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If camping is going to be punished...

Then when a survivor finishes a Gen, every survivor that contributed to it, should suffer a -30% to there repair speed for two minutes after.

After all it's not fair to punish a killer for doing his objectives, while the survivors aren't punished at all.

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Comments

  • DocFabron
    DocFabron Member Posts: 2,410
    edited October 2018
    Well the thing is, if survivors are in within 16 m of the hook, you don't get penalized. The idea for this is mainly to punish campers who camp to grief survivors.

    The issue I see with it though, is it could potentially punish defending the hooked survivor after the exits are powered. I hope the devs realize this and remove the penalty once all the gens are completed. What the hell else CAN you do at that point? 
  • Vortexas
    Vortexas Member Posts: 757

    @Dreamnomad said:
    Obviously the game developers don't want to encourage camping. That's why they make perks like BBQ, MYC, Devour Hope, Pop Goes The Weasel, etc. This is just another very gentle way of encouraging killers to not camp. You still can though. If you want to De-Rank while still killing survivors then they just did you a favor really.

    Thats not the point.

    Most killers (myself included) only break out the camp fire after the exit gates are powered and we have one on the hook. Now we are being told we are going to be punished if we don't ######### off, and let the survivor have a free escape.

  • DocFabron
    DocFabron Member Posts: 2,410
    Vortexas said:

    @Dreamnomad said:
    Obviously the game developers don't want to encourage camping. That's why they make perks like BBQ, MYC, Devour Hope, Pop Goes The Weasel, etc. This is just another very gentle way of encouraging killers to not camp. You still can though. If you want to De-Rank while still killing survivors then they just did you a favor really.

    Thats not the point.

    Most killers (myself included) only break out the camp fire after the exit gates are powered and we have one on the hook. Now we are being told we are going to be punished if we don't [BAD WORD] off, and let the survivor have a free escape.

    We need to voice our opinions to the devs. The penalty should not occur in the endgame.
  • fcc2014
    fcc2014 Member Posts: 4,388

    @Vortexas said:
    Then when a survivor finishes a Gen, every survivor that contributed to it, should suffer a -30% to there repair speed for two minutes after.

    After all it's not fair to punish a killer for doing his objectives, while the survivors aren't punished at all.

    Play how you want and see if it messes with you pipping if it doesn't who cares. The chaser emblem in itself is kind of a joke i shouldn't need that many chases to get iridescent.

  • Dreamnomad
    Dreamnomad Member Posts: 3,944

    @Vortexas said:

    @Dreamnomad said:
    Obviously the game developers don't want to encourage camping. That's why they make perks like BBQ, MYC, Devour Hope, Pop Goes The Weasel, etc. This is just another very gentle way of encouraging killers to not camp. You still can though. If you want to De-Rank while still killing survivors then they just did you a favor really.

    Thats not the point.

    Most killers (myself included) only break out the camp fire after the exit gates are powered and we have one on the hook. Now we are being told we are going to be punished if we don't [BAD WORD] off, and let the survivor have a free escape.

    That is NOT what you are being told. You are being told that you have 10 seconds to move at least 16 meters away from a hooked survivor unless another survivor is within 16 meters of the hooked survivor. If you stand 16 meters away and see a survivor try to run in then you can run in without any punishment and still have plenty of time to disrupt the save.

  • Raziel
    Raziel Member Posts: 100
    edited October 2018

    @SenzuDuck said:
    I'd argue that hooking someone and then standing there as still as a pole isn't doing your objective, and the defence so many killers give as to why they camp the hook is "Theres survivors close" therefore you wont even incur the point reduction, thus making this a moot point.

    Your objective is to kill survivors.
    After you hooked a survivor you have 3 options:
    1) Stay near the hook and secure the sacrifice -> you will have to give up some gen time and hope to turn the game around after the (preferably first) survivor is dead
    2) Go protect the gens -> you won't be able to regress all repairs the survivors have made but they will be able to rescue the hooked survivor and heal him, completely nullifying the time you invested in chasing and hooking.
    3) Try to catch another survivor -> you may be able to start a snowball effect but you will still lose gen time and invested chase time (the hooked survivor gets rescued)

    Basically, the most solid investment is option 1. If you hook someone at 5 gens there is no reason to leave. If you hook someone at 1 gens there is no reason to leave.

    Considering most survivors, especially at high rank and especially SWF will try to rush the hook regardless of you camping, you may even get chases, hits and additional downs by camping the hook.

    In my experience, playing at R1, I get more BP and more kills by camping than when I don't simply because survivors are over-altruistic.

