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Vault changes

Lukegt
Lukegt Member Posts: 7
edited October 2018 in Feedback and Suggestions

Please revert these changes, the consistency of fast vaulting is worse now. It is such a bad change and has made it so much less consistent to where certain spots cannot be fast vaulted. This eliminates mindgames within certain areas of the game such as L and T walls, Shack, cow tree and iron works just to name a few,. This rewards chasing a certain way will create a medium vault and then a certain hit. It eliminates a winning mindgame. As a result having this change in the game it creates a sense that a normal chase will just be chase so they have to medium vault and it makes an easy hit. Therefore meaning less mindgames and having to loop a pallet to try and survive. The vault changes get rid of the consistency or normal windows too making it just feel a lot less fun to play the game when having to loop a pallet in order to survive.

Comments

  • DeadByFlashlight
    DeadByFlashlight Member Posts: 1,642

    Maybe adapt to it?

    Window loops have been to strong for quite some time now and they can be abused during the whole game, unlike pallets

  • Lukegt
    Lukegt Member Posts: 7

    I mean certain windows can be abused i do agree and those need to be addressed and changed but changing the way that you can fast vault has created a sense that you cannot mindgame at certain vaults. It eliminates a certain method at areas that arent used for abusing a killer and makes it so you are just going to get hit theres nothing you are able to do about it.

  • WanderingLily
    WanderingLily Member Posts: 2

    @DeadByFlashlight said:
    Maybe adapt to it?

    Window loops have been to strong for quite some time now and they can be abused during the whole game, unlike pallets

    I would argue that killers could've adapted to the 'toxic' flashlight changes that ended up being reverted. But go off I guess

  • DeadByFlashlight
    DeadByFlashlight Member Posts: 1,642

    @WanderingLily said:

    @DeadByFlashlight said:
    Maybe adapt to it?

    Window loops have been to strong for quite some time now and they can be abused during the whole game, unlike pallets

    I would argue that killers could've adapted to the 'toxic' flashlight changes that ended up being reverted. But go off I guess

    How can you adapt to a guaranteed blind?

  • WanderingLily
    WanderingLily Member Posts: 2

    @DeadByFlashlight said:

    @WanderingLily said:

    @DeadByFlashlight said:
    Maybe adapt to it?

    Window loops have been to strong for quite some time now and they can be abused during the whole game, unlike pallets

    I would argue that killers could've adapted to the 'toxic' flashlight changes that ended up being reverted. But go off I guess

    How can you adapt to a guaranteed blind?

    How can you adapt to a guaranteed medium vault?

  • yeet
    yeet Member Posts: 1,832

    @DeadByFlashlight said:

    @WanderingLily said:

    @DeadByFlashlight said:
    Maybe adapt to it?

    Window loops have been to strong for quite some time now and they can be abused during the whole game, unlike pallets

    I would argue that killers could've adapted to the 'toxic' flashlight changes that ended up being reverted. But go off I guess

    How can you adapt to a guaranteed blind?

    How can you adapt to a guaranteed medium vault?

    don't take unsafe loops
  • DeadByFlashlight
    DeadByFlashlight Member Posts: 1,642

    @WanderingLily said:

    @DeadByFlashlight said:

    @WanderingLily said:

    @DeadByFlashlight said:
    Maybe adapt to it?

    Window loops have been to strong for quite some time now and they can be abused during the whole game, unlike pallets

    I would argue that killers could've adapted to the 'toxic' flashlight changes that ended up being reverted. But go off I guess

    How can you adapt to a guaranteed blind?

    How can you adapt to a guaranteed medium vault?

    You change the way you loop

  • Lukegt
    Lukegt Member Posts: 7

    @yeet said:
    WanderingLily said:

    @DeadByFlashlight said:

    @WanderingLily said:

    @DeadByFlashlight said:

    Maybe adapt to it?

    Window loops have been to strong for quite some time now and they can be abused during the whole game, unlike pallets

    I would argue that killers could've adapted to the 'toxic' flashlight changes that ended up being reverted. But go off I guess

    How can you adapt to a guaranteed blind?

