Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1
Idea for a trapper change
Ok this id just an idea no reason for it but I was thinking the main issues trapper has mobility. So I was thinking what if trapper had a secondairy power where he can call / soummon a trap to his location and intorder to do that it has 130s timer to do so the bag addons reduce the time. And he can carry 2 traps at default. Haveing a surivor step in a trap reduces the timer by 30s. Idk if this might be too op but. The aura of surivors in a trap are hidden if further than 74m and hidden to surivors further than 42m is countered by aura reading perks but in trade he could tp a surivor if he calls the trap the surivor is in to help with the situation where a player steps in a trap. And you don't know if you can get to them in time the "call" takes 5s to complete and the surivor cant attempt escape during this but another surivor can rescue during this.
Mb this is a bit long but I was just being creativr. Thoughts
Comments
-
If I remember correctly, the traps used to be in lockers. I wouldn't mind seeing a revised version of that return.
0