  • Seanzu
    Seanzu Member Posts: 7,526

    @Raziel said:

    @SenzuDuck said:
    I'd argue that hooking someone and then standing there as still as a pole isn't doing your objective, and the defence so many killers give as to why they camp the hook is "Theres survivors close" therefore you wont even incur the point reduction, thus making this a moot point.

    Your objective is to kill survivors.
    After you hooked a survivor you have 3 options:
    1) Stay near the hook and secure the sacrifice -> you will have to give up some gen time and hope to turn the game around after the (preferably first) survivor is dead
    2) Go protect the gens -> you won't be able to regress all repairs the survivors have made but they will be able to rescue the hooked survivor and heal him, completely nullifying the time you invested in chasing and hooking.
    3) Try to catch another survivor -> you may be able to start a snowball effect but you will still lose gen time and invested chase time (the hooked survivor gets rescued)

    Basically, the most solid investment is option 1. If you hook someone at 5 gens there is no reason to leave. If you hook someone at 1 gens there is no reason to leave.

    Considering most survivors, especially at high rank and especially SWF will try to rush the hook regardless of you camping, you may even get chases, hits and additional downs by camping the hook.

    In my experience, playing at R1, I get more BP and more kills by camping than when I don't simply because survivors are over-altruistic.

    Out of curiosity, do you think matches are too short?

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104
    edited October 2018
    @Dreamnomad he's talking about lossing points end game because he does not want the survivor to have an easy escape which is reasonable. Gates are powered and you still lose points to avoid this you have to leave the hook which is bs. This allows a easy save were survivors can get a free bt save and body block the killer if needed. There is no way to stop this at 16m they will get the save and body block to victory. This is why I think they need to not punish the killer after the gates are powered because you will easily lose a kill if you avoid the punishment.
  • Raziel
    Raziel Member Posts: 100

    @SenzuDuck said:

    @Raziel said:

    @SenzuDuck said:
    I'd argue that hooking someone and then standing there as still as a pole isn't doing your objective, and the defence so many killers give as to why they camp the hook is "Theres survivors close" therefore you wont even incur the point reduction, thus making this a moot point.

    Your objective is to kill survivors.
    After you hooked a survivor you have 3 options:
    1) Stay near the hook and secure the sacrifice -> you will have to give up some gen time and hope to turn the game around after the (preferably first) survivor is dead
    2) Go protect the gens -> you won't be able to regress all repairs the survivors have made but they will be able to rescue the hooked survivor and heal him, completely nullifying the time you invested in chasing and hooking.
    3) Try to catch another survivor -> you may be able to start a snowball effect but you will still lose gen time and invested chase time (the hooked survivor gets rescued)

    Basically, the most solid investment is option 1. If you hook someone at 5 gens there is no reason to leave. If you hook someone at 1 gens there is no reason to leave.

    Considering most survivors, especially at high rank and especially SWF will try to rush the hook regardless of you camping, you may even get chases, hits and additional downs by camping the hook.

    In my experience, playing at R1, I get more BP and more kills by camping than when I don't simply because survivors are over-altruistic.

    Out of curiosity, do you think matches are too short?

    Nope, they seem to extend a lot when I camp. If I don't, the gens pop like mad. The moment I camp someone, gen progress stops.

  • PleassBuiltInNoed
    PleassBuiltInNoed Member Posts: 618

    If you watched the stream they actually showed how much 16 meters is, and to be honest from what i've seen survivors that are like 40 meters away are still very close to the hook, so thats why this change is just bullshit.

  • Raziel
    Raziel Member Posts: 100

    @SenzuDuck said:

    @Raziel said:

    @SenzuDuck said:

    @Raziel said:

    @SenzuDuck said:
    I'd argue that hooking someone and then standing there as still as a pole isn't doing your objective, and the defence so many killers give as to why they camp the hook is "Theres survivors close" therefore you wont even incur the point reduction, thus making this a moot point.

    Your objective is to kill survivors.
    After you hooked a survivor you have 3 options:
    1) Stay near the hook and secure the sacrifice -> you will have to give up some gen time and hope to turn the game around after the (preferably first) survivor is dead
    2) Go protect the gens -> you won't be able to regress all repairs the survivors have made but they will be able to rescue the hooked survivor and heal him, completely nullifying the time you invested in chasing and hooking.
    3) Try to catch another survivor -> you may be able to start a snowball effect but you will still lose gen time and invested chase time (the hooked survivor gets rescued)

    Basically, the most solid investment is option 1. If you hook someone at 5 gens there is no reason to leave. If you hook someone at 1 gens there is no reason to leave.

    Considering most survivors, especially at high rank and especially SWF will try to rush the hook regardless of you camping, you may even get chases, hits and additional downs by camping the hook.

    In my experience, playing at R1, I get more BP and more kills by camping than when I don't simply because survivors are over-altruistic.