    How can you adapt to a guaranteed medium vault?

    don't take unsafe loops

    Many loops are unsafe, this isnt really good advice or anyway relating to the problem in my original post

  • DeadByFlashlight
    DeadByFlashlight Member Posts: 1,642

    @Lukegt said:

    @yeet said:
    WanderingLily said:

    @DeadByFlashlight said:

    @WanderingLily said:

    @DeadByFlashlight said:

    Maybe adapt to it?

    Window loops have been to strong for quite some time now and they can be abused during the whole game, unlike pallets

    I would argue that killers could've adapted to the 'toxic' flashlight changes that ended up being reverted. But go off I guess

    How can you adapt to a guaranteed blind?

    How can you adapt to a guaranteed medium vault?

    don't take unsafe loops

    Many loops are unsafe, this isnt really good advice or anyway relating to the problem in my original post

    Yes you have to adapt to the killer, change direction, change loop.
    Safe braindead loops shouldnt be a thing lol

  • Lukegt
    Lukegt Member Posts: 7

    I believe you may have missed my point. Because of the change killers can force the survivor into a vault that will always be a medium vault. You cannot change direction here as that means running into the killer which is also another guaranteed hit. Also change loop, well as killers are faster and bloodlust is still a thing they can catch up before you can make it. Im not saying braindead loops should be a thing just that mindgames are now not able to be used at many vaults now

  • DeadByFlashlight
    DeadByFlashlight Member Posts: 1,642

    @Lukegt said:
    I believe you may have missed my point. Because of the change killers can force the survivor into a vault that will always be a medium vault. You cannot change direction here as that means running into the killer which is also another guaranteed hit. Also change loop, well as killers are faster and bloodlust is still a thing they can catch up before you can make it. Im not saying braindead loops should be a thing just that mindgames are now not able to be used at many vaults now

    Seems like you already looped too long when the killer gets bloodlust, mindgames are still possible, at least in my games^^

  • yeet
    yeet Member Posts: 1,832
    Lukegt said:

    I believe you may have missed my point. Because of the change killers can force the survivor into a vault that will always be a medium vault. You cannot change direction here as that means running into the killer which is also another guaranteed hit. Also change loop, well as killers are faster and bloodlust is still a thing they can catch up before you can make it. Im not saying braindead loops should be a thing just that mindgames are now not able to be used at many vaults now

    Don't take that loop then, you aren't meant to be able to avoid getting hit forever 
  • Kind_Lemon
    Kind_Lemon Member Posts: 2,559
    I played a game against a mediocre Huntress the other day, and I kept getting downed because I would fake a vault, she would go to the other side, and I would move away from the window. Then she popped her head back around, and I would do a running vault. Except that I didn’t because I forgot the changes were implemented. She downed me twice in the same game that way. The last time she downed me was because I over compensated the running time needed, and I was a sitting duck jumping that window. It was a sad game for me :( 4 gens left because of Hex:Ruin to boot even with most survivors running toolboxes.
  • yeet
    yeet Member Posts: 1,832
    I played a game against a mediocre Huntress the other day, and I kept getting downed because I would fake a vault, she would go to the other side, and I would move away from the window. Then she popped her head back around, and I would do a running vault. Except that I didn’t because I forgot the changes were implemented. She downed me twice in the same game that way. The last time she downed me was because I over compensated the running time needed, and I was a sitting duck jumping that window. It was a sad game for me :( 4 gens left because of Hex:Ruin to boot even with most survivors running toolboxes.
    Obviously she was better than you if you died.
  • Kind_Lemon
    Kind_Lemon Member Posts: 2,559
    yeet said:
    I played a game against a mediocre Huntress the other day, and I kept getting downed because I would fake a vault, she would go to the other side, and I would move away from the window. Then she popped her head back around, and I would do a running vault. Except that I didn’t because I forgot the changes were implemented. She downed me twice in the same game that way. The last time she downed me was because I over compensated the running time needed, and I was a sitting duck jumping that window. It was a sad game for me :( 4 gens left because of Hex:Ruin to boot even with most survivors running toolboxes.
    Obviously she was better than you if you died.
    @yeet Lol that’s an interesting way of thinking about things. It’s as if your proposing the game didn't have some aspect of chance, but anyway, that’s getting off topic XD. The issue my post highlighted was how the vaulting changes have affected my games. I didn’t post it as a complain or bash about/on the Huntress. 
    In conclusion; it’s going to take me a while to figure out if certain mindgames are possible anymore.
  • Dreamnomad
    Dreamnomad Member Posts: 3,965

