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Killers have special powers, what if survivors has unique passives?
As it stands, the only reason to play a certain survivor is purely cosmetic- a stark contrast to Killers, who each have unique powers and playstyles. The argument could be made that you get access to each survivor's perks, but with patience and a few bloodpoints you can just earn them through the shrine of secrets. Dollar for dollar, you just get more for you money buying a killer than you do buying a survivor.
I propose each survivor have a unique passive ability- a small, balanced bonus of some sort to help promote specialized playstyles for each different survivor.
Examples include:
Ace Visconti Passive: Better Lucky than Good- Ace gets a passive 1% Luck bonus.
Nea Karrlson Passive: Alley Cat- Nea has a 1% bonus to crouching movement speed.
Meg Thomas Passive: Born to Move- Meg has a 1% bonus to walking speed.
Claudette Passive: Apothecary- Claudette gains a 1% to healing speed when healing others.
Jake Park Passive: Deny Resources- Jake gains a 1% to sabotage speeds.
Kate Denson: Hot-Blooded- Kate gains a 1% bonus to wiggling speed.
Bill Overbeck Passive: Soldiers Never Die- any basic attack against Bill has a 1% chance to apply deep wounds instead. This passive disables for the trial once the bonus triggers.
These are just possible passives, and they might even be too weak, but I think adding passives would encourage players to pick a specific character to main, instead of just being a survivor main in general.
Comments
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If the passive are too strong then they create metas.
If they're too weak why even bother adding them to the game?
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I think it is great that survivors are all equal. They are a bit different in size and how loud they are. Bringing in game mechanics will most likely create another level of imbalance they would need to address. Unless you make it a strong passive perk and remove one of the 4 perk slots, which again would kill several builds.
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You have a good point, my only real counterpoint would be to point out we already have metas, and even then I concede we shouldn't add fuel to the fire. At least, if they're too weak, they can always be buffed later on, better to start weak and get better over time.
You have a good point too, although I don't think it would be necessary to remove a perk slot if the bonus was balanced enough. I'd rather the passive been a handy bonus, rather than a must-have to play the game, i. e. making Dead Hard David King's passive- that would definitely be a detriment to game health.
In truth, I just want playing a Dwight running a stealth build to feel a little different than running a Nea with a stealth build. Right now, it just feels like buying a skin on a battle royale- cool for a little while, but eventually the allure fades.
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