    Out of curiosity, do you think matches are too short?

    Nope, they seem to extend a lot when I camp. If I don't, the gens pop like mad. The moment I camp someone, gen progress stops.

    I don't have an issue with camping, I'm ok enough to hold my own without doing it, but when it comes to end game then sometimes securing that kill is expected.

    I don't however like the thought of camping at the start, it promotes horrible gameplay from both sides, which is why, if it's end game, the points wont be much as youll be doing it for lesser time, presumably, but it's probably only really punishing if you do it from the start, you're the exact reason this update is coming, not survivors.

    You are free to like and dislike whatever. Tunneling and camping is the most effective way to play right now.

    The killer has to outskill not just the survivor players but the perks and mechanics they get to use with no skill investment. A survivor who does not make any mistakes is impossible to catch with anything other than the nurse.

    As such, it is way more effective to focus on steamrolling through the high rank low skill survivors who got there solely through use of their safety nets. Overall, the game will still feel unfair especially when you do win because:

    • you have to deliberately make mistakes which reward your opponents to be able to stay competitive (e.g. getting hit by pallets, allowing unhooks and heals to protect the gens)

    • you have to get good at countering perks which require no skill investment from your opponent (e.g. decisive strike, borrowed time, self care, sprint burst)

    • your opponents may get a lot of bp and even pip despite not surviving and playing poorly

  • Visionmaker
    Visionmaker Member Posts: 2,051
    edited October 2018

    @Raziel said:

    @SenzuDuck said:

    @Raziel said:

    @SenzuDuck said:

    @Raziel said:

    @SenzuDuck said:
    I'd argue that hooking someone and then standing there as still as a pole isn't doing your objective, and the defence so many killers give as to why they camp the hook is "Theres survivors close" therefore you wont even incur the point reduction, thus making this a moot point.

    Your objective is to kill survivors.
    After you hooked a survivor you have 3 options:
    1) Stay near the hook and secure the sacrifice -> you will have to give up some gen time and hope to turn the game around after the (preferably first) survivor is dead
    2) Go protect the gens -> you won't be able to regress all repairs the survivors have made but they will be able to rescue the hooked survivor and heal him, completely nullifying the time you invested in chasing and hooking.
    3) Try to catch another survivor -> you may be able to start a snowball effect but you will still lose gen time and invested chase time (the hooked survivor gets rescued)

    Basically, the most solid investment is option 1. If you hook someone at 5 gens there is no reason to leave. If you hook someone at 1 gens there is no reason to leave.

    Considering most survivors, especially at high rank and especially SWF will try to rush the hook regardless of you camping, you may even get chases, hits and additional downs by camping the hook.

    In my experience, playing at R1, I get more BP and more kills by camping than when I don't simply because survivors are over-altruistic.

    Out of curiosity, do you think matches are too short?

    Nope, they seem to extend a lot when I camp. If I don't, the gens pop like mad. The moment I camp someone, gen progress stops.

    I don't have an issue with camping, I'm ok enough to hold my own without doing it, but when it comes to end game then sometimes securing that kill is expected.

    I don't however like the thought of camping at the start, it promotes horrible gameplay from both sides, which is why, if it's end game, the points wont be much as youll be doing it for lesser time, presumably, but it's probably only really punishing if you do it from the start, you're the exact reason this update is coming, not survivors.

    You are free to like and dislike whatever. Tunneling and camping is the most effective way to play right now.

    Let's be honest. They'd rather lower emblems than actually making tunneling and camping less effective. They want killers to be able to choose to camp.

    And god knows that there would be a revolt if they actually nerfed it.

    The devs already know they deliberately allowed camping to be a viable tool, without it contributing anything positive to this chase based game.

  • Malakir
    Malakir Member Posts: 799
    Sooo what I'm getting from this is killers are mad they can't camp anymore? Lul!!! 
    Like it would stop camping lol who wanna camp would camp regardless of the rank, but if you actually care (high rank so you won't see campers or gens get popped instantly) and want to secure the last kill maybe the third or just the second they got punished to secure it when you as survivor have adrenaline,sb,DS etc to survive if you mess up and game. As survivor I still pipe even if I die qt rank 2 while that last kill after the genes are powered might secure a pip or more bp in general
  • Tsulan
    Tsulan Member Posts: 15,095
    If the devs want to punish camping (being one of the features announced since the beginning), then let them.
    They'll find out soon enough, that it was a terrible idea. When survivors on high ranks can't find lobbies, since ranking up as survivor is brain dead easy.
  • powerbats
    powerbats Member Posts: 7,068
    edited October 2018

    My post from the other one you said and since I don't feel like typing it again here.