    I've only played one game of survivor since the patch, but I actually liked the "running vault" prompt. I think with that added clarity it will overall improve survivor's gameplay. I think this is one of those "give it time" kind of changes.

  • yeet
    yeet Member Posts: 1,832
    yeet said:
    I played a game against a mediocre Huntress the other day, and I kept getting downed because I would fake a vault, she would go to the other side, and I would move away from the window. Then she popped her head back around, and I would do a running vault. Except that I didn’t because I forgot the changes were implemented. She downed me twice in the same game that way. The last time she downed me was because I over compensated the running time needed, and I was a sitting duck jumping that window. It was a sad game for me :( 4 gens left because of Hex:Ruin to boot even with most survivors running toolboxes.
    Obviously she was better than you if you died.
    @yeet Lol that’s an interesting way of thinking about things. It’s as if your proposing the game didn't have some aspect of chance, but anyway, that’s getting off topic XD. The issue my post highlighted was how the vaulting changes have affected my games. I didn’t post it as a complain or bash about/on the Huntress. 
    In conclusion; it’s going to take me a while to figure out if certain mindgames are possible anymore.
    Adapt to the changes.
  • Kind_Lemon
    Kind_Lemon Member Posts: 2,559
    edited October 2018
    @yeet said:
    yeet said:
    I played a game against a mediocre Huntress the other day, and I kept getting downed because I would fake a vault, she would go to the other side, and I would move away from the window. Then she popped her head back around, and I would do a running vault. Except that I didn’t because I forgot the changes were implemented. She downed me twice in the same game that way. The last time she downed me was because I over compensated the running time needed, and I was a sitting duck jumping that window. It was a sad game for me :( 4 gens left because of Hex:Ruin to boot even with most survivors running toolboxes.
    Obviously she was better than you if you died.
    @yeet Lol that’s an interesting way of thinking about things. It’s as if your proposing the game didn't have some aspect of chance, but anyway, that’s getting off topic XD. The issue my post highlighted was how the vaulting changes have affected my games. I didn’t post it as a complain or bash about/on the Huntress. 
    In conclusion; it’s going to take me a while to figure out if certain mindgames are possible anymore.
    Adapt to the changes.
    ...Um, that’s what I said I’m going to have to do. So, that’s already happening, but thx for the blunt, not-so-helpful advice? I guess?
  • yeet
    yeet Member Posts: 1,832
    @yeet said:
    yeet said:
    I played a game against a mediocre Huntress the other day, and I kept getting downed because I would fake a vault, she would go to the other side, and I would move away from the window. Then she popped her head back around, and I would do a running vault. Except that I didn’t because I forgot the changes were implemented. She downed me twice in the same game that way. The last time she downed me was because I over compensated the running time needed, and I was a sitting duck jumping that window. It was a sad game for me :( 4 gens left because of Hex:Ruin to boot even with most survivors running toolboxes.
    Obviously she was better than you if you died.
    @yeet Lol that’s an interesting way of thinking about things. It’s as if your proposing the game didn't have some aspect of chance, but anyway, that’s getting off topic XD. The issue my post highlighted was how the vaulting changes have affected my games. I didn’t post it as a complain or bash about/on the Huntress. 
    In conclusion; it’s going to take me a while to figure out if certain mindgames are possible anymore.
    Adapt to the changes.
    ...Um, that’s what I said I’m going to have to do. So, that’s already happening, but thx for the blunt, not-so-helpful advice? I guess?
    thats what im here for