HUGE Victor power oversights
The developers seemed to forget about a few key things that make Victor underpowered.
- He can't go through windows with lunging, nor can he break breakable walls. The breakable wall part makes sense as he is literally a baby, but the window situation only leads to him being looped, hopping through the window, and then being curb stomped by the Meg waiting for him. He needs a window animation, and fast.
- When Victor hops onto the head of a person, they cannot escape through the gate. Okay, but the moment they're downed, Victor leaves, and the survivor can crawl out. :/
- Victor is countered by lockers, that's it. I'm not saying he should be able to open them, but he should at least be able to do something, like.... he can hop onto the locker and the moment they get out he latches on to them? something simple, but something necessary.
Also, a side note; Why does Victor apply oblivious? I understand broken, but why oblivious? Nothing against him, but shouldn't he apply something better and more realistic, like hindered?
Comments
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and best part is survivors are deciding who will steal the baby.... one guy have a baby and run to the zones where is no gen and you are just m1 killer wiuhout no power.. and ofc you have no idea where victor is so yeah.. every player would notice this after actual testing but you know bhrv testers are the bet right...
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He 100% can jump through windows, where the hell did you get your information from? Lol.
I think if someone gets in a locker he should be able to either block him in or make them incapacitated at the very least.
As for holding Victor hostage...just have it on a timer so that if they're not in chase/within TR, they only have 10 seconds to begin crushing him or they'll go into the dying stage. And add a score event for the killer for that event.
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If people are actually just holding the baby than I think he should just automatically get a insta down if he is on them for too long. Like how the bleed works or like pigs traps. If they hold him for too long they should just go down. I dont know why they didnt think of that
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If anything, Victor should mess with the controls of the survivors slightly.
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If someone kidnaps Victor, then aren't you essentially in a 1v3? The remaining survivor can't do anything with him on them. I don't really see that as that bad.
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Well you gotta remember hes incredibly hard to see and is faster than 115%, AND as a very good lunge. It's his trade off.
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Like a struggling survivor?
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This has a lot of potential, if he made them veer from side to side.
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It's a possibility, but I hate Boil Over and fighting the controls as killer just because the survivor I'm carrying is struggling, so I don't agree.
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I think the problem op has is that he can jump, but he'll end up just bumping into something and get stunned, or not and still have a bit of recovery time. That's when the survivor can often just run up to him, kick him and he's gone. And the only other option Victor has is not jump through the window and just run somewhere around where he can get to the other side, which can be a problem especially when a window is completely safe until the nearby breakeable wall is broken.
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Does someone tested if Victor could jump before his lunge is fully charged? It would be great to be able to calculate faster jump on shorter distance.
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The exit gate/locker bits are especially glaring. Was this killer playtested?
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You have to fully charge his pounce in order to attack
5 -
It sucks. He has a long ass charge.
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Yep,just circle around round loops and it's gonna be super hard to hit your pounce
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There's a much more serious issue in this case: You no longer have a power so you're just playing a boring M1 killer. Half the fun of playing Killer is using your power actively, not just having it passively disable someone.
As for the window thing, the OP was pretty clear in that the reason you "can't" jump through the window is that the survivor will be there ready to curbstomp you.
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Another thing I want to ask. Who is emitting terror radius when you control Victor? Is Charlotte standing still, or Victor, or terror is silenced for that time?
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oh lord not another plague situation where survivors control all the power
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It's not. One less player is a huge boon. They don't just turn into an M1 and are powerless. They're actively blocking a character from participating and can focus on the other 3.
Though they absolutely should have full control over what their twin is doing at all times. Either that, or it should have a Deep Wounds effect where they automatically get downed if he's chewing on their head too long. Have some urgency at least.
And the blocking exits thing is questionable. Is it supposed to be paired with Blood Warden? Do you attack all the other players except for whoever Victor jumped on? Is it supposed to persuade them to run away from the exit so other players aren't trapped? I might've answered some of my own questions.
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I think charlotte is losing the terror radius and victor has some special kind of terror radius like freddys or huntress lullaby
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But...it takes about 2 or 3 tries to get the timing and positioning right, in order to be able to do this...
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