    @powerbats said:

    Yes because the last time some ppl threatened not to play a short ways back queues weren't affected at all. I and everyone else on either side just swap to whichever side has faster queues like always. The only time there's long lobby times is early in the AM. Then I like the rest swap for faster lobbies problem solved.

    Again the only people this hurts are the jerks that camp at 5 gens then go for 1 more camp after hopefully getting someone to suicide. Those idiots will depip instead of being at rank 1 where they don't belong.

  • samirk98
    samirk98 Member Posts: 167

    ban all campers devs they ruin the game :d

  • Visionmaker
    Visionmaker Member Posts: 2,051
    Tsulan said:
    If the devs want to punish camping (being one of the features announced since the beginning), then let them.
    They'll find out soon enough, that it was a terrible idea. When survivors on high ranks can't find lobbies, since ranking up as survivor is brain dead easy.
    Oh yes, high rank killers, who almost never camp to begin with, will suddenly all drop rank because of this trivial change. What a tragedy.
    "devs look, I camped with Nurse every game and depipped down to 15, this is ur fault #deadqueue Xddddd"
  • Tsulan
    Tsulan Member Posts: 15,095
    edited October 2018

    @Visionmaker said:
    Tsulan said:

    If the devs want to punish camping (being one of the features announced since the beginning), then let them.
    They'll find out soon enough, that it was a terrible idea. When survivors on high ranks can't find lobbies, since ranking up as survivor is brain dead easy.

    Oh yes, high rank killers, who almost never camp to begin with, will suddenly all drop rank because of this trivial change. What a tragedy.

    "devs look, I camped with Nurse every game and depipped down to 15, this is ur fault #deadqueue Xddddd"

    You make your jokes. But sometimes the killer has no other choice than to camp.

  • AdánAR
    AdánAR Member Posts: 118
    edited October 2018
    Vortexas said:

    Then when a survivor finishes a Gen, every survivor that contributed to it, should suffer a -30% to there repair speed for two minutes after.

    After all it's not fair to punish a killer for doing his objectives, while the survivors aren't punished at all.

    Camping it's an objective? I thought it was killing. And 2 min it's a ridiculous long time to punishment. The games aren't fun when you camp or facecamp someone for securing the kill (instead improving your skills) or silly reasons (looping, pallet camper, stunning, flashlights, bad mood, etc) Maybe you should learn to get gud as killers to get the 4k 
  • AdánAR
    AdánAR Member Posts: 118
    edited October 2018
    --
  • AdánAR
    AdánAR Member Posts: 118
    edited October 2018
    --
  • Visionmaker
    Visionmaker Member Posts: 2,051
    edited October 2018
    Tsulan said:

    @Visionmaker said:
    Tsulan said:

    If the devs want to punish camping (being one of the features announced since the beginning), then let them.
    They'll find out soon enough, that it was a terrible idea. When survivors on high ranks can't find lobbies, since ranking up as survivor is brain dead easy.

    Oh yes, high rank killers, who almost never camp to begin with, will suddenly all drop rank because of this trivial change. What a tragedy.

    "devs look, I camped with Nurse every game and depipped down to 15, this is ur fault #deadqueue Xddddd"

    You make your jokes. But sometimes the killer has no other choice than to camp.

    They won't be depipping from it unless they want to.
    Just camp and depip all you want. It'll mean HR will be less of a cesspool, and survivors will finally have a reason to pip up. Campers will have an excuse to camp and bully newbies and smurfs. Win win.
  • Tsulan
    Tsulan Member Posts: 15,095

    @Visionmaker said:
    Tsulan said:

    @Visionmaker said:

    Tsulan said:

    If the devs want to punish camping (being one of the features announced since the beginning), then let them.
    

    They'll find out soon enough, that it was a terrible idea. When survivors on high ranks can't find lobbies, since ranking up as survivor is brain dead easy.

    Oh yes, high rank killers, who almost never camp to begin with, will suddenly all drop rank because of this trivial change. What a tragedy.
    

    "devs look, I camped with Nurse every game and depipped down to 15, this is ur fault #deadqueue Xddddd"

    You make your jokes. But sometimes the killer has no other choice than to camp.

    They won't be depipping from it unless they want to.

    Just camp and depip all you want. It'll mean HR will be less of a cesspool, and survivors will finally have a reason to pip up. Campers will have an excuse to camp and bully newbies and smurfs. Win win.

    Do you REALLY think that high ranks will play ANY different?
    I mean you guys complained about killers not having to kill to rank up. Now killers got used so much to camping, just to secure a kill for the Victory Cube, that they won´t really change their behavior.

    Killers get gen rushed on high ranks, and the only way to slow that down is to play "scummy" by using moris.
    I love how people call moris scummy.

