Easy measures for surv toxicity: T-bagging causes exhaustion+hindered PLUS delay clicking flashlight
Will most of surv toxicity go away? for the shake of realism I tried to t-bag in real life and its pretty exhausting!
if also forbid to crouch into the exit gates + radius of 20 meters outside them will make a lot of sense!
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It actually is. You don't wanna know how many people DC BECAUSE of getting shot out of the gate, and I don't mean 'the gate just opened'. I'm talking about 'no one has been injured or hooked during egc, they just stand there being brats till the last second'...
Like, Pardon me, sweetheart, ya flashbag at the goddamn gate until that timer's nearly out, ya'll get a harpoon up yer butt an' I'll make damn sure ya'll stay to see what it looks like when it runs out.
(seriously, I had people DC the moment the animation for end game entity began)
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That's one of such diseases that cannot be cured by addressing symptoms.
People with toxic mindset will find a way to still BM and be jerks.
Better make something with people who think it's okay to bm in the first place, as right now everybody thinks it's totally okay to act like this.
Seeing some killer perks that directly punish such behaviour would still be nice.
Like "If survivor stays in exit gates area longer than X seconds, these exit gates are blocked for X seconds and all survivor's auras within these gates are revealed for the duration of the effect. Doesn't work if the gates were already blocked". No situation in the game that involves actually playing the game and not giving killer free points/farming free points in safest area/bming/etc will make the perk activate, so it would certainly be niche, but some killers like me would like to take this up in endgame builds.
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Do you really get that mad by someone pressing a button in a video game that you want it removed? Teabagging is a thing is almost every pvp game and it isn't removed nor is it punished in any way. So why should it be in this game?
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why? because it is the main expression of toxicity in survivors among with flashlight clickers, tons of conflicts would be solved
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Tons of conflicts? People who actually get mad over "haha let me press this button over and over" really need to just calm down and chill.
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Its called deathslinger. Thats why toxic gamers want him gone because they cant tbag
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you tried teabagging in real life did you also try jumping over windows and pallets did you also try running from a psychopath that tried to put you on a hook no because the game's not supposed to be like real life
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People want him gone because they don`t like him being very oppressive in chase.
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Yeah I know im not being completely serious but it wouldn't surprise me if that was part of the reason people dont want him to shoot fast
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so far I only practiced t-bagging in real life, there is no need to finding a psycho to chase me and rush vault windows but pretty sure that causes exhaustion as well, so yeah, some aspects are not supposed to be like real life although we can remove toxicity with these measures
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I hope you realising players tbagging wastes time, and if there doing it in the exit gates you can easily push them out, they won so what? if there crouch spamming in an exit gate, don't get mad just hit them for extra bp. this isn't toxicity so much as it is bm and stupidity. Flashlight clicking also wastes precious flashlight use if they use it too much. its literally just done to be annoying. don't let it get to you mate. It literally does not need to be addressed because the only people who do it are either trying to bait, or attempting to just bm because they won. just give em a fat ggwp and be the better player.
Want to hear true toxicity? end game chat telling you to self harm, holding the game hostage, mori spamming (when it was a thing), abusing bugs/bugged loops (ie the old tricks survivors could do to trap you on their heads.) hacking. Hook camping with an instant down killer to the extent of not letting someone play the game (a playstyle to be sure, but one thats really unfun to go against, usually assures your own loss, and is done to just be a dick to another player.) Most of these things are no longer in the game. but like, not to gaslight what you feel is a problem, but you don't really know toxicity until you have two claudettes intent on wasting as much of your time as possible, not playing the game and just hiding in every bush imaginable to delay there loss as long as possible. What does it achieve? time wasted. does it matter? not really.
Hitting a player on hook, tbagging, flashlight clicking, all these things like that don't really matter.
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"fat ggwps" will fix the toxicity
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Well i see you have nothing genuine to respond with. thanks for the funny meme bait thread i guess?
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that's true, your elaborated post destroyed mine lol you win
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THIS.
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there is a need to find a psycho im gonna t bag in front of him
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