handle this situation differently than described above.
I would be interested to see what results they have.
Again, not a personal attack. Just food for thought. Don't @ me.
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For the same reason survivor crutch perks like DS, unbreakable, borrowed time, sprint burst, adrenaline, etc exist OP.
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Do Totems against camping Bubba?
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Yes.
The person who is being camped should have been aware of their surroundings before they got in a chase and should have given their teammates enough time to do one or two gens before they got hooked.
If they went down before some gens got done, that’s on them. Learn to loop, the maps are literally designed to waste the Killers time.
Once hooked, the rest of the gens can be completed if the Survivors know what they’re doing. Even versus Bubba, optimal Survivors can always trade hooks with the hooked person or even escape and waste more of his time.
Survivor mains don’t like hearing this, but most of their problems come from the fact that they’re simply bad at the game. That’s why there is so many requests for “nerf nerf nerf”.
Just as the Killer is not entitled to get a Kill, Survivors are not entitled to Survive a match or rescue their teammate. You always have the option of opening the gate and leaving.
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Yknow bubba can only camp one person at a time right
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It should be in the game because old ruin isn't. Do the totems, you have plenty of time nowadays. If you don't even want to do that, at least remember where some are and take a look before rushing out the gate.
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"I do what I have to for my team. They don't."
They why is it "stupid killers playing video game" and not "stupid survivors ruining my games"?
If they aren't gonna help you, just hide and let THEM get downed. No point being the bait for a useless team. Use them as bait instead, and maybe they'll learn from their failures. Behold the no-bones counter to NOED; sacrifice the non-boners to teach them a lesson.
Here's a life lesson for everyone: if someone is causing a problem for you, make it THEIR problem instead.
Post edited by Rizzo on2 -
Killers take my immediate ire for having the perk.
The survivors have a longer lasting one because they allowed it to happen.
People excusing the perk on these forums keep me frustrated with it for having terrible excuses.
I am frustrated with EVERYONE over the perk. bHVR for making it, other killers for using it and other survivors for not removing it.
If you are who I think you are, you've been in my head long enough to know that.
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I am tempted to throw on NOED just for the laughs I'll get out of it...
But anyway this has already been said but I'll say it again... A totem counter would be nice (for all players)
Better map design would be a good thing...
Better totem placements also are a good thing...
the only reason this perk gets the most complaints is because it's a surprise... From when it activates to when the first survivor goes down...
I once had a match where I did 4 totems and 1-2 gens (with help) then NOED showed up... But the killer wasn't really trying in the first place so we all were able to leave...
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What's wrong with people using the perk? Perks are meant to be used pig, I hate NOED just like you do (as you know), but there isn't anything wrong with using a perk.
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Same thing as throwing yourself at the killer with DS. It's incredibly frustrating to deal with, and I hate getting punished for the actions of others.
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Do those hotdogs have chili and cheese on them?
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NOED is easy to deal with! As a solo survivor I don't get triggered if NOED pops up!
I don't do totems unless I come across them as I'm playing (or if we are notified of Decor Hope), if NOED pops up, if I don't come across that totem as I'm heading to the exit gates I'm leaving!
It's in the survivors hands to eliminate totems, their optional objectives! Instead of getting tilted about the perk, just get out of the match
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It's a free kill perk. There's nothing really more to be said: do bones, get 4k'd for wasting so much time. Don't do bones, watch your teamate die. Yay. Fun times.
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But that is a matchmaking issue, not an issue of the perk.
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NOED is a bad perk. It leaves you without a perk slot for an entire match until the endgame and can be countered reliably.
It CAN reward bad killers, but not everyone who runs it is a bad killer. Same logic with DS for example. A survivor can be caught off guard after a killer hooks someone, getting them downed. But DS saves them and makes up for their poor skill. If you run DS you aren't immediately bad, but it rewards bad plays.
The argument of only rewarding bad killer plays is stupid. If both sides are playing well, the last gen is bound to pop. Ideal matches are 2ks after all.
I
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Noed doesn't work on me. There's no bones left for noed to activate.
The shock on the killers face at end game.
I love noed, waste of a killers perk. I want noed to stay.
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