  • Socks
    Socks Member Posts: 11

    If they are at the loading screen with 4 toolboxes then they deserve to get camped. Gen rushing swf who want to be chased at the end, so long as the exit gates are open.

  • NMCKE
    NMCKE Member Posts: 8,243
    edited October 2018
    Tsulan said:

    @Visionmaker said:
    Tsulan said:

    @Visionmaker said:

    Tsulan said:

    If the devs want to punish camping (being one of the features announced since the beginning), then let them.
    

    They'll find out soon enough, that it was a terrible idea. When survivors on high ranks can't find lobbies, since ranking up as survivor is brain dead easy.

    Oh yes, high rank killers, who almost never camp to begin with, will suddenly all drop rank because of this trivial change. What a tragedy.
    

    "devs look, I camped with Nurse every game and depipped down to 15, this is ur fault #deadqueue Xddddd"

    You make your jokes. But sometimes the killer has no other choice than to camp.

    They won't be depipping from it unless they want to.

    Just camp and depip all you want. It'll mean HR will be less of a cesspool, and survivors will finally have a reason to pip up. Campers will have an excuse to camp and bully newbies and smurfs. Win win.

    Do you REALLY think that high ranks will play ANY different?
    I mean you guys complained about killers not having to kill to rank up. Now killers got used so much to camping, just to secure a kill for the Victory Cube, that they won´t really change their behavior.

    Killers get gen rushed on high ranks, and the only way to slow that down is to play "scummy" by using moris.
    I love how people call moris scummy.

    I think most moris are worth losing over. Have you seen that sick spirit mori yet? It's literally worth being the Rancor obsession just to die to the Spirit! :)
  • Tsulan
    Tsulan Member Posts: 15,095
    edited October 2018

    @Nickenzie said:
    Tsulan said:

    @Visionmaker said:

    Tsulan said:

    @Visionmaker said:
    
    Tsulan said:
    

    If the devs want to punish camping (being one of the features announced since the beginning), then let them.

    They'll find out soon enough, that it was a terrible idea. When survivors on high ranks can't find lobbies, since ranking up as survivor is brain dead easy.
    

    Oh yes, high rank killers, who almost never camp to begin with, will suddenly all drop rank because of this trivial change. What a tragedy.

    "devs look, I camped with Nurse every game and depipped down to 15, this is ur fault #deadqueue Xddddd"
    
    
    
    You make your jokes. But sometimes the killer has no other choice than to camp.
    
    
    
    They won't be depipping from it unless they want to.
    

    Just camp and depip all you want. It'll mean HR will be less of a cesspool, and survivors will finally have a reason to pip up. Campers will have an excuse to camp and bully newbies and smurfs. Win win.

    Do you REALLY think that high ranks will play ANY different?

    I mean you guys complained about killers not having to kill to rank up. Now killers got used so much to camping, just to secure a kill for the Victory Cube, that they won´t really change their behavior.

    Killers get gen rushed on high ranks, and the only way to slow that down is to play "scummy" by using moris.

    I love how people call moris scummy.

    I think most moris are worth losing over. Have you seen that sick spirit mori yet? It's literally worth being the Rancor obsession just to die to the Spirit! :)

    Moris are nicely done. I prefer dying to a mori over dying on the hook.

  • NMCKE
    NMCKE Member Posts: 8,243
    Tsulan said:

    @Nickenzie said:
    Tsulan said:

    @Visionmaker said:

    Tsulan said:

    @Visionmaker said:
    
    Tsulan said:
    

    If the devs want to punish camping (being one of the features announced since the beginning), then let them.

    They'll find out soon enough, that it was a terrible idea. When survivors on high ranks can't find lobbies, since ranking up as survivor is brain dead easy.
    

    Oh yes, high rank killers, who almost never camp to begin with, will suddenly all drop rank because of this trivial change. What a tragedy.

    "devs look, I camped with Nurse every game and depipped down to 15, this is ur fault #deadqueue Xddddd"
    
    
    
    You make your jokes. But sometimes the killer has no other choice than to camp.
    
    
    
    They won't be depipping from it unless they want to.
    

    Just camp and depip all you want. It'll mean HR will be less of a cesspool, and survivors will finally have a reason to pip up. Campers will have an excuse to camp and bully newbies and smurfs. Win win.

    Do you REALLY think that high ranks will play ANY different?

    I mean you guys complained about killers not having to kill to rank up. Now killers got used so much to camping, just to secure a kill for the Victory Cube, that they won´t really change their behavior.

    Killers get gen rushed on high ranks, and the only way to slow that down is to play "scummy" by using moris.

    I love how people call moris scummy.

    I think most moris are worth losing over. Have you seen that sick spirit mori yet? It's literally worth being the Rancor obsession just to die to the Spirit! :)

    Moris are nicely done. I prefer dying to a mori than dying on the hook.

