We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Auto aim is the most frustrating part of playing killer.

The idea of auto aim is something that is supposed to help killers get hits, but for the most part (in my experience) it ends up screwing the killer over, whenever you're hugging a wall and finally about to down the survivor or get a hit, you end up smacking the wall or window because the survivor is hugging it (due to looping well).

Not only that but occasionally if a survivor jukes in a certain way it could cause the killer to entirely "miss" even if the survivor is directly in front of them and in hit range. I'm not sure if this is just a console thing or if the auto aim is a PC thing as well, but please, can we get this taken care of? It extends chases not due to survivor skill, or killer mistakes but because the game decided you smacked a window, or completely missed.

If the Devs see this and would like some evidence of this, I can gladly provide it. Thank you for reading this.

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