    I don't mind moris, they are unique and special! However I don't like the plain moris that trapper and Wraith have, BORING lol!
  • Raziel
    Raziel Member Posts: 100

    @Visionmaker said:

    @Raziel said:

    @SenzuDuck said:

    @Raziel said:

    @SenzuDuck said:

    @Raziel said:

    @SenzuDuck said:
    I'd argue that hooking someone and then standing there as still as a pole isn't doing your objective, and the defence so many killers give as to why they camp the hook is "Theres survivors close" therefore you wont even incur the point reduction, thus making this a moot point.

    Your objective is to kill survivors.
    After you hooked a survivor you have 3 options:
    1) Stay near the hook and secure the sacrifice -> you will have to give up some gen time and hope to turn the game around after the (preferably first) survivor is dead
    2) Go protect the gens -> you won't be able to regress all repairs the survivors have made but they will be able to rescue the hooked survivor and heal him, completely nullifying the time you invested in chasing and hooking.
    3) Try to catch another survivor -> you may be able to start a snowball effect but you will still lose gen time and invested chase time (the hooked survivor gets rescued)

    Basically, the most solid investment is option 1. If you hook someone at 5 gens there is no reason to leave. If you hook someone at 1 gens there is no reason to leave.

    Considering most survivors, especially at high rank and especially SWF will try to rush the hook regardless of you camping, you may even get chases, hits and additional downs by camping the hook.

    In my experience, playing at R1, I get more BP and more kills by camping than when I don't simply because survivors are over-altruistic.

    Out of curiosity, do you think matches are too short?

    Nope, they seem to extend a lot when I camp. If I don't, the gens pop like mad. The moment I camp someone, gen progress stops.

    I don't have an issue with camping, I'm ok enough to hold my own without doing it, but when it comes to end game then sometimes securing that kill is expected.

    I don't however like the thought of camping at the start, it promotes horrible gameplay from both sides, which is why, if it's end game, the points wont be much as youll be doing it for lesser time, presumably, but it's probably only really punishing if you do it from the start, you're the exact reason this update is coming, not survivors.

    You are free to like and dislike whatever. Tunneling and camping is the most effective way to play right now.

    Let's be honest. They'd rather lower emblems than actually making tunneling and camping less effective. They want killers to be able to choose to camp.

    And god knows that there would be a revolt if they actually nerfed it.

    The devs already know they deliberately allowed camping to be a viable tool, without it contributing anything positive to this chase based game.

    It's not a matter of making it less effective, it's a matter of providing incentive to leave the hook. At the moment, chases are the real big spender in terms of killer resources and a hook save can completely nullify your investment. Therefore, there is nothing to gain from ignoring the hook and protecting the gens.

  • powerbats
    powerbats Member Posts: 7,068

    @Nickenzie said:

    I don't mind moris, they are unique and special! However I don't like the plain moris that trapper and Wraith have, BORING lol!

    Trapper needs a new and improved one like I suggested a ways back and Spirit is the only Mori to die by.

  • NMCKE
    NMCKE Member Posts: 8,243
    powerbats said:

    @Nickenzie said:

    I don't mind moris, they are unique and special! However I don't like the plain moris that trapper and Wraith have, BORING lol!

    Trapper needs a new and improved one like I suggested a ways back and Spirit is the only Mori to die by.

    Can you link me the thread? :)
  • powerbats
    powerbats Member Posts: 7,068

    @Nickenzie said:
    powerbats said:

    @Nickenzie said:

    I don't mind moris, they are unique and special! However I don't like the plain moris that trapper and Wraith have, BORING lol!

    Trapper needs a new and improved one like I suggested a ways back and Spirit is the only Mori to die by.

    Can you link me the thread? :)

    I'd have to look for it, months ago I believe might take awhile but I've got it memorized and i'll post my idea later.

    In lobby atm.

  • Visionmaker
    Visionmaker Member Posts: 2,051
    edited October 2018

    @Tsulan said:

    @Visionmaker said:
    Tsulan said:

    @Visionmaker said:

    Tsulan said:

    If the devs want to punish camping (being one of the features announced since the beginning), then let them.
    

    They'll find out soon enough, that it was a terrible idea. When survivors on high ranks can't find lobbies, since ranking up as survivor is brain dead easy.

    Oh yes, high rank killers, who almost never camp to begin with, will suddenly all drop rank because of this trivial change. What a tragedy.
    

    "devs look, I camped with Nurse every game and depipped down to 15, this is ur fault #deadqueue Xddddd"

    You make your jokes. But sometimes the killer has no other choice than to camp.

    They won't be depipping from it unless they want to.

    Just camp and depip all you want. It'll mean HR will be less of a cesspool, and survivors will finally have a reason to pip up. Campers will have an excuse to camp and bully newbies and smurfs. Win win.

    Do you REALLY think that high ranks will play ANY different?

    No. You were the one implying this in your first post. Let me refresh your memory:

    @Tsulan said:
    If the devs want to punish camping (being one of the features announced since the beginning), then let them.
    They'll find out soon enough, that it was a terrible idea. When survivors on high ranks can't find lobbies, since ranking up as survivor is brain dead easy.

    I already stated in response to you that HR don't have campers to begin with, and thus nothing will change. And if protesting edgelords want to camp at HR (which they are probably not in to begin with), then they'll drop down to the cesspool where they belong.

    Please don't put words into my mouth.

    @Raziel said:
    It's not a matter of making it less effective, it's a matter of providing incentive to leave the hook. At the moment, chases are the real big spender in terms of killer resources and a hook save can completely nullify your investment. Therefore, there is nothing to gain from ignoring the hook and protecting the gens.

    They have been nerfing chase for the last five patches. If you still do not see the benefit of leaving the hook, then it speaks for your skill as a player, not the design of the game.

    The devs have been very kind for not directly touching camping as a whole.

  • Tsulan
    Tsulan Member Posts: 15,095

    @Tsulan said:

    @Visionmaker said:
    Tsulan said:

    @Visionmaker said:

    Tsulan said:

    If the devs want to punish camping (being one of the features announced since the beginning), then let them.
    

    They'll find out soon enough, that it was a terrible idea. When survivors on high ranks can't find lobbies, since ranking up as survivor is brain dead easy.

    Oh yes, high rank killers, who almost never camp to begin with, will suddenly all drop rank because of this trivial change. What a tragedy.
    

    "devs look, I camped with Nurse every game and depipped down to 15, this is ur fault #deadqueue Xddddd"

    You make your jokes. But sometimes the killer has no other choice than to camp.

    They won't be depipping from it unless they want to.

    Just camp and depip all you want. It'll mean HR will be less of a cesspool, and survivors will finally have a reason to pip up. Campers will have an excuse to camp and bully newbies and smurfs. Win win.

    Do you REALLY think that high ranks will play ANY different?

    No. You were the one implying this in your first post. Let me refresh your memory:

    @Tsulan said:
    If the devs want to punish camping (being one of the features announced since the beginning), then let them.
    They'll find out soon enough, that it was a terrible idea. When survivors on high ranks can't find lobbies, since ranking up as survivor is brain dead easy.

    I already stated in response to you that HR don't have campers to begin with, and thus nothing will change. And if protesting edgelords want to camp at HR (which they are probably not in to begin with), then they'll drop down to the cesspool where they belong.

    Please don't put words into my mouth.

    @Raziel said:
    It's not a matter of making it less effective, it's a matter of providing incentive to leave the hook. At the moment, chases are the real big spender in terms of killer resources and a hook save can completely nullify your investment. Therefore, there is nothing to gain from ignoring the hook and protecting the gens.

    They have been nerfing chase for the last five patches. If you still do not see the benefit of leaving the hook, then it speaks for your skill as a player, not the design of the game.

    The devs have been very kind for not directly touching camping as a whole.

    If high ranks don't have campers, then what are you complaining about? Just enjoy the game. 
    Survivor emblems were so "hard" that most survivors wouldn't be able to rank up and killers on high ranks wouldn't find any lobbies to fill. It was so hard, because survivors refused to change their playstyle. Devs changed the requirements to pip, and now I save pip if I survive 2 minutes as survivor. 

    Now the devs which said that camping is a feature from the beginning, which removed face camping (survivors still claim it exists), introduced BBQ to reduce camping (survivors hate it), introduced MYC (survivors hate it) and never wanted to punish camping. Suddenly punish it, because survivors complain all the time about this unfair mechanic. They complained so much, that survivors now are even immune to hits, right after unhooking. 

    But sure, killers will once again adapt their playstyle. Like they did so often. And survivors will find something else to complain about.

    Just remember, that survivors complained about killers not needing to kill to rank up. 
  • xmenfanatic
    xmenfanatic Member Posts: 816

    Camping is boring. The real way to solve this issue is to give survivors another way to escape or add another step to the current escape system, as well as adding another way to sacrifice survivors. A second escape objective would slow down generator rushing, and a second way to sacrifice would take away the monotony of hooking survivors and camping.

    I don’t think making gen repairs slower is going to improve the game overall.

    The two main issues are gen rushing and hook camping. You just need to give each side more to do.

  • Unknown
    edited October 2018
    This content has been removed.
  • Visionmaker
    Visionmaker Member Posts: 2,051
    edited October 2018

    @Tsulan said:
    If high ranks don't have campers, then what are you complaining about? Just enjoy the game. 
    Survivor emblems were so "hard" that most survivors wouldn't be able to rank up and killers on high ranks wouldn't find any lobbies to fill. It was so hard, because survivors refused to change their playstyle. Devs changed the requirements to pip, and now I save pip if I survive 2 minutes as survivor. 

    Now the devs which said that camping is a feature from the beginning, which removed face camping (survivors still claim it exists), introduced BBQ to reduce camping (survivors hate it), introduced MYC (survivors hate it) and never wanted to punish camping. Suddenly punish it, because survivors complain all the time about this unfair mechanic. They complained so much, that survivors now are even immune to hits, right after unhooking. 

    But sure, killers will once again adapt their playstyle. Like they did so often. And survivors will find something else to complain about.

    Just remember, that survivors complained about killers not needing to kill to rank up. 

    Since when was I complaining? There is not one complaint in any of my posts on this thread. Half my responses to these silly camper complaints is just to tell them to continue camping. Thanks for your input..?

    Oh. Shame campers are now being "discouraged" from camping. (Since campers cared about pipping, right?) My condolences.

    Again, as we've both agreed to, only low tier trash killers will need to "once again" adapt. I don't suppose you are in that group. But I can see it if that's why you are upset.

    Are you responding to me or are you just ranting?

  • shy
    shy Member Posts: 5

    @AdánAR said:
    Camping it's an objective? I thought it was killing. And 2 min it's a ridiculous long time to punishment. The games aren't fun when you camp or facecamp someone for securing the kill (instead improving your skills) or silly reasons (looping, pallet camper, stunning, flashlights, bad mood, etc) Maybe you should learn to get gud as killers to get the 4k 

    have to agree.

    my opinion survivors have enough on their plate.. yes they are annoying they loop and ######### but you have a much bigger advantage then them. you're faster and unstoppable they have to avoid you fullstop that's alot to be honest. don't get salty because it doesn't go your way. it doesn't go your way everytime. just saying how it is. they shouldn't get punished for been sneaky and doing a gen together that's the game.. and the other half of it that's basically encouraging the camping even more because it will be abused when someone is hooked then a gen pops you know you can drag the game and camp. because you know either 2 or 3 of them have that -30% repair speed.. -30% for the other 2 or 3 working on the same gen for 2 mins? that's gonna be slow af for every gen worked on together.. that's basically saying "you can't work as a team." you can down everyone and slug in that amount of time its too much advantage to the killer. plus survivors they already get punished for farming a hook (unsafe hook) which is fair enough.

  • Dragonredking
    Dragonredking Member Posts: 874

    You didn't get the memo?
    The killer aren't supposed to kill survivor, that's why you can pip even if you didn't kill anyone.

  • Tsulan
    Tsulan Member Posts: 15,095

    @Visionmaker said:

    @Tsulan said:
    If high ranks don't have campers, then what are you complaining about? Just enjoy the game. 
    Survivor emblems were so "hard" that most survivors wouldn't be able to rank up and killers on high ranks wouldn't find any lobbies to fill. It was so hard, because survivors refused to change their playstyle. Devs changed the requirements to pip, and now I save pip if I survive 2 minutes as survivor. 

    Now the devs which said that camping is a feature from the beginning, which removed face camping (survivors still claim it exists), introduced BBQ to reduce camping (survivors hate it), introduced MYC (survivors hate it) and never wanted to punish camping. Suddenly punish it, because survivors complain all the time about this unfair mechanic. They complained so much, that survivors now are even immune to hits, right after unhooking. 

    But sure, killers will once again adapt their playstyle. Like they did so often. And survivors will find something else to complain about.

    Just remember, that survivors complained about killers not needing to kill to rank up. 

    Since when was I complaining? There is not one complaint in any of my posts on this thread. Half my responses to these silly camper complaints is just to tell them to continue camping. Thanks for your input..?

    Oh. Shame campers are now being "discouraged" from camping. (Since campers cared about pipping, right?) My condolences.

    Again, as we've both agreed to, only low tier trash killers will need to "once again" adapt. I don't suppose you are in that group. But I can see it if that's why you are upset.

    Are you responding to me or are you just ranting?

    So "only low tier trash killers will camp" is something worthy of a response? Like discussion wise?
    Sometimes camping is the only correct thing the killer can do.
    Don´t believe me? What if 2 or 3 survivors are hooked in the basement or next to each other? Should the killer go to a random gen and patiently wait, until they have been unhooked?
    Survivors screwed up. Killer gets punished for doing his job. Or do survivors get punished if they stay close to a almost finished gen? Of course not. It´s their objective. Just like the killers objective is to kill.